Earth Heavy cruiser WIP update-about done.
Posted: 2004-06-21 05:09pm
http://www.broken-llama.com/images/ship2/
Modeled in blender and rendered in Povray, via povanim.
Any improvements that could be made? I'd like to keep that "stealth" look though (final will be colored black or dark gray).
Rough Dimensions:
41.25 m in height at thickest section including turret
77.25 m in width at engines
233.2 m in length
Armament:
6 1500mm torpedoes (max length 18m long)
12X light anti-fighter/bomber lasers
2X heavy anti-fighter/bomber/corvette laser, or 2X railguns firing Pu shells designed to go critical on impact on some variants.
Propulsion:
4X Ion/ Engines (two in both directions per pod)
4X Warp coils (surrounding engines in pods).
Power:
4X Fusion reactors
Armor:
Not much, since once shields are down, nukes will fry ship. Sufficient to protect against 2 minutes of continuous heavy laser fire- in other words, don't bother hitting with laser fire.
Crew:
50
Shielding
Should be able to withstand 2 good torpedo hits at 90°- due to heavy sloping at the front, much more- about 10. Some torpedoes can be shot down, but this requires active radar illumination
Sensors
High res short wavelength diffuse radar emitter in nose as well as high power radar sensor in nose- each turret has it's own narrow beam, low powered radar for anti-fighter/bomber purposes (usually turned off, as the idea is to use the main radar and hit the thing before it gets to the ship.
What are good values for acceleration and mass (no mass lightening technology, trying to make it semi-hard sci-fi except for FTL/forcefields/gravity manipulation internally, and maybe fuel storage)?
Also, what are good values for torpedo capacity (probably ships in combat to load torpedoes), torpedo strength, laser power, and anything else not listed?
Modeled in blender and rendered in Povray, via povanim.
Any improvements that could be made? I'd like to keep that "stealth" look though (final will be colored black or dark gray).
Rough Dimensions:
41.25 m in height at thickest section including turret
77.25 m in width at engines
233.2 m in length
Armament:
6 1500mm torpedoes (max length 18m long)
12X light anti-fighter/bomber lasers
2X heavy anti-fighter/bomber/corvette laser, or 2X railguns firing Pu shells designed to go critical on impact on some variants.
Propulsion:
4X Ion/ Engines (two in both directions per pod)
4X Warp coils (surrounding engines in pods).
Power:
4X Fusion reactors
Armor:
Not much, since once shields are down, nukes will fry ship. Sufficient to protect against 2 minutes of continuous heavy laser fire- in other words, don't bother hitting with laser fire.
Crew:
50
Shielding
Should be able to withstand 2 good torpedo hits at 90°- due to heavy sloping at the front, much more- about 10. Some torpedoes can be shot down, but this requires active radar illumination
Sensors
High res short wavelength diffuse radar emitter in nose as well as high power radar sensor in nose- each turret has it's own narrow beam, low powered radar for anti-fighter/bomber purposes (usually turned off, as the idea is to use the main radar and hit the thing before it gets to the ship.
What are good values for acceleration and mass (no mass lightening technology, trying to make it semi-hard sci-fi except for FTL/forcefields/gravity manipulation internally, and maybe fuel storage)?
Also, what are good values for torpedo capacity (probably ships in combat to load torpedoes), torpedo strength, laser power, and anything else not listed?