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Star Destroyer Bump Map
Posted: 2007-05-17 04:17am
by Lord Poe
I'm trying my hand at bump mapping, and retexturing the older Star Destroyer model available for "Bridge Commander" In this pic, I just replaced the face of the tower only:
Comments? Too much bump-mapping? Not enough?
Posted: 2007-05-17 04:27am
by DPDarkPrimus
Still just looks like a texture to me.
What's the original like?
Posted: 2007-05-17 04:35am
by Kenny_10_Bellys
You need to light it so we can see shadows across the bump-mapped face. If it's all in darkness or the light is straight down on it we'll see no shadowing from the bump-map.
Posted: 2007-05-17 05:10am
by Lord Poe
DPDarkPrimus wrote:Still just looks like a texture to me.
What's the original like?
That is the original; I just bump-mapped it, and added white lights to replace the yellow ones. THe texture was about as flat as the other surrounding ones.
Kenny_10_Bellys wrote:You need to light it so we can see shadows across the bump-mapped face. If it's all in darkness or the light is straight down on it we'll see no shadowing from the bump-map.
I'm not in control of the light, unless I point it at a star, I suppose. I'll give that a shot.
Posted: 2007-05-17 05:46am
by Alan Bolte
A good job, overall, but there are some parts that bump mapping just can't fix, and you need geometry for. The bits in the center, primarily. The bulge in the center which contains the bridge looks warped.
Posted: 2007-05-17 07:20am
by Executor32
Meh, you need the newer model, the one that's converted from the XWA Upgrade Star Destroyer. I don't know if it's possible to improve its level of awesomeness, though, since it is already composed entirely of concentrated awesome.
Posted: 2007-05-17 07:38am
by Alan Bolte
That's an ISD1 model though.
Posted: 2007-05-17 03:37pm
by Executor32
True, but the original XWA model, which the old BC ISD was converted from, was used for both. Then again, it also has absolutely zero detail, so using it for both doesn't make much of a difference.
Posted: 2007-05-19 06:28am
by Lord Poe