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Super Star Destroyer

Posted: 2003-04-12 01:35am
by fractalsponge
Hey all...here are some shots of my first scifi mesh. It's a work in progress that has been posted in the scifi-meshes.com WIP forum, but someone suggested I post here as well. I've followed the proportions of the original Lucasfilm model pretty closely, and have done all of the modeling (greebles included) manually, beginning in January and proceeding intermittently up till now. Comments and suggestions would be appreciated.

http://www.geocities.com/wac13_borders/ ... amera4.jpg

http://www.geocities.com/wac13_borders/ ... mera13.jpg

http://www.geocities.com/wac13_borders/ ... mera19.jpg

http://www.geocities.com/wac13_borders/ ... mera11.jpg

http://www.geocities.com/wac13_borders/ ... angar3.jpg

You can't inline pictures from Geocities. Please read the board FAQ in the Announcements forum. ~Dalton

Posted: 2003-04-12 01:41am
by Kuja
RED X OF DOOM!

Posted: 2003-04-12 01:59am
by Einhander Sn0m4n
OMG I SAW A NOOB AND I POKED HIM AND HE WENT
Image
WHEEEEEEEEEEEE!!!!

Posted: 2003-04-12 02:09am
by kojikun
Welcome my friend, I'm glad to see you've followed my advice. :)

I'd remind everyone that the greebles are all hand done.

Posted: 2003-04-12 02:25am
by Faram
Got to see all pics exept:

http://www.geocities.com/wac13_borders/ ... angar3.jpg
The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.

Access to this site will be restored within an hour. Please try again later.
http://www.geocities.com/wac13_borders/ ... angar3.jpg
Stupid Geosites.

Anyways looks really good! :D

Posted: 2003-04-12 02:48am
by Darth Fanboy
oh oh, Im first!

*poke!*

Your site is over allocated data transfer though, I have the same problems.

Posted: 2003-04-12 04:31am
by Companion Cube
Very nice...

Posted: 2003-04-12 07:23am
by Lord Pounder
The page is not available

BTW

*POUNDER POKE*

Posted: 2003-04-12 08:09am
by jenat-lai
I'd give the option of hosting your pics on my webspace, but it's just gone down for some reason :(

Posted: 2003-04-12 08:21am
by SPOOFE
A very nice model. I'd say more, but it's 5:30 AM and I'm still drunk...

Posted: 2003-04-12 11:55am
by Oberleutnant
Darth Pounder wrote:The page is not available
It is, but you just have to delete the http:// from the picture's URL and hit enter.

Edit: If it's unavailable because the site has exceeded allocated data transfer, it's a different thing. :)


@ fractal

:shock: Your model looks absolutely marvellous, especially in the first pic!

Posted: 2003-04-12 01:18pm
by Dalton
Oberleutnant wrote:It is, but you just have to delete the http:// from the picture's URL and hit enter.
No...all you have to do is click on the address bar again and hit enter. The reason why you can't direct-link it is that using Javascript - probably something like:

Code: Select all

if (referrer != "www.geocities.com/xyz") window.location.href = "404.html" else window.location.href = url
the server can tell that the file request didn't come from a Geocities page. If you copy-paste the link, or even just click on the address bar and hit enter again, there is no referrer so Geocities will load it. Anti-leech system.

Posted: 2003-04-12 01:19pm
by kojikun
The IDC is considering making him a member, should he model the TIE fighter racks and cubbyholes in the hanger bay. Heh. This man is nutz enough to do it too. :p

Posted: 2003-04-12 02:37pm
by Cyborg Stan
I like it. I would perfer better lighting for the pictures of the bottom part of the Executor though, I can hardly see anything.

I also want to see it with all the little blue lights and blowing up several dozen rebel cruisers too.

Posted: 2003-04-12 03:11pm
by Spanky The Dolphin
The background could be lighter so you can see all the details. That and the Executor class was more blue than dark gray.

But that is a totally bitching model. Can't wait until you add all the pretty lights. :mrgreen:

EDIT: Nevermind about the colour comment. I just realised that this is probably a skinless model and that dark gray could be the default colour for your software.

Posted: 2003-04-12 03:13pm
by Lord Pounder
Very sweet. Better Lighting would be nice however. And i'm sure meshes of Rebel ships can be added at a later point.

