"Hugo" - Class Ship
Posted: 2007-03-23 09:01pm
This is for a star trek RPG I'm a part of:
Cosette
Hugo Class (Sister Ship is the Fantine, and the previous ships were the Eponine and the Azelma)
Modified from the Bulldog Class by Einhander
Type: High Speed Courier / Science Platform
First commissioned: 2385
Length: 248m
Width: 110m
Height: 38m
Decks: 8
Complement: 5 officers + 60 crew (Can be run by one in theory, and 5 in practice)
Speed: Warp 9 (cruise), Warp 9.5 (max.), Warp 9.95 (max. emergency)
Armament: 4 Type 8 phaser strips
Defense: Standard shields, limited ablative armor on strategic areas, Stealth hull coating
Deck 1: Bridge, Ready Room
Deck 2: Computer Core, Guest Quarters, Meeting areas, Main Sensor Array
Deck 3: Computer Core, Officers Quarters, Transporter Rooms 1 & 2, Sick Bay, Impulse engines
Deck 4: Computer Core, Areo-Craft dock, Laboratory Spaces, Crew Quarters, Recreational facilities, Impulse engines, Forward Phasers
Deck 5: Tankage, Warp Core, Navigational Deflector, Transporter Room 3
Deck 6: Tankage, Warp Core, Engineering Spaces, Navigational Deflector, Aft Phaser
Deck 7: Shuttlebay, Anti-matter storage, Warp core, Navigational Deflector, Tractor beam
Deck 8: Shuttlebay, Anti-matter Storage, Warp Core, Venteral Phaser
Top, Side, and MSD
The ship isn't Starfleet, but is run by the Federation Diplomatic Corps (I'm the Diplomat in the RPG.)
Cosette
Hugo Class (Sister Ship is the Fantine, and the previous ships were the Eponine and the Azelma)
Modified from the Bulldog Class by Einhander
Type: High Speed Courier / Science Platform
First commissioned: 2385
Length: 248m
Width: 110m
Height: 38m
Decks: 8
Complement: 5 officers + 60 crew (Can be run by one in theory, and 5 in practice)
Speed: Warp 9 (cruise), Warp 9.5 (max.), Warp 9.95 (max. emergency)
Armament: 4 Type 8 phaser strips
Defense: Standard shields, limited ablative armor on strategic areas, Stealth hull coating
Deck 1: Bridge, Ready Room
Deck 2: Computer Core, Guest Quarters, Meeting areas, Main Sensor Array
Deck 3: Computer Core, Officers Quarters, Transporter Rooms 1 & 2, Sick Bay, Impulse engines
Deck 4: Computer Core, Areo-Craft dock, Laboratory Spaces, Crew Quarters, Recreational facilities, Impulse engines, Forward Phasers
Deck 5: Tankage, Warp Core, Navigational Deflector, Transporter Room 3
Deck 6: Tankage, Warp Core, Engineering Spaces, Navigational Deflector, Aft Phaser
Deck 7: Shuttlebay, Anti-matter storage, Warp core, Navigational Deflector, Tractor beam
Deck 8: Shuttlebay, Anti-matter Storage, Warp Core, Venteral Phaser
Top, Side, and MSD
The ship isn't Starfleet, but is run by the Federation Diplomatic Corps (I'm the Diplomat in the RPG.)