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Challenge: An original.. Star Trek design?
Posted: 2003-07-08 03:31am
by kojikun
I curious to see how many of our resident artists could design a startrek ship, with all required systems and such, but with a unique and distinctly new unstartrek feel about it.
i believe the
starfleet museum has done this quite well with its designs.
whos up for the challenge? i'd be willing to attempt modelling the ship, if you decided to take me up on this one..
Posted: 2003-07-08 03:46am
by Frank Hipper
I've got a Klingon battleship idea that's been floating around my head for years, but it would be very much recognisable.
Posted: 2003-07-08 05:51am
by Kenny_10_Bellys
An Un-Startrek ship? Do you simply mean 'not a Federation style' ship or merely any ship with blue glowing warp bits to signify it comes from the same setting as Trek? It has to have some Trek lineage, otherwise I could just post any old starship I've made, right?
Frank, wasn't your design basically an old D7 with minor mods, I remember you spoke about it before? If it's practically the same then just modify an existing mesh and you have your design.
Posted: 2003-07-08 01:21pm
by kojikun
Kenny_10_Bellys wrote:An Un-Startrek ship? Do you simply mean 'not a Federation style' ship or merely any ship with blue glowing warp bits to signify it comes from the same setting as Trek? It has to have some Trek lineage, otherwise I could just post any old starship I've made, right?
It has to have the required structures, like places for warp coils, power systems, shields, sensors, etc. You can show some relationship to TOS designs, but make it look new and interesting, so design something to be pre-TOS. As I said, the Starfleet Museum does a good job.
Posted: 2003-07-08 01:33pm
by Einhander Sn0m4n
And whatever you do, PLEASE don't use those old bland '70s and '80s FASA designs!!! If I see one more piece of crap like
this or
this I'm gonna run it right through with a Mini-Turbolaser bolt courtesy of my Space Camaro!
Posted: 2003-07-08 01:39pm
by kojikun
oh one more thing, I'd really enjoy seeing some actual space propulsion on these things, so lets have ROCKETS. but make them realistic, so look up how various systems work.
and no ultra slow propulsion systems either. nuclear thermal = good, nuclear electric = bad. fusion = good. antimatter thermal rocket = good, antimatter light rocket = bad. you get the idea.
Posted: 2003-07-08 01:50pm
by Einhander Sn0m4n
Also, try to make sure the Newtonian propulsion systems have a combined thrust vector that passes through the ship's center of mass. No more of this having all the rockets at the very tip-top of the ship or the bottom.
Basically I'm saying this: If it looks like when you fire the rockets then all the ship's gonna do is sit there and spin, move the rockets closer to the Cg!
Posted: 2003-07-08 02:21pm
by kojikun
another benefit would be to include real-world concepts that ahve been altered to be more appropriate in the faster then light future. and give it a near paintjob too
Posted: 2003-07-08 03:28pm
by Kenny_10_Bellys
So, a Space:1999 Eagle transport with a flame paintjob then?
Posted: 2003-07-08 03:56pm
by kojikun
Kenny_10_Bellys wrote:So, a Space:1999 Eagle transport with a flame paintjob then?
Haha no
Posted: 2003-07-08 09:03pm
by Frank Hipper
Actually, the one I showed Kenny was
this, FASA's D7 predecessor, their D4. It has everything I dig about the D7, but tweaked to make it more menacing.
As for the battleship idear, it would have an obvious family resemblance, but bigger.
This thing is SFB's very crude sketch that
kinda goes in the direction I'm thinking, but ouch. The miniature for that design looks 100% better than the drawing. Especially without the deflector dish on the pod, or the nacelles on the boom.
Posted: 2003-07-09 12:43am
by kojikun
Aww noone cares to take my challenge?
Posted: 2003-07-09 01:06am
by Crix Dorius
Maybe when I have finished my ISD and the "Mala'ak" Destroyer...
Next week...
Posted: 2003-07-09 01:12am
by kojikun
Crix Dorius wrote:Maybe when I have finished my ISD and the "Mala'ak" Destroyer...
Next week...
I await you.. but post a sketch or something, cause this threads going nowhere
Posted: 2003-07-09 02:52am
by Companion Cube
Kojikun wrote:I curious to see how many of our resident artists could design a startrek ship, with all required systems and such, but with a unique and distinctly new unstartrek feel about it.
i believe the starfleet museum has done this quite well with its designs.
whos up for the challenge? i'd be willing to attempt modelling the ship, if you decided to take me up on this one..
Some of the designs on that site posted are great...
Posted: 2003-07-09 03:28am
by kojikun
3rd Impact wrote:Some of the designs on that site posted are great...
yep. but noones posted here
Posted: 2003-07-09 04:40am
by Kenny_10_Bellys
I might have had a go, but...
a) I don't really do sketches for anything, I make models and test meshes
b) I have too much other shit to finish first
c) I'm thinking of making a Trek freighter, but it would be of more 'modern' design than the Flash Gordon stuff at the museum.
Posted: 2003-07-09 01:26pm
by kojikun
Kenny_10_Bellys wrote:c) I'm thinking of making a Trek freighter, but it would be of more 'modern' design than the Flash Gordon stuff at the museum.
The era look is irrelevant, as long as it looks new and unique and not readilly identifiable as startrek but still has all the trek requirements.
Posted: 2003-07-10 03:02am
by SPOOFE
I'm planning on doing some designs for my "alternate Trek" timeline (same one where my "Insane Borg" design originated). One of the important factors of the timeline is that a catastrophe of cosmic proportions caused subspace to become unstable... so it is still utilized for FTL travel, but ships need to be a lot more resilient to be able to use it. Essentially, more rugged and rough-looking ships.
EDIT: An example of what I'm talking about... warp nacelle pylons that are surrounded by a trianguler pattern of support beams, like the skeleton of an unfinished building.