one more time. MTG Comic cards

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Lord Zentei
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Post by Lord Zentei »

LordChaos wrote:
Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P
As a former MtG addict, I can tell you there were more then just a handfull of times where I had far in excess of 20 life points. (I think my personal highest was in the 60s, but I do know someone who hit tripple digets more then once).
Yes, players can rise to obscene levels with the right combos. I was referring to starting levels, you know.

Not to mention that Solusandra has Power 85 and trample and costs only 12 mana (albeit in all colours). :shock:

So yeah. Circles of protection.
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Post by Murazor »

mr friendly guy wrote:I hope these cards give some information on those who are not familiar with Crossgen. Charon, Solusandra, Danik, and Appolyon are really up there in terms of power. An avatar of Danik has enough power to blow up an Earth sized planet, so imagine how powerful Danik would be with all his avatars reunited. Also note that Charon is more powerful than Danik. Solusandra can create entire worlds, so these are the uber powers here.
IIRC, there was a non-published script for Sigil's last issue that included Samandahl Rey destroying a whole planet and a Negation general stating energy figures greater than those of a supernova or something like that. Nonetheless, Charon is almost certainly weaker than Galactus (although without that bothersome planet eating weakness). So if Thanos > Galactus, those cards need some serious nerfing is Thanos is just a poor 8/8 (although that would mean that some cards in my old deck are planet killers or something like that :lol: ).
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Post by thecreech »

Murazor wrote:IIRC, there was a non-published script for Sigil's last issue that included Samandahl Rey destroying a whole planet and a Negation general stating energy figures greater than those of a supernova or something like that. Nonetheless, Charon is almost certainly weaker than Galactus (although without that bothersome planet eating weakness). So if Thanos > Galactus, those cards need some serious nerfing is Thanos is just a poor 8/8 (although that would mean that some cards in my old deck are planet killers or something like that :lol: ).
ok you didn't read my old post which states that it was made in the scale of MTG not comics. So someone like punisher would be a 1/1 spiderman would be a 3/3 so on and so on. Odin and the like 9/9 cosmic gods 10/10 or higher. I am not just wanking the numbers because we would never see a 100/100 creature in MTG because well... its stupid but i suppose i can adjust it if it is really bothering you guys that much EDIT: Adjusted for realisim
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Ice
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Post by Ice »

Inspired by this thread:

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Since we've apparently gone for wank and all...

NOTE: I'm no expert on this one, but it's the general feeling I got from that thread. Correct me if I'm wrong.
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Post by Vendetta »

Pretty much.

Though those powers/toughness should only last until the next time he's tapped.

I would also suggest that an Infinity Gauntlet should have similar abilities. Tap the gauntlet to do absolutely anything you want.
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Post by thecreech »

Vendetta wrote:Pretty much.

Though those powers/toughness should only last until the next time he's tapped.

I would also suggest that an Infinity Gauntlet should have similar abilities. Tap the gauntlet to do absolutely anything you want.
PFFF... why would you want to do anything other than win the game because thats whats going to happen any player in their right mind would choose to win the game
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Post by Exonerate »

Since everybody is nitpicking, I might as well join in... You don't give abilities names, dammit. It's an activation cost followed by what the ability does. And Red has good anti-artifact - rack and ruin, plus gorilla shaman.

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Post by mr friendly guy »

Murazor wrote:
mr friendly guy wrote:I hope these cards give some information on those who are not familiar with Crossgen. Charon, Solusandra, Danik, and Appolyon are really up there in terms of power. An avatar of Danik has enough power to blow up an Earth sized planet, so imagine how powerful Danik would be with all his avatars reunited. Also note that Charon is more powerful than Danik. Solusandra can create entire worlds, so these are the uber powers here.
IIRC, there was a non-published script for Sigil's last issue that included Samandahl Rey destroying a whole planet and a Negation general stating energy figures greater than those of a supernova or something like that. Nonetheless, Charon is almost certainly weaker than Galactus (although without that bothersome planet eating weakness). So if Thanos > Galactus, those cards need some serious nerfing is Thanos is just a poor 8/8 (although that would mean that some cards in my old deck are planet killers or something like that :lol: ).
Well Big Furry Monster is a 99/99 creature, although I wouldn't know whether "joke cards" count as canon. If you are interested, we should start a separate thread in fantasy comparing Crossgen characters with characters from other companies, eg Galactus. I would be interested to hear your thoughts.
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Post by thecreech »

Ok well lets do this. Lets create an expanison using comic book characters. Anyone can suggest characters powe/ toughness abilities color etc. and we will vote on them and create the final card. Lets start now.

For all character cards i suggest the highest power/toughness be capped off at 16/16 so that all cards are playable. Of course x/x is still an opition.

I also suggest no cosmic gods either because it just doesn't make any sense to me personally

For team purposes i recommend instead of Creature type we put "team" ie Captian america would be Team-avengers but guys like thanos since they don't have a team persay would still be listed as mad titan and such.
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Post by Dark Hellion »

Also remember when making creatures that 90% of the time, I can have any creature in play on turn 2, no matter cost or color. Oath/Orchard makes it simple.
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Post by thecreech »

Dark Hellion wrote:Also remember when making creatures that 90% of the time, I can have any creature in play on turn 2, no matter cost or color. Oath/Orchard makes it simple.
Well i there is nothing we can do about those cards anyway but i would like a good mix of low end and hi end cards. I am going to start on spiderman right now. EDIT: here is the spiderman draft... what do you think. I made him red because he is a chaotic kind of guy with his life and what not.

