Third Wave Cruiser

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Antares
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Third Wave Cruiser

Post by Antares »

Finally i managed to finish the cruiser for my scifi-race Third Wave.
Basiclly it's nothing great :|

Image

1200k polys, 50h work, 30 min render time, made with Blender
Additional information is within the picture :)

Inspired by the Paradigm of Wincommander:Privateer

More pictures about this race can be found here:
http://www.thirdwave.de
Last edited by Antares on 2005-02-26 08:44am, edited 2 times in total.
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Elheru Aran
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Post by Elheru Aran »

Slightly inspired by Giger, I take it?

Rather good look, I must say... and you certainly have your stats worked out. I like that.

Small question-- what are these 'Waves'? I know you've posted your Alien queen and warrior, but I don't believe those were the actual aliens, just the fighters...?
It's a strange world. Let's keep it that way.
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Montcalm
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Post by Montcalm »

Cool looking ship 8)
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Jerry Orbach 1935 2004
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Shinova
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Post by Shinova »

Good dear lord, you may give Fuzzy Modem a run for his money. :shock:
What's her bust size!?

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Sarevok
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Post by Sarevok »

My god ! You could work in hollywood and that is no exagarration going by this and your previous works. 8)
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Post by darthdavid »

Seems good. One suggestion though, it's FTL drive should be an Infinite Improbability drive. :wink:
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Col. Crackpot
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Post by Col. Crackpot »

holy hitler on a hotplate! thats great! :shock:
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Antares
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Post by Antares »

Elheru Aran wrote: Small question-- what are these 'Waves'? I know you've posted your Alien queen and warrior, but I don't believe those were the actual aliens, just the fighters...?
The "Waves" are the real race and the Aliens (Xenos) are just the infantry.
Waves some form of virtual life like an AI. There's a difference between
logical and physical apperance for them.
A single physical body can hold several virtual entities if needed.
Their physical appearance looks like this:

Image

One suggestion though, it's FTL drive should be an Infinite Improbability drive.
I prefer "bistromatic drive" :D
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salm
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Post by salm »

that´s a damn cool ship. are you going to texture it?
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Antares
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Post by Antares »

No, i wont texture it for the following reasons:
1) I like this smooth mirroring surface :D
2) I guess the ship got enough details that it doesnt require a texture
3) I am simply too dumb for creating decent textures and apply them correctly :(
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Post by Dalton »

Nice ship, but...anti-neutronium?
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The Silence and I
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Post by The Silence and I »

I like that a lot, the simple rounded design appeals to me, and you pulled it off well.
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Post by SPOOFE »

Nice ship, but...anti-neutronium?
At least he didn't have any neutronium alloys... :D
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Dalton
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Post by Dalton »

SPOOFE wrote:
Nice ship, but...anti-neutronium?
At least he didn't have any neutronium alloys... :D
That was low :lol:
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Post by Antares »

Dalton wrote:Nice ship, but...anti-neutronium?
Neutronium is made of neutrons (purity depending on depth within a neutron star).
Since there are defenitly anti-neutrons, whats so odd about anti-neutronium?
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Dalton
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Post by Dalton »

Antares wrote:
Dalton wrote:Nice ship, but...anti-neutronium?
Neutronium is made of neutrons (purity depending on depth within a neutron star).
Since there are defenitly anti-neutrons, whats so odd about anti-neutronium?
But would neutrons and anti-neutrons react in such a way? And why would it be any better than matter/anti-matter? Sorry if this sounds ignorant, I'm no physicist, but I don't understand it.
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Antares
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Post by Antares »

As far as i can tell anti-neutrons are antimatter and thus they will exactly react the way you have in your mind when talking about matter/anti-matter reactions. They will annihilate each other and release gamma rays according to their mass and kinetic energy.
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salm
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Post by salm »

Antares wrote: 3) I am simply too dumb for creating decent textures and apply them correctly :(
same problem that i had a while ago. in fact a week ago. i never textured my stuff because i couldn´t bring myself to make these evil, weird and scary texturing tutorials. they seemed so completely unintuitive.

but for the uni project i´m working on at the moment i was forced to do them and now i actually enjoy texturing. and textured models look a lot better in general.

but on the other hand you DO have shitloads of detail.

i think the present texture is cool for the hull but not for some other elements. the engines for example as well as the half spheres should get different textures.

btw, could you post a pic of the bottom of the ship?
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Antares
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Post by Antares »

The ship is highly symetric :roll:
This means the bottom is the same like the top. I modeled only on quarter of it and mirrored. it. Otherwise i would have gone nuts with all the additional details i needed for another "side".
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Post by Dalton »

Antares wrote:As far as i can tell anti-neutrons are antimatter and thus they will exactly react the way you have in your mind when talking about matter/anti-matter reactions. They will annihilate each other and release gamma rays according to their mass and kinetic energy.
Ah, but if it's the same as a matter/antimatter reaction, then...oh, I see. More fuel for less volume or something like that, right?
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Antares
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Post by Antares »

Exactly !
The (theoretical) upper limit for neutronium is 1E14 g/cm^3.
Higher densities will even break up the neutrons and create a quark-gluon plasma.
But even with 1E14 g/cm^3, if you have a single m^3 of (anti)neutronium (half/half, thats 1E20g or 1E14t)
you *could* get about 1E34 J out of this fuel.
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