I am having trouble making a town.

Moderator: Beowulf
A few things jump out - the towers at the wall should be a bit more spaced out, the bell tower should have smaller windows (for example, this is the one from Siena). The most critical issue however are the walls IMO, they are to high with too little width and cluttered with far too many towers. The ancient babylonians would built walls like that, but no medieval fortress designer worth his salt would do so. The reason for that is that those high walls with little structural support behind them are quite susceptiple to siege weaponry or mining.Cosmic Average wrote:Well, I was trying to make a low-poly fantasy medieval city so that I could use it to digitally paint. Like this guy, who went from this to this.
Unfortunately, I don't really know how to compose a scene and my computer can't really handle the same number of polygons... It's sadly near its limit as it is. I totally wanted to put in a river.
Ah, i see. The way i do things like that is that i first think about what my scene should look like, then model it very roughly (one box per house) and simultaniously set up the camera. And don´t forget to set up the format of the scene. A 3:4 image has different requirements than a 16:9 image for example.Cosmic Average wrote:Well, I was trying to make a low-poly fantasy medieval city so that I could use it to digitally paint. Like this guy, who went from this to this.
Unfortunately, I don't really know how to compose a scene and my computer can't really handle the same number of polygons... It's sadly near its limit as it is. I totally wanted to put in a river.