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SimMilleniumFalcon
Posted: 2003-12-23 04:03pm
by Slartibartfast
Here it is, the SimMilleniumFalcon
Opinions? Votes?
Posted: 2003-12-23 04:04pm
by Chardok
That your place? Awesome, regardless.
Posted: 2003-12-23 04:13pm
by Companion Cube
It scares me to think how bored you must have been to make that.
Looks good, anyway.
Posted: 2003-12-23 04:25pm
by Einhander Sn0m4n
LMFAO!!!!
Posted: 2003-12-23 04:55pm
by Soontir C'boath
Hmmm you are violating building codes if I see it right. Where are the windows? And I don't mean those puny ones you have dotted around it.
Judging from the bladder meter, you have a crappy bathroom too and don't tell me Chewie ate all the food.
It looks awesome Slart.
Cyaround,
Jason
Posted: 2003-12-23 05:04pm
by Slartibartfast
Um, blame Bob Brown
after all I tried to make it according to his blueprints. Central corridor ring, fore recreation room, aft "engineering", and rooms in the corners.
Actually I used the "what it should have been" by a Mike Something (smaller corridor ring and no rooms in the middle - tried to use the one with a bigger corridor but all rooms would have been small shit)
BTW there's a TV antenna in the place of the radar dish on the roof, and the Laser Cannon is a fireworks launcher
Posted: 2003-12-23 06:00pm
by Darth Yoshi
Damn, how long did that take you? Kinda cool, though.
Posted: 2003-12-23 06:15pm
by Slartibartfast
About two or three hours. Most of it surfing, trying to find the damn plans on some net archive, then quite a bit of figuring it out in Photoshop (how to turn a regular plan into a 30x44 tile map that only allows straight or diagonal walls), then writing it all down on grid paper (damn lack of printer). The actual (sim)building didn't take long, maybe 5-10 minutes. A bit of tweaking (trying to squeeze more usable space) and that's that.
Posted: 2003-12-24 02:11am
by Bob McDob
I wasn't aware the Falcoln had a head.
Posted: 2003-12-24 02:20am
by DPDarkPrimus
Bob McDob wrote:I wasn't aware the Falcoln had a head.
Crazy fool, of course it would.
Posted: 2003-12-24 02:43am
by Slartibartfast
Head?
Posted: 2003-12-24 03:06am
by Bob McDob
Slartibartfast wrote:Head?
That's navy-speak for john, y' dang landblubbererer :p
Posted: 2003-12-24 10:58am
by Montcalm
Slartibartfast wrote:Head?
Head,john,can,WCs there are different names for toilet you should know that.
Posted: 2003-12-24 01:09pm
by Slartibartfast
Why should I know that? I'm not a native english speaker.
Anyway, I suppose there should be one, some trips could get long I guess.
Posted: 2003-12-24 03:16pm
by RogueIce
How'd you get Han and Chewie in there? And which version of Sims is this? Any chance you can upload it someplace and let us have fun?
And maybe in the same neighborhood, a SimStarDestroyer or SimDeathStar?
Posted: 2003-12-24 04:58pm
by Slartibartfast
Ok sure, get it here:
http://www.geocities.com/bengal_tigreus ... gler_2.zip
Unzip the contents into an "import" folder in your sims/neighborhood folder (userdata_xx I think).
Here's the page I got the (links to the) Star Wars skins:
http://www.ywing.net/starsims/
The Han and Chewie skins are DarkJared's, and the Han one is the regular, not the "cloud city" outfit.
I have all the expansions tho, so you'll probably get a shitload of "errors" when entering the lot. I think they're not fatal, it will simply fail to import certain items, therefore deleting them, and once you save the house again the errors will be gone. But I don't know how it will affect things like wallpapers and floor tiles. The stairs for instance I think are either from Unleashed or Superstar (compact stairwell instead of really long stairway)
Posted: 2003-12-24 05:00pm
by Slartibartfast
Also I used the biggest lot, so I don't think a SD or the DS would be feasible. Not to mention that there aren't any real plans on a SD, and the DS is kinda, well, spherical...
Posted: 2003-12-24 06:18pm
by DPDarkPrimus
Slartibartfast wrote:Why should I know that? I'm not a native english speaker.
It was originally a german expression, I believe.
Posted: 2003-12-24 09:32pm
by Slartibartfast
Same difference.