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Here is captian america... seem logical that he would be white per his is a solider
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Wolverine is a animal so i figured green was the right color
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Thor lighting God, red has alot of lighting cards.
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Taskmaster just seemed blue to me and so did his power.
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what do you think of these drafts
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Post by thecreech »

ok now i will start on some DC ones

Darkseid... i didn't like the pictures i found and i don't like this one can someone find me better one
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Post by mr friendly guy »

Dark Hellion wrote:Also remember when making creatures that 90% of the time, I can have any creature in play on turn 2, no matter cost or color. Oath/Orchard makes it simple.
If we were to make a comic expansion, do we also make cards for sorceries and instants, or do we rely on existing cards for that.

Any way in regards to the Creech's "really powerful cosmics" rules, lets just declare such cards "collectables" and not playable and we can get a set. I am still stand by my other weaker cards, such as putting Lawbringer QTZR as a 10/10 creature. If I have time, I might be able to do a few more from the Crossgen universe and also some from rarer comics (yeah I seem have a perchance for these less popular comics).
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Post by thecreech »

mr friendly guy wrote:
Dark Hellion wrote: If we were to make a comic expansion, do we also make cards for sorceries and instants, or do we rely on existing cards for that.
yeah we will make sorceries and instants for it also
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Post by mr friendly guy »

I suggest for instants and sorceries, we start off with spells mystical comic characters will use, for example Doctor Strange has the winds of watoomb, the rings of raggador, and the crimson bands of Cytorak.

For example

Winds of Watoomb (?sp)

3uu

Destroy x number of target creatures with total toughness less than 7.

(Bit of a problem as blue usually isn't direct damage, but at least it doesn't hurt the opposing player)

The other groups for instants and sorceries I am thinking of falls into the realm of feats, eg where target character gets +x/+x.

For example, Warrior Madness (in reference to Thor), target creature gets +3/+3 and trample until end of turn.

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Post by mr friendly guy »

Got to go off now, but I have time to add one more.

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One of my favourite characters, Ghost from darkhorse comics. Her ability to become intangible and hence immune to a lot of attacks are reflected in her card.

Edit - fixed up Ghost and added Wonder Woman as well
Last edited by mr friendly guy on 2005-10-06 03:21am, edited 5 times in total.
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Post by thecreech »

mr friendly guy wrote:Got to go off now, but I have time to add one more.

http://i8.photobucket.com/albums/a37/mr ... /ghost.jpg

One of my favourite characters, Ghost from darkhorse comics. Her ability to become intangible and hence immune to a lot of attacks are reflected in her card.
i would give some kind of mana cost to the ghosting though because then she would have 3 ablities for only 3 mana and being a 2/2 creature in addition first strike is a white/red power predominantly so giving it to a blue creature will up the cost. Either that or lower her power/toughness
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Post by mr friendly guy »

Done in regards to mana cost for her Ghosting ability.

BTW, if any one wants to make instants and sorceries after the ideas I posted ie winds of watoomb, or warrior madness, be my guest.
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Post by thecreech »

mr friendly guy wrote:Done in regards to mana cost for her Ghosting ability.

BTW, if any one wants to make instants and sorceries after the ideas I posted ie winds of watoomb, or warrior madness, be my guest.
cool good card. i will start working on some sorceries
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Post by mr friendly guy »

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At this rate, I might have enough cards to make a Crossgen deck alone. Added Samandahl Rey, the most powerful Sigil Bearer, and Sephie the "healer" Sigil bearer. As you note all Sigil Bearers have the ability to drain energy from a target creature (not all of these learnt to do so in the comics, but Giselle, Sam Rey and Sephie all against Animora, Trenin the Hunter and Rho Rhustan respectively).

Also added some CG enchantments.

Edit - added two variations of the Negation Lawbringer
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Post by mr friendly guy »

Decided to start adding more non creature cards. So far a Negation deck looks like it will lean heavily towards a red, black land destruction deck, although you might be able to add white into the mix.

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Edit - added the traitorous sigil bearer Javi. His sigil drain ability and his ability to power up his troops (represented by his ability to produce one mana of any colour) would help with a land destruction deck by giving your more mana faster.
Also added Negation conquest, to strengthen any land destruction deck. Not only do you deprive an opponent of his land, you gain one as well. It might be a bit on the powerful side, but I am happy to listen to any comments.
Last edited by mr friendly guy on 2005-10-13 05:11am, edited 2 times in total.
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Post by thecreech »

dude... wonder woman is way under cost. She is green with 3 non-green type powers. Not that i am complaining but you seem to have an obsession with first strike. Her power is also to high she should have a higher defense and lower power.
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Post by mr friendly guy »

Well the reason I gave Ghost first strike is because she shoots with guns, just like the D'advent (?sp) Archer. Wonder Woman gets first strike by virtue that she has super speed. Flying can be a green power, eg killer bees. I do agree that Haste and first strike isn't a usual green power. I will consider powering her down to an 8/7 creature. There done. I tend to give her higher power and lower toughness because of that query "not bulletproof thing" she has.
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Post by thecreech »

mr friendly guy wrote:Well the reason I gave Ghost first strike is because she shoots with guns, just like the D'advent (?sp) Archer. Wonder Woman gets first strike by virtue that she has super speed. Flying can be a green power, eg killer bees. I do agree that Haste and first strike isn't a usual green power. I will consider powering her down to an 8/7 creature. There done. I tend to give her higher power and lower toughness because of that query "not bulletproof thing" she has.
Actually flying is Specifically a non green power. Most of its creatures don't fly and usually only go as far as "this creature can block as though it had flying". there is a really good artical(how do you spell that) that explains the normal powers for each colors and which ones they normally don't see. Let me see if i can find it for you.

here is a sorcery card... i call it an "action" card instead because it sounded better
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updated thanos
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Post by thecreech »

Here is how i think sups and the flash should be

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