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Valdore class warbird

Posted: 2004-02-13 12:11pm
by Howedar
For HW2. About 4000 polys. Meshed by myself, textured by Redragon.
Image
Image
Image
Wireframe 1
Wireframe 2
Wireframe 3

Posted: 2004-02-13 12:26pm
by Tsyroc
Looks pretty cool to me. 8)

Posted: 2004-02-13 01:09pm
by El Moose Monstero
Show offs, the pair of you :mrgreen: , fantastic work, however, as per usual.

Posted: 2004-02-13 01:23pm
by Zac Naloen
is there details there we can't see?

cos thats an awful lot of polys :?

Posted: 2004-02-13 02:13pm
by El Moose Monstero
It's a complex shape, for start, that's a bi wing configuration, the upper wing is very complicated, and there's a lot of curves on there, I'd say that's a conservative model as well, as even with HW2, poly conservation is premium...

Posted: 2004-02-13 04:03pm
by StarshipTitanic
Beautiful! Too bad I hate that thing. :D

Posted: 2004-02-13 04:29pm
by Howedar
Zac Naloen wrote:is there details there we can't see?

cos thats an awful lot of polys :?
You're joking, right? No offense, but have you ever modeled anything?

Posted: 2004-02-13 08:54pm
by SPOOFE
I think he means it's an awful lot of polys for a game, especially HW2.

Posted: 2004-02-13 09:17pm
by El Moose Monstero
I'm assuming HW2 has lod0 etc in it, the mothership is something like 7000 close up isnt it? By the time lodding's been done, I doubt it will be a problem, but Howedar can probably tell you more about that than I can...