Bounty wrote:Let's see if I understand the plan: from top to bottom, there's a cockpit with pilot/copilot seats and two stations in the back;
The pilot's station, the co-pilot station next to it is mainly the flight engineer's station, which allows the engine room to be controlled from the bridge. The table thing in the centre is a 3D holographic cartographic display that can either display local space, or planetary maps. Bottom-right is a station that's rarely occupied, it's tied into the computer (so if you want to do a Spock and look up something - say, information on a planet you've just landed on - that's where you'd go). Bottom-left is the astrogator's station. He plots the jump so the pilot can focus on maneuvers. The astrogator also doubles as the radar and comms man.
Each station can access the communications and sensor array regardless.
a vestibule with storage space
Yep, that's the ship's locker (or lockers), where most of the tools, weaponry, odds and ends, etc are kept.
with port and starboard...docking ports(?),
Those are sensor globes, each have walk-in maintenance areas.
The design is also modular, so you could conceivably take them out and install a higher model of sensor.
a common area
The common area has a galley and a table. I think that square thing is supposed to be the ship's computer.
with two cabins on either side (each with bunk, desk and what looks like a toilet),
The fresher unit is meant to be an all-in-one thing that combines toilet, wash basin, laundry and shower. It's not hard to squeese all that stuff into a small space like a cabin, actually (believe me, I know), with the exception of the laundry. But it's sci-fi anyway.
The basin and toilet are depicted, the shower head would be in the ceiling, which can't really be depicted. Firefly showed us a wash basin and toilet that you pull out when you use it and push back into a slot in the wall, and that's similar to what the fresher does. When pushed back into the slot, your waste and whatever water you used can be recycled.
Pretty incredible things, Fresher units (all of this is straight out of the Traveller ship design rules btw).
a cargo hold with a ventral (?) elevator or ramp,
It's a ventral ramp, just like on the Millenium Falcon.
What's missing is the air/raft, which resembles that flying sled the Fantastic Four use to get around. I would have drawn that in, along with a couple of cargo boxes, to give an idea as to what would be put in there.
a ladder to the turret and two more...engineering spaces?
Each side has a maneuver drive (utilising magic thrusterplates that Stark has been known to describe as 'gaylord'), the Jumpe drive, and the fusion reactor. There are two of each to give redundancy.
Note the aft airlock.
Neato. Does the headroom work out? I've found that that's the big problem with odd-shaped ships: you make a beautiful deckplan, then you notice that half of it is about 3ft tall...
The way the rules work, a 'dton' (displacement ton) is a unit of volume that's 1.5 m x 1.5 m x 3 m. That last is the height. However, around the edges the height surely must taper down to conform with the external views of the ship. So in the common area, and the cargo bay, the ceiling will be 3 m high, and this will be so in the staterooms (for example) except around the bed and fresher area.
But it wouldn't be extreme, I don't think. The ceiling will be shorter on that end of the stateroom but not so much that you'll hit your head - unless you're really tall.