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Glimmervoid
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Post by Glimmervoid »

Lord Zentei wrote:NEW RULE!!!

Legion. Creature classification.

Any creature with Insignificance that blocks a creature with Legion is reduced to 0/0 till end of turn. A creature with Legion cannot block a creature with Insignificance, except when Banded with a creature with Insignificance.

Any creature with Legion that blocks or is blocked by non-Legion non-Insignificant creatures is reduced to 0/0 till end of turn, except in the case of Star-Fighters.

The idea is that these are large formations of troops that can be bombed into oblivion by capitals ships, are on par with starfighter squadrons (proper combined arms formations will have AA units. SW formations are proper combined arms formations) and will squash individuals.


This will probably be fixed as time allows. ;)


PS: Glimmervoid will now be presenting the Ground-Bound rule, as well as units that use that rule and the Legion rule (again, this may turn out to be a work in progress ;)).

Well thanks lord Zentei. There is only one problem though, there is not physically enough room on the cards to allow insignificance and Legion explanations. So hear are some solutions;

We put it on as only a rule with no explanation (like they normally would after a few sets).
We make Legion to include the Insignificance rules.
So a creature would have Insignificance Or Legion Or nothing (sorry if that’s what you meant anyway).

Hear is an example of what I mean.

Legion (If this creature is blocked by a creature without Legion, with out insignificance and is not a Star-Fighter, this creature is reduced to 0/0 until the end of the turn. This creature can not block creatures with Insignificance unless they are banded with other creatures with insignificance).

And hear is the ground-bound rule.

Ground-Bound (When this creature comes in to play select a land, this land can not be taken over unless this creature is destroyed. This creature can not attack or block).
Also Ground-bound will need to be kept for things that are very hard to moved because there is only just room for a creature to have Legion and ground-bound. Meaning there is no room for other rules.

Also I was thinking of just using Defender.
Nothing is finally please give me feed back.
Last edited by Glimmervoid on 2005-10-02 07:32am, edited 1 time in total.
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Glimmervoid
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Post by Glimmervoid »

Hear are the new cards.
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Have you noticed how many of these start with s?

Also things are getting very complicated with all these new rules. It might be simpler just to create a new game. Anyone interest in trying something like that. It would be based of magic but more stream lined for starships.
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Post by Lord Zentei »

Well, it was meant as a keyword. Not much point in having a keyword if you have to put in all the rules anyway. ;)
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Post by Glimmervoid »

Lord Zentei wrote:Well, it was meant as a keyword. Not much point in having a keyword if you have to put in all the rules anyway. ;)
But for the first set of something a key work is always folowed by the rules.
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Post by Lord Zentei »

Glimmervoid wrote:
Lord Zentei wrote:Well, it was meant as a keyword. Not much point in having a keyword if you have to put in all the rules anyway. ;)
But for the first set of something a key work is always folowed by the rules.
This is true, though the Legion rule is a mite wordy for that as you pointed out. Also, it may have to be changed if we run into problems with it, and it's a chore to redo all the cards.

Anyway, these are not an official expansion, you know. We can just put a rulebook update with it or something.
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TAX THE CHURCHES! - Lord Zentei TTC Supreme Grand Prophet

And the LORD said, Let there be Bosons! Yea and let there be Bosoms too!
I'd rather be the great great grandson of a demon ninja than some jackass who grew potatos. -- Covenant
Dead cows don't fart. -- CJvR
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Post by Glimmervoid »

Lord Zentei wrote:
Glimmervoid wrote:
Lord Zentei wrote:Well, it was meant as a keyword. Not much point in having a keyword if you have to put in all the rules anyway. ;)
But for the first set of something a key work is always folowed by the rules.
This is true, though the Legion rule is a mite wordy for that as you pointed out. Also, it may have to be changed if we run into problems with it, and it's a chore to redo all the cards.

Anyway, these are not an official expansion, you know. We can just put a rulebook update with it or something.
What about we leave it as a rule for the first few cards then phase in to just a key word.
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Post by Lord Zentei »

Glimmervoid wrote:
Lord Zentei wrote:
Glimmervoid wrote: But for the first set of something a key work is always folowed by the rules.
This is true, though the Legion rule is a mite wordy for that as you pointed out. Also, it may have to be changed if we run into problems with it, and it's a chore to redo all the cards.

Anyway, these are not an official expansion, you know. We can just put a rulebook update with it or something.
What about we leave it as a rule for the first few cards then phase in to just a key word.
Sure, if you want to put it in. :P

Perhaps the most "standard" of the common Legion cards that don't have much other stuff on them.
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And the LORD said, Let there be Bosons! Yea and let there be Bosoms too!
I'd rather be the great great grandson of a demon ninja than some jackass who grew potatos. -- Covenant
Dead cows don't fart. -- CJvR
...and I like strudel! :mrgreen: -- Asuka
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Post by Glimmervoid »

Lord Zentei wrote:
Glimmervoid wrote:
Lord Zentei wrote: This is true, though the Legion rule is a mite wordy for that as you pointed out. Also, it may have to be changed if we run into problems with it, and it's a chore to redo all the cards.

