SimCity Teaches Us The Pinnacle Of Urban Planning.
Posted: 2010-10-18 01:08am
Found this on you, rather spooky but amazing
Vincent Ocasla says that in fashioning the "Magnasanti" metropolis, he has "beaten" SimCity by creating the max stable population of six million. It consists of four grids of identical 12 x 12 grids with everyone's workplace within walking distance. There are no roads, the city runs entirely on subways. There's zero abandoned buildings zero congestion, and zero water pollution. It sounds like paradise, but it hides a dark core with a sinister message for would-be top-down urban planners.
Ocasla told Vice:
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Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don't need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it's like going to the same place....
...The ironic thing about it is the sims in Magnasanti tolerate it. They don't rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.
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They also don't live past age 50, which Ocasla is fine with because max population, not max longevity, was the goal.
In this over-the-top video, you can watch how Vince made the city, a process of trial and error that took four years to complete and involved burrowing into the code and math of SimCity to figure out how to game the ultimate solution. It comes off as a bit occultish and intimidating, so much so that, according to a comment Vince made on his YouTube channel, the original video was falsely flagged and taken down from YouTube for containing Satanic messages. That's okay, it's nearly Halloween.