Re: Super Star Destroyer

Posted: 2003-04-12 03:21pm
by Rob Wilson
fractalsponge wrote:Hey all...here are some shots of my first scifi mesh. It's a work in progress that has been posted in the scifi-meshes.com WIP forum, but someone suggested I post here as well. I've followed the proportions of the original Lucasfilm model pretty closely, and have done all of the modeling (greebles included) manually, beginning in January and proceeding intermittently up till now. Comments and suggestions would be appreciated.

http://www.geocities.com/wac13_borders/ ... amera4.jpg
Wow, but that really gives the sense of scale on the SSD. Nice job, can't wait to see the textured version.
Nice, this really gives a clear idea of the rear Dome placements, I never realised how much they were offset to the side like that.
Incidentally, you did all the bits manually!!! You are definitely in the running for Alan Harts position of most masochistic detailer. :D
Kojikun mentioned you might be tempted to model all the TIE Racks and other details in the hangars... :shock: :shock: If it doesn't drive you mad then go for it, make yours the reference work on the SSD. It'll be LTL and MTL positions next. :P

Posted: 2003-04-12 04:01pm
by kojikun
Kojikun mentioned you might be tempted to model all the TIE Racks and other details in the hangars... If it doesn't drive you mad then go for it, make yours the reference work on the SSD. It'll be LTL and MTL positions next.
I said the IDC wants him to ;P

Posted: 2003-04-12 06:05pm
by fractalsponge
Thanks for the feedback and keep it coming :)

I'm putting new updates on the scifi-meshes.com forum thread I started this ship at, since it seems like people are having trouble with geocities (what a surprise for geocities :wink: )

A few questions though: 1) What is the IDC?, 2) What are LTL and MTL?, 3) Who is Alan Harts?

As far as the TIE racks and cubbyholes (what are these?) go, I will take a bit from what I wrote in teh scifi-meshes thread:

http://forums.scifi-meshes.com/showthre ... genumber=1

"If I didn't think my computer would crash every render if I added tie racks, I probably would :-) Another problem is no one seems to know where the TIE racks are. The model from lucasfilm has several large box-like structures in the main hangar bay (which I have reproduced) that could be TIE hangars, as well as the hangar bay on the fantail, but it doesn't show how they open out into space.

If anyone finds these details, let me know and I'll see if I can put them in without hard-locking 3dsmax :D "

In short, I can't find reference shots for TIE hangars or hangar bay cavities inside the walls of the hangar bays. What is on the wip model (and it is very much a wip on many levels) is what I can see from reference shots of the lucasfilm model. If anyone has better references than the ones posted here: http://www.theforce.net/swtc/exhibit/executor.html

then I'll be more than happy to look at them and incorporate the hangar details. Till then, I will work on refining the greebles around the "tongue" of the hangar, and getting the damn lights right. The main superstructure I think is about done at this level of detail (greeble-ing the greebles will come later)

Posted: 2003-04-12 06:38pm
by Rob Wilson
fractalsponge wrote:Thanks for the feedback and keep it coming :)

I'm putting new updates on the scifi-meshes.com forum thread I started this ship at, since it seems like people are having trouble with geocities (what a surprise for geocities :wink: )

A few questions though: 1) What is the IDC?, 2) What are LTL and MTL?, 3) Who is Alan Harts?
IDC, haven't a clue. LTL and MTL are Light and Medium TurboLasers respectively. Alan Hart is a 3-D Modeller who spent a lot of time detailing all the fine stuff on my design in this thread, hence my comments. :wink:
fractalsponge wrote:As far as the TIE racks and cubbyholes (what are these?) go, I will take a bit from what I wrote in teh scifi-meshes thread:
The Cubbyholes might be the Box-structures you mention below, hangars for TIE's.
fractalsponge wrote:http://forums.scifi-meshes.com/showthre ... genumber=1

"If I didn't think my computer would crash every render if I added tie racks, I probably would :-) Another problem is no one seems to know where the TIE racks are. The model from lucasfilm has several large box-like structures in the main hangar bay (which I have reproduced) that could be TIE hangars, as well as the hangar bay on the fantail, but it doesn't show how they open out into space.

If anyone finds these details, let me know and I'll see if I can put them in without hard-locking 3dsmax :D "

In short, I can't find reference shots for TIE hangars or hangar bay cavities inside the walls of the hangar bays. What is on the wip model (and it is very much a wip on many levels) is what I can see from reference shots of the lucasfilm model. If anyone has better references than the ones posted here: http://www.theforce.net/swtc/exhibit/executor.html
Well if you have a copy of the Star Wars Incredible Cross-sections (or know someone that has one and a scanner), it has a cutaway of the Main Hangar of an ISD showing the Rack arrangements. There used to be a cheat you could use to see all the Pages at DK.com, but apparently they've fixed that hole now.

ADDENDUM : Here's a scan of the Picture from the SWTC site. Also there is the view here from one of the ISD's sidebays.

Also if you go here, you'llget all Dr. Saxtons notes on Hangar Bays.

Posted: 2003-04-12 07:50pm
by kojikun
they still havent told you? IDC = insane detail club. Its a bunch of SFMers who add obsessive amounts of detail. Just search SFM for any of the IDC members threads.

Posted: 2003-04-12 08:09pm
by Warspite
AAhhh!!!! The grebbles!!! They are abso-fucking-lutely awesome.

Posted: 2003-04-12 10:03pm
by paladin
very good work! 8)

Posted: 2003-04-12 11:37pm
by IRG CommandoJoe
:shock: Amazing effort in modeling all of those details.

Posted: 2003-04-13 04:48am
by Cpt_Frank
That's an awful lot of details (especially the superstructure)