O-Wing & C-Wing
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- Kenny_10_Bellys
- Jedi Knight
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The grass was an experiment, I just wanted to see if it would work ok. I was thinking of those old Command and Conquer cutscenes with the launcher popping up out of it's bunker and blasting a passing Orca. To get decent smoke basically involves a lot of processor time, there's simply no getting away from it. I just leave the thing running overnight or when I'm out of the house or watching TV so there's no great hardship as long as there's no rush for a finished product.
For Plutoniums info Lightwave does indeed support multi-processors, but what I had in mind was to get 2 or 3 dual Xeon servers that are being decommisioned at my workplace right now and network them together as a little render farm to speed up animation rendering. As lightwave supports dual processors AND network rendering it would have left my trusty P2000 free for modelling and pr0n browsing.
Since it took me an hour to resurface the fighter I think I'll beef it's role up a little and have it strafe the bunker before flying past and getting blown away on the climb out. Give me a chance to try out some machine gun effects...
For Plutoniums info Lightwave does indeed support multi-processors, but what I had in mind was to get 2 or 3 dual Xeon servers that are being decommisioned at my workplace right now and network them together as a little render farm to speed up animation rendering. As lightwave supports dual processors AND network rendering it would have left my trusty P2000 free for modelling and pr0n browsing.
Since it took me an hour to resurface the fighter I think I'll beef it's role up a little and have it strafe the bunker before flying past and getting blown away on the climb out. Give me a chance to try out some machine gun effects...
visit http://www.kennyscrap.com for all your crap model needs.
- Alan Bolte
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I just about died when I saw that fighter. Looks great, reminds me of old Wing Commander, like the Sabre. But if there's any chance of seeing into the cockpit, I don't think you want the pilot to look like he does. Purple and blocky...ew.
Can't wait to see final results.
Can't wait to see final results.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
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There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
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- Kenny_10_Bellys
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Yeah, the pilot is a bit of a drag, I stuck him in as I'd made the cockpit semi transparent and needed something to see through the glass. I tried to change his colour but forgot he's actually got an image map for his overalls, not just a coloured polygon, so I'll have to redo the image map to change his look. Normally he doesn't look quite so bad because you can't see him that well, but as I was using a new plugin it seems to have made the cockpit a bit more transparent looking han usual so he'll need reworked or the cockpit darkened again.
The missile launch is still rendering right now, and I've begun animating the aircraft flying in for the attack, just getting the ground and vapour trails to look semi-decent. Still not sure how I'll do the gunfire hitting the bunker just yet, but it'll be fun trying...
The missile launch is still rendering right now, and I've begun animating the aircraft flying in for the attack, just getting the ground and vapour trails to look semi-decent. Still not sure how I'll do the gunfire hitting the bunker just yet, but it'll be fun trying...
visit http://www.kennyscrap.com for all your crap model needs.
- Alan Bolte
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Personally, I'd darken the interior and maybe make the glass a little more reflective. I loved the look from the earlier render. And remember, the first question to ask when talking about rendering weapon impacts is, "what is it shooting with?" See sigKenny_10_Bellys wrote:Yeah, the pilot is a bit of a drag, I stuck him in as I'd made the cockpit semi transparent and needed something to see through the glass. I tried to change his colour but forgot he's actually got an image map for his overalls, not just a coloured polygon, so I'll have to redo the image map to change his look. Normally he doesn't look quite so bad because you can't see him that well, but as I was using a new plugin it seems to have made the cockpit a bit more transparent looking han usual so he'll need reworked or the cockpit darkened again.
The missile launch is still rendering right now, and I've begun animating the aircraft flying in for the attack, just getting the ground and vapour trails to look semi-decent. Still not sure how I'll do the gunfire hitting the bunker just yet, but it'll be fun trying...
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
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There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
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- Rob Wilson
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I don't know what you're going to hit it with (Cannons?), but if it's reinfocred concrete, it'll tend to powder at the impact point and the fracturing will follow the lines of the reinforcing rods (So for a cannon burst, you would have craters with large sections broken off in a line, following the direction of travel for the round and the layout of the reinforcing Rods), th same for fracture lines. Hits anywhere on the raised side parts of the hardstanding will tend to knock peices off the outersides near the impact (from the transmitted shockwave). I've fired a round into a concrete block (6'x1'x1' pillar laid end on for a Firepower demo) and though the round was stopped inside the block, a deep scab of concrete was ejected from both sides, and there were fracture lines along it's length corresponding to the placement of the rods inside it.Kenny_10_Bellys wrote: The missile launch is still rendering right now, and I've begun animating the aircraft flying in for the attack, just getting the ground and vapour trails to look semi-decent. Still not sure how I'll do the gunfire hitting the bunker just yet, but it'll be fun trying...
