Applied Art: Made a Videogame
Posted: 2010-07-01 05:50pm
I'm an animator, even though I'm currently stuck doing Video Editing work, but recently a game I did the art for just shipped, and I thought it'd be cool to show. I'm not a historian or a scientist so this is kinda what I've got.
I realized as I was asking Melchior about his lighting setup that I might actually have some experience to share with the board if people are interested in pixel art, photoshopppery, and animation. I'm not much of an illustrator, but I did learn some usable techniques that I'd be happy to pass on.
There's a ton of in-game art, but it's all super huge, so I figured the best way to link was via the little thingie we made to show off the various critters. As Monster Manual is apparently copyrighted by some random company we called it the Critter Compendium. There's screenshots and stuff as well, but I've got a photobucket account so I can post things like the raw character sheets or bits of in-game art showing the in-progress work. Actually, here's one of the progress pieces I'm pretty stoked about, I'd never done an inked illustration (digital or otherwise) so this way above what I thought I could do:
Before this version I had done a sketch... god it was awful. The inked one is on the site, just for reference. My main focus was always 3D animation, but I had to learn a shitload of different techniques to do this. I made the art for the website, for the GUI, for the characters, and I learned a lot illustration techniques for the box art as well. I've got a ton of Work In Progress stuff (including the original pencil sketch) I could post on that if people wanted to see how it's done. I did it all in Photoshop: web stuff, game stuff, and illustration, so these aren't skills that should be hard for anyone to learn.
I realized as I was asking Melchior about his lighting setup that I might actually have some experience to share with the board if people are interested in pixel art, photoshopppery, and animation. I'm not much of an illustrator, but I did learn some usable techniques that I'd be happy to pass on.
There's a ton of in-game art, but it's all super huge, so I figured the best way to link was via the little thingie we made to show off the various critters. As Monster Manual is apparently copyrighted by some random company we called it the Critter Compendium. There's screenshots and stuff as well, but I've got a photobucket account so I can post things like the raw character sheets or bits of in-game art showing the in-progress work. Actually, here's one of the progress pieces I'm pretty stoked about, I'd never done an inked illustration (digital or otherwise) so this way above what I thought I could do:
Before this version I had done a sketch... god it was awful. The inked one is on the site, just for reference. My main focus was always 3D animation, but I had to learn a shitload of different techniques to do this. I made the art for the website, for the GUI, for the characters, and I learned a lot illustration techniques for the box art as well. I've got a ton of Work In Progress stuff (including the original pencil sketch) I could post on that if people wanted to see how it's done. I did it all in Photoshop: web stuff, game stuff, and illustration, so these aren't skills that should be hard for anyone to learn.