Well, not really, but I have a small... ah... project that needs 2D sprites to work well. And rather hi-def ones at that. So I planned to sit down and draw them on paper, but then I realised: I would have to colour all of them one by one, and that would have taken ages. So I cheated and used a 3D model instead, but I really like the results:
This is all from the same sprite. I really like palettised images because of the cool recolourisations you can make, just by changing a few values
Alright, the "project" is actually a 2D game. I was trying out a new palettisation engine for 32-bit environments that I wrote (you know, like they have in the early GTA games). It was just going to stay at that, but the engine became too cool, so I had to make some sprites to try it out. It's based on my UFO-game I posted in G&C a while back, BTW.
I hate low-def sprites that uses eight (acceptable) or 4 (ugh) frames for running animation. I want nothing to do with those, so that's why I had to use a 3D model. Drawing 16 frames and make it look good and consistent would have taken a week at least, but now I cracked in less than two hours! The hair is actually hand-drawn though (with a mouse) in all frames in which the hair moves.
So whatcha think? Kinda neat, eh? What colour scheme is your favourite?
I have spriting ambitions
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- Dooey Jo
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I have spriting ambitions
"Nippon ichi, bitches! Boing-boing."
Mai smote the demonic fires of heck...
Faker Ninjas invented ninjitsu
Mai smote the demonic fires of heck...
Faker Ninjas invented ninjitsu
- Oberleutnant
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Re: I have spriting ambitions
It is neat. However, I think there's one thing you could do to make it seem more lifelike. Exaggerate the motions a bit more. If halting the character at the edge, make him look like he's swaying for a second. Make him lean, or shift his center of balance a bit. Above all, don't be afraid to make the motions of his hair or other stuff last an instant longer than you absolutely have to.Dooey Jo wrote: So whatcha think? Kinda neat, eh? What colour scheme is your favourite?
As for walking animations, I found a nice little primer on the subject. Check it out. Also some other interesting tutorials on that site.
Shame about Pixelation being offline, though.
Björn Paulsen
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--Chinua Achebe
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Re: I have spriting ambitions
Ah, advice! I appreciate itEleas wrote:It is neat. However, I think there's one thing you could do to make it seem more lifelike. Exaggerate the motions a bit more. If halting the character at the edge, make him look like he's swaying for a second. Make him lean, or shift his center of balance a bit. Above all, don't be afraid to make the motions of his hair or other stuff last an instant longer than you absolutely have to.
A special edge-standing animation is indeed a very good idea. The one I have in those small clips up there is actually going to be used for both edges and non-horizontal surfaces, so I tried making it as "general" as possible. But adding a little piece where it looks as if he's almost falling would probably look very cool.
Thanks! That's great! I was actually looking for a site like that to help me draw good looping animations but I had no luck...As for walking animations, I found a nice little primer on the subject. Check it out. Also some other interesting tutorials on that site.
What's that?Shame about Pixelation being offline, though.
Yes, I guess that's true (I haven't actually checked it with anything but black background, but it would probably be a good idea to do that).Oberleutnant wrote: Probably the one with the red coat because it suits best for most background colours.
Hmm. Maybe I should do a semi-transparent one... Cloaking-device, anyone It would only work in-game though... But maybe I could fake it in After Effects...
"Nippon ichi, bitches! Boing-boing."
Mai smote the demonic fires of heck...
Faker Ninjas invented ninjitsu
Mai smote the demonic fires of heck...
Faker Ninjas invented ninjitsu