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[uvrel]Tank

Posted: 2005-01-24 04:39pm
by Julhelm
Image

It's for a vehicle-based HL2 mod project of mine, it's based on the MBT-70 and it should have a grey/white camo pattern on it (for team distinguishing purposes).

Ref pics be here and here

I'd be most grateful if someone would do this for me, as my own skills are not up to the task.

http://mia.thecript.com/forum/download.php?id=15

*Edit: Maps have been updated, please re-download the zip again.

Posted: 2005-01-24 10:41pm
by White Haven
With the way the back raises up under the turret, it looks like that gradient would prevent it from rotating. Which is a problem for a tank, for obvious reasons.

Posted: 2005-01-24 10:54pm
by Julhelm
It doesn't, the pivot point is further ahead, which prevents this from occuring :)

Posted: 2005-01-25 12:40am
by White Haven
Doesn't matter. In the foreward position, it's flush along that raised area. The pivot point could be a mile in front of the tank, and it still wouldn't turn.

Posted: 2005-01-25 01:11am
by Julhelm
Checking it once again, it turns out you were right. Moving 4 vertices a little bit solved that, and doesn't warrant updating the maps. Thanks for pointing it out.

Posted: 2005-01-25 11:29am
by White Haven
My pleasure.

*Flashes Nitpicker Division ID*

Posted: 2005-01-29 04:21am
by Julhelm
WIP:

Image

:shifty:

Posted: 2005-01-29 05:19am
by Sea Skimmer
The bore evacuator should be smaller diameter compared to the barrel and actually centered on it.

Posted: 2005-01-29 08:06am
by Julhelm
Alright.

Posted: 2005-01-29 10:35am
by Julhelm
More progress:

Image

Posted: 2005-01-29 12:52pm
by Elheru Aran
Pretty good-- just needs some follower wheels (the smaller ones inside the track, I forgot the exact term). I'll chase up a nice sideways view to show ya what I mean....

Posted: 2005-01-30 03:39am
by Julhelm
I think I maybe should model the suspension arms, since I left those out earlier for polycount reasons, but looking at it, I think I could add those in about 100-150 tris.

Posted: 2005-01-30 04:02am
by darthdavid
Not to nitpick, but a circle roles better than an octagon... :P

Posted: 2005-01-30 05:18am
by Julhelm
Yes, but this is a realtime model for HL2, so I have polycount restrictions. Hence why most of the detail is simply textured on.