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Beware the Loomer's Artistic Inclinations

Posted: 2008-09-04 10:09am
by loomer
The horror, I'm drawing again! This is still a WIP, should be done in a few days.

Image

Posted: 2008-09-04 01:22pm
by Big Orange
Weird and vivid, keep on going.

Posted: 2008-09-04 01:24pm
by Bounty
Is that oil or digital?

Posted: 2008-09-04 10:19pm
by loomer
Pencil sketch with digital colouring and the application of a filter on the pencil layer.

Posted: 2008-09-05 10:23pm
by Apollonius
I think that one branch that comes out almost vertically out of the big tree would look better if it were only half its length. For once, it looks like it would break off if it were made of real wood. It also looks like a parasite. And it makes the main tree look as if it were struggling for balance.

I like the colours, though. A lot. I think it would look even better if you made the wood a very dark brown. This light brown competes with the purple too much, it makes its brilliance less apparent.

Also, those white areas make the whole look a bit unfinished. Can you make all the whites a light grey?

Oh, and maybe get rid of all that green. If you're thinking of alien landscapes, don't try to make them like earth landscapes. Besides, green rolling hills look naive. :)

Posted: 2008-09-06 04:39am
by loomer
Silence! I've never even see green rolling hills, damn it. I've only ever seen hills of dead and dying Australian grass, stretching out to the horizon a seared yellow and brown. So they're alien to me.

I'll see about moving that branch, and I do plan to deal with the white (in fact, today I did the first sky layer as well as more mountain work, and touched up the shitty little farm.)

Posted: 2008-09-06 08:48am
by Apollonius
About that farm... Don't. Seriously.
Putting a farm there would make it un-alien and very very mundane.
And if you're so much in love with your green hills, at least make them a shade of green that can't be found on earth grass. Like this here. Don't smother that beautiful purple of yours with competing flashy colours.

Posted: 2008-09-14 07:01am
by Apollonius
Well? Show us how it turned out. :-)

Re: Beware the Loomer's Artistic Inclinations

Posted: 2009-07-24 10:58am
by loomer
That project is still on the go, with many variations currently in progress that I can't be assed to upload. There are some that emphasize the alien aspects, a couple a t night (one with the trees actually glowing and drowning out the stars), and a couple of mundane ones to go with the original purpose of the image.

In the meanwhile, though, I have tried my hand at drawing a human face. This is completely from scratch, with only memory for reference and a grid in Photoshop, using my new tablet. It's basic and shitty, with poor proportions, but this is my first time actually drawing a person of any kind, real or not. So far it's just a head. I'm planning on expanding it down to a full body, and thinking of a Russian/Mongol sort of theme - furs, claws, a bow over his shoulder, and maybe even a hat. The nose is an abomination unto god, but I have no damn idea of how to work with noses.

This actually started out as just me deciding 'fuck it, screw proportions and actually measuring, just fucking DRAW'.
Image

EDIT: Damn, I didn't realize how fucked the eyes were.

Re: Beware the Loomer's Artistic Inclinations

Posted: 2009-07-24 11:25am
by Big Orange
You're going in the right direction, but the jaw is too pointed.

Re: Beware the Loomer's Artistic Inclinations

Posted: 2009-07-24 11:29am
by loomer
I initially had a squarer jaw, but I couldn't get it to look even halfway decent with the cheek bones. Once I get my shading down to give him quite hollow cheeks, I'll get the jaw back out to a decent width.

Re: Beware the Loomer's Artistic Inclinations

Posted: 2009-07-26 11:23am
by loomer
A new doodle has been done, rather than improving that last one. I got lazy as hell with the skyline, but I kind of like how bold the line is - just need to seperate it from the cave walls. Mostly an experiment in blending, done at 50% full size, so it isn't quite as nice full size. 20 layers, not counting the background layer.

Image