Depends on how accurate you want it to be (how much detail you want to show after the dust from the strafing run).
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
- Kenny_10_Bellys
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Fuck That!
There'll be some little puffs of smoke or dust all over the shop and that's yer lot!
I've already done the bit with the missile pod firing and the bunkers pretty much untouched, so I'm afraid the cannon fire is going to do nothing. Of course I could make the target something else, perhaps my humungous APC thing, and the missile pod goes unseen until it pops up and hits the plane in the butt. Yeah, that might work...hmmmm. Now I have to think about maybe blowing up an APC. Anyway, the plane flying in is rendering right now, I'll check how the firing looks when I get home.
There'll be some little puffs of smoke or dust all over the shop and that's yer lot!
I've already done the bit with the missile pod firing and the bunkers pretty much untouched, so I'm afraid the cannon fire is going to do nothing. Of course I could make the target something else, perhaps my humungous APC thing, and the missile pod goes unseen until it pops up and hits the plane in the butt. Yeah, that might work...hmmmm. Now I have to think about maybe blowing up an APC. Anyway, the plane flying in is rendering right now, I'll check how the firing looks when I get home.
visit http://www.kennyscrap.com for all your crap model needs.
- Einhander Sn0m4n
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ROTFLMAO!!!!!!!Kenny_10_Bellys wrote:Fuck That!
There'll be some little puffs of smoke or dust all over the shop and that's yer lot!
I've already done the bit with the missile pod firing and the bunkers pretty much untouched, so I'm afraid the cannon fire is going to do nothing. Of course I could make the target something else, perhaps my humungous APC thing, and the missile pod goes unseen until it pops up and hits the plane in the butt. Yeah, that might work...hmmmm. Now I have to think about maybe blowing up an APC. Anyway, the plane flying in is rendering right now, I'll check how the firing looks when I get home.
That should be a nice show. Please give us the link to the MPEGs when you're done.
Also, please email me, ok?
- Rob Wilson
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Awwww, but I want you to age noticably in making a 1 minute animation.Kenny_10_Bellys wrote:Fuck That!
There'll be some little puffs of smoke or dust all over the shop and that's yer lot!
That could be good, instead of having the APC explode, have it get rocked around on it's suspension as the rounds just plough straight through (maybe a guy diving out the main hatchway with a wave of flame following him out, rather than a huge explosion of the vehicle).Kenny_10_Bellys wrote:I've already done the bit with the missile pod firing and the bunkers pretty much untouched, so I'm afraid the cannon fire is going to do nothing. Of course I could make the target something else, perhaps my humungous APC thing, and the missile pod goes unseen until it pops up and hits the plane in the butt. Yeah, that might work...hmmmm. Now I have to think about maybe blowing up an APC. Anyway, the plane flying in is rendering right now, I'll check how the firing looks when I get home.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
- Kenny_10_Bellys
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Well, I've rendered the flyby sequence where the plane swoops across the countryside and opens fire, before pulling up and away. Shite. The countryside looks too small, it looks like a model plane flying over some lawn. I'll have to figure out a way to get some proper trees or a house or something in there to give it scale. I added a load of 'hypervoxel' bushes and stuff, but they make it look even smaller. I have a couple of tree models I made but if I include them in the scene it'll take more than a simple overnight render to get it done, i'd need a HAL-9000 too.
Einhander, don't think I've forgotten your little Camaro, I've managed to finally get the discovery edition of Lightwave 7.5 sent to me so that I can legally install it on my PC at work and do simple models while sitting bored. Fortunately the Camaro is simple in terms of polygon numbers so as soon as I get a chance at work I'll add the wings and tail again.
Einhander, don't think I've forgotten your little Camaro, I've managed to finally get the discovery edition of Lightwave 7.5 sent to me so that I can legally install it on my PC at work and do simple models while sitting bored. Fortunately the Camaro is simple in terms of polygon numbers so as soon as I get a chance at work I'll add the wings and tail again.
visit http://www.kennyscrap.com for all your crap model needs.
