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Darkevilme's new art sharing thread.

Posted: 2008-09-26 11:36am
by Darkevilme
Cause the old one was cluttered and i've improved since then. Behold the Redux of the Dominion and the original version, comparison style.

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Posted: 2008-09-26 11:54am
by salm
You really need to get these smoothing groups right...

Posted: 2008-09-26 01:43pm
by Darkevilme
Ack actually looking back at it that does look sorta bad doesnt it. *replaces the near view of the wing with one with more smoothing*

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-05 10:17am
by Darkevilme
Finally made something new in Blender. Been off it for a while. Anyway, behold and cast judgement!
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Re: Darkevilme's new art sharing thread.

Posted: 2008-11-05 12:06pm
by salm
The model looks good. The textures could use some more work. It esspecially lacks a bump map and a specular map. You are really going to need these.

Here´s a very good tutorial on it:

http://forums.cgsociety.org/showthread. ... 6&t=373024

And get rid of that blue background. Render the guy with a white background on a plane with a matte/shadow material (don´t know what it´s called in blender. It´s a material that makes the object itself invisible and renders only the recieved shadows)

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-05 01:50pm
by Darkevilme
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Hmm better? I'm not that good at texturing and very new at bumpmapping.

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-06 09:54am
by salm
No. Looks like you simply put a procedural noise map into the bump slot and the diffuse is still the same.

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-06 10:57am
by Darkevilme
It's the original texture made monochrome with the contrast turned up a lot which admittedly might look a lot like noise. Not sure how to do a diffuse/specular map thingy yet.

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-06 02:10pm
by TheMuffinKing
Robots rock my socks... this one just shouts "FREEDOM IS THE SOVEREIGN RIGHT OF EVERY AMERICAN"!

Does it throw nuclear footballs?

EDIT: In case no one noticed, I really like your work!

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-06 02:21pm
by Murazor
Red background, the tentacle like arms and the entire colour scheme remind me of the B5 Vorlons. Did you have them in mind when you made your ship?

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-06 04:24pm
by Darkevilme
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Okay so i spec mapped it which doesnt have much of an effect.

Thanks Muffin. Alas though this one exchanges nuclear footballs for arm guns, poor trade i know maybe the next one'll have a backpack full of nukes.

Murazor, the Chamaran ship design ethos has had a fair few inspirationsl. The vorlons were probably one and i do see the resemblance.

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-08 12:54am
by FSTargetDrone
Darkevilme wrote:Thanks Muffin. Alas though this one exchanges nuclear footballs for arm guns, poor trade i know maybe the next one'll have a backpack full of nukes.

Murazor, the Chamaran ship design ethos has had a fair few inspirationsl. The vorlons were probably one and i do see the resemblance.
Mights its hands be a tad bigger with thicker fingers? They look awfully delicate compared to the rest of the 'bot.

Otherwise, I like it. It reminds me somewhat of this crazy metal Japanese robot action figure I had years ago.

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-08 09:49am
by Cosmic Average
A fellow Blender user? :shock: :o

Looks very good, especially the robot. Only complaint is that it looks like you forget to smooth some of your stuff. Other than that, all good. :luv:

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-08 12:07pm
by Darkevilme
FSTargetDrone wrote:
Darkevilme wrote:Thanks Muffin. Alas though this one exchanges nuclear footballs for arm guns, poor trade i know maybe the next one'll have a backpack full of nukes.

Murazor, the Chamaran ship design ethos has had a fair few inspirationsl. The vorlons were probably one and i do see the resemblance.
Mights its hands be a tad bigger with thicker fingers? They look awfully delicate compared to the rest of the 'bot.

Otherwise, I like it. It reminds me somewhat of this crazy metal Japanese robot action figure I had years ago.
I havent done hands before really. I'm working on a new set of hands for the mechanical man now. Hopefully beefier looking.

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-08 02:08pm
by Darkevilme
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And here they are

Re: Darkevilme's new art sharing thread.

Posted: 2008-11-08 03:17pm
by Starglider
The ship is reasonable. There is no need for the arms to be thicker. It's a spaceship, it doesn't have to support its weight against gravity, and putting more mass in those outriggers would make it harder to maneuver. The robot looks rather crude.

I will not be satisfied until you make a catgirl. Maybe a robot catgirl, like this. :)