Anyway, these are not an official expansion, you know. We can just put a rulebook update with it or something.
What about we leave it as a rule for the first few cards then phase in to just a key word.
Sure, if you want to put it in. :P

Perhaps the most "standard" of the common Legion cards that don't have much other stuff on them.
Also we do have other sets which it could be just a keyword. It was created in sci-fi magic the gathering. But it could be used in the Magical Politicians , fantasy, superheroes or stardestroyer sets.

You realy started a craze by the way.
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Post by Lord Zentei »

Glimmervoid wrote:Also we do have other sets which it could be just a keyword. It was created in sci-fi magic the gathering. But it could be used in the Magical Politicians , fantasy, superheroes or stardestroyer sets.
Point.
Glimmervoid wrote:You realy started a craze by the way.
Apparently so. :lol:
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And the LORD said, Let there be Bosons! Yea and let there be Bosoms too!
I'd rather be the great great grandson of a demon ninja than some jackass who grew potatos. -- Covenant
Dead cows don't fart. -- CJvR
...and I like strudel! :mrgreen: -- Asuka
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Post by Lord Zentei »

Here follows the game variant for Magic the Gathering that I had in mind for the Legion rule.


** LAND WARS **

Startup
* Both players start with a previously agreed upon number of land cards. These are arranged in a seperate Land Deck. Whenever an ability or effect allows a draw from the Library (such as during the draw step), the player who uses that ability or effect may pay one colourless mana per card to draw from the Land Deck instead.
* Whenever an ability or effect returns a card to the Library, it returns the card to the appropriate deck instead, i.e. the Land Deck in the case of lands.
* Each player draws three lands when drawing his or her starting hand, and places them into play before the game begins.

Land Destruction
* Land destroying spells and abilities are banned, except land destroying abilities of creatures that are required to attack and not be blocked (or not be destroyed if it has Trample) and that destroy only one land per attack.

Players
* Players cannot be targeted by spells or effects.
* Life points and poison counters are not used.

Invasions
* Attacks are declared against specific lands, not players. However, all the defending player's creatures can still block a given attacker as normal.
* If two or more points of damage are dealt to a Land, that land is "ravaged", i.e. it is tapped and receives a "ruin" counter. If four or more points of damage are dealt to the land, the land is "conquered", i.e. the attacking player gains control of that land.
* A land with a ruin counter does not untap during the untap step. During the untap step, a player removes ruin counters from lands he or she controls.
* If a player has no lands without ruin counters remaining at the end of turn, that player loses the game.



** FOR STAR WARS THE GATHERING **

Extra, Extra

For games that use Sites, Legion, Transport and Insignificant creature rules.


* Minor Sites don't count when figuring out whether a player has run out of Lands.
* Minor site cards are destroyed if attacked by non-Insignificant creatures that are not blocked.
* Hidden sites cannot be attacked.


* Only Legion cards can both ravage and conquer lands.
* Non-Legion non-Insignificant creatures can only ravage lands.
* Insignificant creatures can neither conquer nor ravage lands.


* A Legion creature can only attack if a creature with Transport: X attacks also, where X is the Legion creature's Toughness. In this instance, the Legion creature is unblockable, but if the transport is destroyed as it attacks, the Legion is destroyed also.
* Transports additionally have banding with non Legion, non Insignificant creatures (so they, in turn, can hide behind the capships).



NOTE:
Insignificant creatures can still contribute, even though they cannot conquer lands, since they cannot be blocked by Legion cards, instants need to be played for them or they may have abilities that kick in when they attack and are not blocked.

NOTE:
Ships obviously contribute as they transport legions, and shield the transports. Also, they can bombard planets.

NOTE:
Yes, I know I need to update the Site cards to specify which ones are Minor and which ones are Hidden. I think you can formulate some educated guesses on the matter. ;)



Finally, note that these rules are a work in progress, any suggestions welcome.

EDIT: changed Land Destroying rules to allow creatures with Trample that are not destroyed to destroy a land when attacking.