- Einhander Sn0m4n
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Oh ok, I'll quit buggin you about the Cammie. I thought the Tiscali DDoS attack ate all my emails or rendered the internet nearly unusable for you or something.Kenny_10_Bellys wrote:Well, I've rendered the flyby sequence where the plane swoops across the countryside and opens fire, before pulling up and away. Shite. The countryside looks too small, it looks like a model plane flying over some lawn. I'll have to figure out a way to get some proper trees or a house or something in there to give it scale. I added a load of 'hypervoxel' bushes and stuff, but they make it look even smaller. I have a couple of tree models I made but if I include them in the scene it'll take more than a simple overnight render to get it done, i'd need a HAL-9000 too.
Einhander, don't think I've forgotten your little Camaro, I've managed to finally get the discovery edition of Lightwave 7.5 sent to me so that I can legally install it on my PC at work and do simple models while sitting bored. Fortunately the Camaro is simple in terms of polygon numbers so as soon as I get a chance at work I'll add the wings and tail again.
Here's a Google search for Lightwave Tree Object so you can (hopefully) find some trees to use for your Kameri Strafe and Shootdown Sequence (hey that's what we'll call it!)
BTW Congratz on the LW Upgrade! Have phun with it!
P.S. I'm giving serious thoughts to a design similar to the Camaro, but a bit sleeker and more fighter-jet-like. I think I'll call it the Corvette!
- Kenny_10_Bellys
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Let's just stick to the Cammie for now, eh?
You guys with reasonable connections can download the fighter flying in and firing at http://myweb.tiscali.co.uk/kenny7/Comp1_6.avi if you have the DivX codec and time to download 1 meg of animation. It's 8 seconds of the fighter coming in low over a bloody cartoon landscape and firing it's nose cannon at an APC I've yet to render. All you'll see is muzzle flash, I was going to add the actual shots post render, but now I think I'll do it with a particle emitter in Lightwave directly. I like the idea of a ton of shot rocking the APC violently as they cut through it like butter, so I'll try for that effect after I finish this bit. Still 40 or so frames to render to finish this sequence.
As you can see, in common with many Lightwave hobbyists I'm crap at landscapes and stuff, too much space stuff for my own good. This is how I learn I suppose, next pass at it will be more believable.
You guys with reasonable connections can download the fighter flying in and firing at http://myweb.tiscali.co.uk/kenny7/Comp1_6.avi if you have the DivX codec and time to download 1 meg of animation. It's 8 seconds of the fighter coming in low over a bloody cartoon landscape and firing it's nose cannon at an APC I've yet to render. All you'll see is muzzle flash, I was going to add the actual shots post render, but now I think I'll do it with a particle emitter in Lightwave directly. I like the idea of a ton of shot rocking the APC violently as they cut through it like butter, so I'll try for that effect after I finish this bit. Still 40 or so frames to render to finish this sequence.
As you can see, in common with many Lightwave hobbyists I'm crap at landscapes and stuff, too much space stuff for my own good. This is how I learn I suppose, next pass at it will be more believable.
visit http://www.kennyscrap.com for all your crap model needs.
- Einhander Sn0m4n
- Insane Railgunner
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LMFAO!!! I don't have the 'Vette even designed yet! And still j00 Ph34r!! LMAO!Kenny_10_Bellys wrote:Let's just stick to the Cammie for now, eh?
Excellent! Maybe this is a grasslands region a bit like Ireland? All we'd need is a couple sheep scattering, and maybe a couple burning farmhouses on the hills...You guys with reasonable connections can download the fighter flying in and firing at http://myweb.tiscali.co.uk/kenny7/Comp1_6.avi if you have the DivX codec and time to download 1 meg of animation. It's 8 seconds of the fighter coming in low over a bloody cartoon landscape and firing it's nose cannon at an APC I've yet to render. All you'll see is muzzle flash, I was going to add the actual shots post render, but now I think I'll do it with a particle emitter in Lightwave directly. I like the idea of a ton of shot rocking the APC violently as they cut through it like butter, so I'll try for that effect after I finish this bit. Still 40 or so frames to render to finish this sequence.
As you can see, in common with many Lightwave hobbyists I'm crap at landscapes and stuff, too much space stuff for my own good. This is how I learn I suppose, next pass at it will be more believable.
- Kenny_10_Bellys
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Ireland, eh? Hmmm
I've begun work on making some cardboard cutouts of my high poly tree models, but it'll take a little bit of work to integrate it into the scene. Once I figure it out though I can redo the scene a little more realistically.
