Dragon Mothership v2.0

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Fuzzy Modem
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Dragon Mothership v2.0

Post by Fuzzy Modem »

I've come the the conclusion that I hate the mesh I made for the Dragon's mothership. I've started from scratch, and it should be noted that this is a very early WIP, the ship doesn't even have a main 'body' yet, but I wanted impressions on what I have so far, and ideas about layout and placment of the existing parts as well as what you think the main body should look like.

http://www.angelfire.com/art2/cr_weixelman/dmomv2.jpg

Thanks.
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Post by Howedar »

It's... spikey. I'm afraid I don't know what else to say. Certainly the technique is above par, but I don't know one way or the other on the design.
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Post by SPOOFE »

It looks very spider-ish. I'd recommend making the body-to-spike ratio a bit heftier in favor of the body, lest the thing start looking more insectoid than reptilian beast.
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Post by Fuzzy Modem »

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Post by Fuzzy Modem »

Any more thoughts on the updated link above?
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Post by Alyrium Denryle »

as said, a wee bit insectoid
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Post by Rye »

Yeah, the spines should be more chunky than spindly, i reckon, and the rear looks a bit bare.
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Post by lukexcom »

It looks alien-like, with hints of organics, and I think it looks pretty cool and menacing. :)

However, when I look at dmomy2.jpg, I think "looks like a destroyer or a frigate by size". But dmomy2b.jpg gives off the impression of a larger, greater, bigger ship. I guess the thing that I'm getting at is that it's kind of hard to judge the scale, at least by my eyes, I guess. I'd venture a guess that the more surface details we see, the greater the overall ship must seem, I guess. Your black-hole "world-ship" thing (for lack of a better description :wink:) that you posted a looong time ago gives off an impression that that thing is absolutely *humongous*.
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Post by SPOOFE »

I think what it really needs to offset the organicality is a few spots where a more industrial-looking structure pokes through, like a small sensor tower here and there. It wouldn't be much, just a few objects scattered over the surface, but I think that would help give the thing a sense of scale.

And I still think the "spines" or "claws" or whatever should be shorter, stumpier, a significantly lesser amount of the overall ship.
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Post by Fuzzy Modem »

Well the Dragon vessels are actually grown, infact all of their technology is, so bits of traditional tech wont really work. I do plan on adding ALOT more detail to the mesh in the next week, so hopefully that will establish a sense of scale.
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Post by Fuzzy Modem »

More work. Trying to make it look bigger.

http://www.angelfire.com/art2/cr_weixel ... draft3.jpg
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Post by Grand Admiral Ancaris »

Stunning work as always, Fuzzy. I'm looking forward to seeing this movie of yours when it's finished.
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Post by Beowulf »

It needs a tail...
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Post by Mitth`raw`nuruodo »

Beowulf wrote:It needs a tail...
Agreed. Extend that big bulge in the back into something like a tail.
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Post by Fuzzy Modem »

S'more detail. Worked on the back a bit.
http://www.angelfire.com/art2/cr_weixel ... draft4.jpg
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Post by Fuzzy Modem »

Finishing up the model now. On to texturing...

http://www.angelfire.com/art2/cr_weixel ... draft5.jpg
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Post by Sarevok »

It is a good design. Looks somewhat like an organic bioship.
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Post by Beowulf »

Ya know, I was kinda expecting a more tail like tail. It looks kinda chopped off right now to me.
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Post by Alyrium Denryle »

Sweet mystical Jesus
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Post by Fuzzy Modem »

Aaaaaaand no one cares...

[edit] Oh wait, someone does! ^
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Post by Robert Treder »

I think it's brilliant work, and I'm amazed by your skill.

That said, I don't like organic designs for ships. But if I did, this would be at the top of my list.
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Post by Saberslash »

Sweet! I want it..... Must have one...
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Post by lukexcom »

Fuzzy Modem wrote:And now... with textures!

http://www.angelfire.com/art2/cr_weixel ... ft5tex.jpg
Now THAT is a ship worthy of utmost fear and cowering from it's enemies. :shock: I really like the close-up shots showing the textures on the thing. It looks awesome! :)

Hey, did you ever play around with sub-surface scattering, (Splutterfish's Brazil renderer add-on has this function and many more for 3dsmax) ? I think it would look cool and give an awesome organic effect to the ships.
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Post by Captain Cyran »

*cowers for a second* Holy shit it's gonna eat me!

Damn, if you can make that thing fly as well as you can make that thing look nice. I myself will write letters to every single CGI company ORDERING them to hire you.
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