CLARIFICATION:

It is acceptable to destroy a single Land - Planet and thus force the opponent to sacrifice multiple Site cards associated with that Land - Planet without violating the "max one land destroyed per attack" clause.
Last edited by Lord Zentei on 2005-10-02 07:18pm, edited 1 time in total.
CotK <mew> | HAB | JL | MM | TTC | Cybertron

TAX THE CHURCHES! - Lord Zentei TTC Supreme Grand Prophet

And the LORD said, Let there be Bosons! Yea and let there be Bosoms too!
I'd rather be the great great grandson of a demon ninja than some jackass who grew potatos. -- Covenant
Dead cows don't fart. -- CJvR
...and I like strudel! :mrgreen: -- Asuka
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Post by Rogue 9 »

Great, you just banned the Death Star. :P
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Post by Lord Zentei »

Rogue 9 wrote:Great, you just banned the Death Star. :P

Yeah, I know. :D

It hardly fit with the "destroy 10 lands" ability when one land = one planet in the Land cards I made. The DS should not be able to blow up 10 planets in one shot. Neither should it be able to do so without attacking and thus putting itself at risk, since a Galaxy Gun it is not.

This one works with the new rules:

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EDIT: Hmm. Might require a mana payment for the superlaser blast.

And note: This variant is ONLY meant to be used with the Land Wars rules, since it automatically wins you the game if you are using life points.
CotK <mew> | HAB | JL | MM | TTC | Cybertron

TAX THE CHURCHES! - Lord Zentei TTC Supreme Grand Prophet

And the LORD said, Let there be Bosons! Yea and let there be Bosoms too!
I'd rather be the great great grandson of a demon ninja than some jackass who grew potatos. -- Covenant
Dead cows don't fart. -- CJvR
...and I like strudel! :mrgreen: -- Asuka
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Post by Glimmervoid »

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Let me explain why I gave these ships what. The Defender got the enchantment destroy because it’s a white staple and I could not think of anything else to give it.
The Republic Class was described as being very cheep but also the symbol of the new Republic this to me means that it one was destroyed it would be a major PR blow and hence the health.
The bothan thing got regenerate because it was described as having very good amour and shields.

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The Nebulon-B was the main escort in the movies so I gave it a defending ability.
And the shield ship got a small damage prevention ability.


Also Since the Rebel alliance, new republic and galactic alliance have very similar fleets have combined them in to the “Alliance”.
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Post by Glimmervoid »

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I really wanted to call it Wrath of Wankatine. But I settled was Force Storm. This is clearly just a more expensive black wrath of god I plan to do some more similar force powers.

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And a light force power. This is from some NJO book when all the Jedi hoped in there star fighters and there was a comment that was something like "I wonder if the old Jedi order new how to focus the force like this".
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Post by brianeyci »

Spent the morning making this. Far from a complete set, and not playable yet, but suggestions are appreciated.

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Post by Noble Ire »

The set I just put online functions under a somewhat different set of rules, and is more ground creature based. I thought I might as well link it here:
http://bbs.stardestroyer.net/viewtopic.php?t=78653
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Post by Bounty »

"Runabout" should be Danube-class, and the Nova card picture is a Nova II (or refit), not the standard one (note the filled-in secondary deflector and lack of fins on the nacelle ends)
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Post by brianeyci »

Noble Ire wrote:The set I just put online functions under a somewhat different set of rules, and is more ground creature based. I thought I might as well link it here:
http://bbs.stardestroyer.net/viewtopic.php?t=78653
I like your editor. I will be switching to it, the one I'm using right now doesn't look very professional as you can see from the W sign rather than the plains symbol.
"Runabout" should be Danube-class, and the Nova card picture is a Nova II (or refit), not the standard one (note the filled-in secondary deflector and lack of fins on the nacelle ends).
Can't let anything slip by the resident Trekker huh :-). Well Danube I should know, silly mistake, but how the hell do you tell it's a Nova II/refit from the picture? You're anyway the screenshot is when Kim is chasing Admiral Janeway's shuttle in Endgame.

More details : I started the set with the Galaxy class as the baseline 5/5 equivalent to a Serra Angel. Everything else followed from there, with combat ships given a combat ability like First Strike, multipurpose ships given banding or vigilance, and science type vessels given mana. Although this isn't a hard and fast rune. I'm thinking of removing the Constellation, Challenger and some of the more obscure ones, or I'd have to add in TOS ships too and I don't want that. I'm also having trouble thinking of how to implement the Legion concept because surprise surprise, Star Trek doesn't picture any armies other than the group of ragtag commandos in AR-558. I'm thinking of adding a "Fleet" ability to large groups of starships, kind of like Legion but in space. I'm using insignificance right now to denote low powered units. How can a shuttle block a Captain Picard? Well assume Picard is piloting a shuttle/has access to a shuttle. I'm not going to get into micromanagement issues like ground based or space based because it sounds too much like the failed Star Wars card game (the old one, with locations you had to defend and so on).