I've begun work on making some cardboard cutouts of my high poly tree models, but it'll take a little bit of work to integrate it into the scene. Once I figure it out though I can redo the scene a little more realistically.
visit http://www.kennyscrap.com for all your crap model needs.
- Rob Wilson
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With the cam scheme on the Missile site and the Plane, I'm surprised you didn't use the terrain from canyonRun.Kenny_10_Bellys wrote:Let's just stick to the Cammie for now, eh?
You guys with reasonable connections can download the fighter flying in and firing at http://myweb.tiscali.co.uk/kenny7/Comp1_6.avi if you have the DivX codec and time to download 1 meg of animation. It's 8 seconds of the fighter coming in low over a bloody cartoon landscape and firing it's nose cannon at an APC I've yet to render. All you'll see is muzzle flash, I was going to add the actual shots post render, but now I think I'll do it with a particle emitter in Lightwave directly. I like the idea of a ton of shot rocking the APC violently as they cut through it like butter, so I'll try for that effect after I finish this bit. Still 40 or so frames to render to finish this sequence.
As you can see, in common with many Lightwave hobbyists I'm crap at landscapes and stuff, too much space stuff for my own good. This is how I learn I suppose, next pass at it will be more believable.
Nice smooth run there, but is it only firing as it's doing that climb at the end, or is it firing the whole time it's onscreen? There's either a bit of light flare from the nose as it starts the run or the cannons firing. I'm guessing it's light flare, but i thought I'd ask, just to be sure.
I take it the Vehicle is on the slope and the Missile site will be on the reverse slope hidden from the fighter (he pops over the ridge and the launchewr deploys, tracks and fires).
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
- Kenny_10_Bellys
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That's exactly the plan Rob; plane flies in low and blasts the APC off a ridge, then pulls up and gets nailed by the missile launcher it never noticed. This IS the terrain from the canyon run test film, it's just been halfed in height and resurfaced slightly. As I said, i'm crap at landscape stuff and it'll take me a little work to get it looking right. As the missile launcher is in grasslands i tried to match it with grassy terrain, but the colouring and look are too bright, too cartoony. I'll get there though, with some trees and features to give it scale and a decent colour match for the ground we should be in business. It only took 1 night to render this anyway, there's nothing terribly processor intensive in this bit.
I can only think the glare is from the sun, the fighter has quite a high specular component to it's surface and the muzzleflash and light only come on from frame 200 to 240 or so. I'll double check though, sometimes Lightwave just decides to ignore envelope control settings. I'll also add visible bullets so you know exactly when it's in action. The actual missile launch sequence will be finished rendering by the time I get home today, so you can check it out later tonight.
I can only think the glare is from the sun, the fighter has quite a high specular component to it's surface and the muzzleflash and light only come on from frame 200 to 240 or so. I'll double check though, sometimes Lightwave just decides to ignore envelope control settings. I'll also add visible bullets so you know exactly when it's in action. The actual missile launch sequence will be finished rendering by the time I get home today, so you can check it out later tonight.
visit http://www.kennyscrap.com for all your crap model needs.
- Rob Wilson
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Ah. You mentioned something earlier about scale, well in the part at the beginning when the plane dives down into the depression, you could put some buildings (Farm buildings or such) on that ridge or slope and have the plane going straight over them as it begins its approach. (Can you tell I was watching the 'Dambusters' programme last night? )Kenny_10_Bellys wrote:That's exactly the plan Rob; plane flies in low and blasts the APC off a ridge, then pulls up and gets nailed by the missile launcher it never noticed. This IS the terrain from the canyon run test film, it's just been halfed in height and resurfaced slightly. As I said, i'm crap at landscape stuff and it'll take me a little work to get it looking right. As the missile launcher is in grasslands i tried to match it with grassy terrain, but the colouring and look are too bright, too cartoony. I'll get there though, with some trees and features to give it scale and a decent colour match for the ground we should be in business. It only took 1 night to render this anyway, there's nothing terribly processor intensive in this bit.
The flare was only really noticable when I used Media Player, in straight Divx it's hardly there long enough to notice. If you're going to have grasslands as the terrain maybe you should change the launchers cam, as it's going to stick out lke a sore thumb as a square of desert cam in the middle of grass.Kenny_10_Bellys wrote:I can only think the glare is from the sun, the fighter has quite a high specular component to it's surface and the muzzleflash and light only come on from frame 200 to 240 or so. I'll double check though, sometimes Lightwave just decides to ignore envelope control settings. I'll also add visible bullets so you know exactly when it's in action. The actual missile launch sequence will be finished rendering by the time I get home today, so you can check it out later tonight.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
-
- Redshirt
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Just to update that the O-Wing details are just about done now, I've had a few personal problems that have kept me away from doing this but I'm back now. On another note my Y-Wing is finished, thank to my friend Andrew March for the excellent texture job on it. A great job
That's all modeled details, took me bloody ages.
