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[CG] Sea-based Building
Posted: 2013-03-06 11:58am
by Cosmic Average
Now to build a fleet...
Re: [CG] Sea-based Building
Posted: 2013-03-06 12:06pm
by Sea Skimmer
Sea based building? As in a barge or as in sits on the sea floor?
Re: [CG] Sea-based Building
Posted: 2013-03-06 12:19pm
by Cosmic Average
Sea floor, I guess, so that I can make some organic-shape subs...
Re: [CG] Sea-based Building
Posted: 2013-03-06 12:26pm
by Sea Skimmer
Okay, I was wondering because if it was meant to float life was not going to go well for it, while on the sea floor or awash the outrigger design actually works well for stability. Looks interesting.
Re: [CG] Sea-based Building
Posted: 2013-03-06 11:24pm
by Flagg
Excellent modeling skills. Just please don't do giant glass domes!
Re: [CG] Sea-based Building
Posted: 2013-03-07 12:42am
by Cosmic Average
Flagg wrote:Excellent modeling skills. Just please don't do giant glass domes!
Why not?
Re: [CG] Sea-based Building
Posted: 2013-03-07 08:16am
by FaxModem1
It reminds me of Atlantis from the The Spy Who Loved Me.
Re: [CG] Sea-based Building
Posted: 2013-03-07 12:28pm
by Cosmic Average
Some simple subs....
Re: [CG] Sea-based Building
Posted: 2013-03-07 11:54pm
by Cosmic Average
Tell us the location of the rebel clamstation or your friends will die!
Re: [CG] Sea-based Building
Posted: 2013-03-08 04:11am
by madd0ct0r
lovely.
Re: [CG] Sea-based Building
Posted: 2013-03-09 12:48pm
by Cosmic Average
Does the sand texture look okay?
Re: [CG] Sea-based Building
Posted: 2013-03-09 01:01pm
by madd0ct0r
light bends differnetly under water. this is a bit moon-like.
Re: [CG] Sea-based Building
Posted: 2013-03-09 01:05pm
by Cosmic Average
madd0ct0r wrote:light bends differnetly under water. this is a bit moon-like.
I know... I intend to add lighting effects in Photoshop once done with the texturing.
Re: [CG] Sea-based Building
Posted: 2013-03-09 07:23pm
by Cosmic Average
Eh, really didn't turn out the way I wanted... If anyone has any suggestions about making it look more like it's underwater, suggest away.
Maybe this one?
Re: [CG] Sea-based Building
Posted: 2013-03-09 07:32pm
by Cosmic Average
And now as a painting.
Re: [CG] Sea-based Building
Posted: 2013-03-09 10:43pm
by Lord Revan
I think the lightsafts (is that the proper term for those) are a bit too strong in the first 2 pics.
Re: [CG] Sea-based Building
Posted: 2013-03-10 05:46am
by madd0ct0r
third actually looks more realistic to my eyes.
Re: [CG] Sea-based Building
Posted: 2013-03-10 07:54am
by Questor
It's just as much about color as bending light. The color effect's you got with the painting filter are about right, but then you could resharpen. I think there's too much light, though.
Maybe go with the light levels from the original "sand textures" picture, and start dropping colors
http://oceanexplorer.noaa.gov/explorati ... gram3.html is a good diagram.
If you've ever seen The Abyss, that's the look you're looking for.
Re: [CG] Sea-based Building
Posted: 2013-03-10 05:46pm
by Havok
Why is the light coming from inside the ocean from the side?
Re: [CG] Sea-based Building
Posted: 2013-03-11 06:48am
by salm
I thought that the first time I looked at it as well but then I noticed that the station ist not very deep and that the light does come from the surface. It´s not very clear though, and perhaps a different viewing angle would be better.
Otherwise I´d get a higher resolution texture for the sand or do just do it procedurally and add a caustics pass to the rendering. For the caustics just look up one of the gazillion under water scenes tutorials out there.
Re: [CG] Sea-based Building
Posted: 2013-03-11 05:57pm
by Havok
Nope, the only way that light source works is if the sea lab is on a downward slope.
Re: [CG] Sea-based Building
Posted: 2013-03-11 06:26pm
by Lord Revan
just a (stupid) question but just how big is this thing suppose to be? After all the bigger the structure the more it should show in the lighting of the scene, including things like self-illumination.
atm it looks wierd cause the look of the structure and subs suggest a rather large scale but the lighting suggest a really tiny scale.
Re: [CG] Sea-based Building
Posted: 2013-03-11 10:08pm
by Havok
Yeah usually you would want to go smaller or thinner with the light effects coming through the water as something gets bigger.
It looks like a little model in a fish pond or a toy in one of those little plastic pools.