Inquisitor Ryan wrote:
salm: About the first fighter, I don't get what your saying, I don't see any orange spots.
It's a 30 Kilometre long planet destroying warship, that texture is designed to hold up to extremely close scrutiny. Naturally at a distance it begins to look spotted,
I´m talking about this one:
and it looks like speccled by a toothbrush. Real planet destroying warship never look like they´ve been treated with a dirty toothbrush. Even from really far away or really close up. Your shades of gray are too far appart and the size is too small.
I´d try a fairily large noise map with another noise map in each slot which again is fairily large.
Like this:
Make the two colors of these two noise maps close togeter like on color 134/134/134 and the other 94/94/94.
I mean like this:
also most of these are based of plastic models. *Pointed out for Irony's sake*
Then the question of course is do you
want your cg models to look like plastic models.
GI is actually the only lightsource in the scenes.
Honestly? In which way. This doesn´t look GI at all. The Max skylight for one generates these typical - how do you say - ambient occlusion shadows as seen in the teapot image which are not there in your renders. Also if you render with a skylight you don´t get these speculars which can be seen in these images.
This is not really that important now because you´ll do the lighting and rendersetup later on, i´m just noting that it looks nicer for wip images like these.
Also this is pretty much the limit on my texturing ability.
I couldn't make a texture and map it onto a model if you threw an instruction manual in my face on how to do so. As such I now rely on Symbiont Max.
Aye, unwraping is a bitch, i know what you mean.
Here´s another plugin that might be interesting for you:
Greeble
I could imagine that this combined with a couple of noise maps looks quite good. I mean if you use the noise maps as posted above and put 4 different greebles with slightly different colors and brightness but same size and offsets into the noise maps map slots.