That's all modeled details, took me bloody ages.
- Einhander Sn0m4n
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Dangerous Beans wrote:Just to update that the O-Wing details are just about done now, I've had a few personal problems that have kept me away from doing this but I'm back now. On another note my Y-Wing is finished, thank to my friend Andrew March for the excellent texture job on it. A great job
http://freespace.virgin.net/lightwave.user/yw.jpg
That's all modeled details, took me bloody ages.
*Droool!!*
Holy shit that's incredible!!!!
- Dalton
- For Those About to Rock We Salute You
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That's amazing stuff.Dangerous Beans wrote:Just to update that the O-Wing details are just about done now, I've had a few personal problems that have kept me away from doing this but I'm back now. On another note my Y-Wing is finished, thank to my friend Andrew March for the excellent texture job on it. A great job
http://freespace.virgin.net/lightwave.user/yw.jpg
That's all modeled details, took me bloody ages.
On a side note, I assume you're familiar with the Amazing Maurice?
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
- Rob Wilson
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That is some detail work, obviously a labour of love there. Very nice.Dangerous Beans wrote:Just to update that the O-Wing details are just about done now, I've had a few personal problems that have kept me away from doing this but I'm back now. On another note my Y-Wing is finished, thank to my friend Andrew March for the excellent texture job on it. A great job
Amazingly detailed Y-wing
That's all modeled details, took me bloody ages.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
-
- Redshirt
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- Kenny_10_Bellys
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On another side note, I can't be arsed to find the thread again so we'll just slightly hijack this thread as the 'lightwave model' thread and I'll stick this stuff for Snoman here. I finallly cleared my feet a bit with the models I promised to make people, so I spent this evening rebuilding Einhander Snomans Camaro design to his more exact specs received in recent e-mails between ourselves. This should be more to his liking, including the cranked wings (20 degrees up, 5 down) and the fuller body with circular engine. He'll also be making the bump and colour maps once I show him how
Once Alan finishes the O-wing detailing I'll texture the bugger and we'll see how it looks in a few pics and stuff. We wait with baited breath....
Once Alan finishes the O-wing detailing I'll texture the bugger and we'll see how it looks in a few pics and stuff. We wait with baited breath....
visit http://www.kennyscrap.com for all your crap model needs.
- Rob Wilson
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Your handle, it's a Discworld character (rat) from the book Amazing Maurice and his Educated rats, hence his comment.Dangerous Beans wrote:Thanks for the comments On the side note Dalton, who is this Amazing Maurice I never met the cat.
Great book
ADDENDUM: You know, it would reeeeaaaalllllly help, if I read the posts I reply to and understand what's said - like, for instance, not missing the last line that shows the person making the post actually knows what I decided to lecture him on.
Me am Stoopid
Last edited by Rob Wilson on 2003-04-09 08:03pm, edited 1 time in total.
"Do you know what the chain of command is? It's the chain I get and beat you with, until you understand whose in f***ing command here!" Jayne : Firefly
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
"The officers can stay in the admin building and read the latest Tom Clancy novel thinking up new OOBs based on it." Coyote
HAB Tankspotter - like trainspotting but with the thrill of 125mm retaliation if they spot you back
- Einhander Sn0m4n
- Insane Railgunner
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W00tage!Kenny_10_Bellys wrote:On another side note, I can't be arsed to find the thread again so we'll just slightly hijack this thread as the 'lightwave model' thread and I'll stick this stuff for Snoman here. I finallly cleared my feet a bit with the models I promised to make people, so I spent this evening rebuilding Einhander Snomans Camaro design to his more exact specs received in recent e-mails between ourselves. This should be more to his liking, including the cranked wings (20 degrees up, 5 down) and the fuller body with circular engine. He'll also be making the bump and colour maps once I show him how
Once Alan finishes the O-wing detailing I'll texture the bugger and we'll see how it looks in a few pics and stuff. We wait with baited breath....
http://www.axeman3d.com/posts/cam_3_1.jpg
http://www.axeman3d.com/posts/cam_3_2.jpg
That was a very nice surprise!!
Thanks Kenny!