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Post by Glimmervoid »

Brianeyci one comment(great by the way, I was just putting of and putting of doing startrek and now I don’t have to 8) ) why are the ships the same creature class as there name. For example the card “Steam runner Class” is also the creature class “Steam runner Class” it just seems a bit strange. Maybe you should do some thing like Federation Starship or Federation Battleship like you did for the crew men. Also all your ships are currently the creature type of “class” that is.

Also I don’t think cards should have your “Fleet” rule as standard but maybe be given it be sorcery’s or enchantments.

Also remember giving some thing Insignificance means they would be cheaper than normal you have a WWW 3/3 with insignificance that should be dropped to WW or given an ability.
Last edited by Glimmervoid on 2005-10-11 02:28pm, edited 1 time in total.
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Post by Bounty »

Well Danube I should know, silly mistake, but how the hell do you tell it's a Nova II/refit from the picture?
Three things :

The stock Nova has a second (gold/brown) deflector where it's saucer's nose should be, flanked by two torpedo tubes. The Nova refit has a full nose with a smaller blue deflector.

The stock Nova's bridge is quite deep, with a ring around the edge. The refit's bridge is a pronounced bulge.

And the stock version has small horizontal fins at the inside end of the nacelles, which were removed for the refit.

There's also detail changes to the impulse exhaust (refit is smoother)
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Post by brianeyci »

Glimmervoid wrote:Brianeyci one comment(great by the way, I was just putting of and putting of doing startrek and now I don’t have to 8) ) why are the ships the same creature class as there name. For example the card “Steam runner Class” is also the creature class “Steam runner Class” it just seems a bit strange. Maybe you should do some thing like Federation Starship or Federation Battleship like you did for the crew men.
I figured this out halfway through making all the cards, and didn't want to go back. I am thinking of something like "Creature - Federation Starship". That's my idea for the Picard card, and the Picard card won't work unless I make the changes, but I was too lazy to go back and edit them all just for that one change. I'm switching editors anyway so they'll all be carried over and changed.
Also I don’t think cards should have your “Fleet” rule as standard but maybe be given it be sorcery’s or enchantments.
I'm not thinking of a Fleet rule anymore, I'm thinking of "Creature - Federation Fleet" and just giving it a really high power and really high toughness. Or, maybe a sorcery called "Federation First Fleet", "Federation Second Fleet" as instants that somehow deal damage to attacking creatures. Not sure yet though.
Also remember giving some thing Insignificance means they would be cheaper than normal you have a WWW 3/3 with insignificance that should be dropped to WW or given an ability.
Yeah that is the Sabre class, I wanted it more powerful than a Danube and a Peregrine. A Peregrine costs W, a Danube costs WW, so for a 3/3 I either make it 1WW or WWW. I might even make it 1WW and give it an ability, maybe double strike or first strike. Oh, and I have to remove first strike from the Defiant because double strike implies first strike :-).

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Post by brianeyci »

Bounty wrote:Three things :

The stock Nova has a second (gold/brown) deflector where it's saucer's nose should be, flanked by two torpedo tubes. The Nova refit has a full nose with a smaller blue deflector.

The stock Nova's bridge is quite deep, with a ring around the edge. The refit's bridge is a pronounced bulge.

And the stock version has small horizontal fins at the inside end of the nacelles, which were removed for the refit.

There's also detail changes to the impulse exhaust (refit is smoother)
So Nova I is from the Equinox episode? Okay, but I'm not sure if I should start differentiating between Nova I, Nova II and so on. Next thing you know I'll be differentiating between War Galaxy, Excelsior Yamaguchi, Excelsior Enterprise-C, and forever and ever lol. If it's the same ship class but with refits I'm giving it the same name, unless it's a totally different ship.

I'll change it to the Nova I picture to satisfy you if you want, but this is Starfleet as of Nemesis, so I think I should use the most modern picture possible.

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Post by Bounty »

I'll change it to the Nova I picture to satisfy you if you want, but this is Starfleet as of Nemesis, so I think I should use the most modern picture possible.
Hey, no need to satisfy me . You can use whatever picture you want - though since the refit Nova was, to the best of my knowledge, only shown in an alternate future timeline, it may not even exist in regular Trekverse.

FYI :)

ETA :
Excelsior Yamaguchi, Excelsior Enterprise-C
The Yamaguchi and E-C were Ambassador-class ships :wink:
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Post by brianeyci »

Update on Starships. Using the new editor, MtG Editor. Got a photobucket account. Made some Legendary Starships. Found better pictures. Got rid of obscure ships. Made some balance changes. Added some flavour text where I could find it.

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Suggestions welcome.

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Post by Noble Ire »

The Enterprise costs are insane, even for the power levels you've given them. I would suggest replacing some of the W with colorless mana.

Otherwise, nice. Very clean, uniform look. :)
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