Real one: - mine is brown instead of cherry though.
Large:
Made w/ Blender, rendered w/ Yafray.
Took roughly an entire day to do. Also realized a TNT2 is woefully inadequate for the task of modeling anything complex.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
Pretty good.
There seem to be some errors at the tip. I mean these black spots. Got a wireframe?
Also, raise the Value of the shadow map (or what ever that´s called in blender) so that the shadow doesn´t look grainy at its edges.
I think the black spots are just reflections. I'm more concerned about the poor quality of the mesh for the grip.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
Is the rubber grip part a part of the model, or is it a texture?
Model- I still haven't figured out how to put image textures on, and generated textures (as opposed to materials- I get the two confused) don't seem to work well with Yafray (and I hate the results of the builtin raytracer, which is also massively slow.
Anyway, fixed the tip (I smoothed out the whole mesh- forgot to make the tip solid).
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
It's reflecting off of the blue background and the paper.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
If you've got reflections enabled, you'll want to use a spherical environment map. That's the most important part in making convincing reflective materials, giving them something to reflect.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
lPeregrine wrote:If you've got reflections enabled, you'll want to use a spherical environment map. That's the most important part in making convincing reflective materials, giving them something to reflect.
Is this applicable if I'm using the raytracer?
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
What are edgeloops? Also, the green mesh isn't triangular in the middle.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
lPeregrine wrote:If you've got reflections enabled, you'll want to use a spherical environment map. That's the most important part in making convincing reflective materials, giving them something to reflect.
Is this applicable if I'm using the raytracer?
Yes. If you've got any reflective materials in the scene, you need the environment map. Especially if they're things like the metal tip, where most of the color is taken from reflections. You need to give it something to reflect in the places where scene objects aren't reflected, or it's never going to look right. As for why a spherical map, that makes it reflect like there's something out in the distance surrounding it.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
Comment posted there already, I actually caught it in the latest submssions part before seeing this. The new renderer is a definite improvement, the tip reflections are looking a lot better now.
Loops of edges that go around the object in the green mesh but not in the red mesh.
Also, the green mesh isn't triangular in the middle.
What do you mean? The Polys on the object that are extruded inwards? That doesn´t matter, i wanted to demonstrate the principle. You need these edgeloops or you will likely get mesh errors when rendering. 5 gazillion vertices per poly = TEH EVAIL.
Problem seems to be the use of knife subdividing to draw out the teardrops, where there are rendering errors on the edges- can't seem to think of a better way, other than manually subdividing the end of each groove, which is tedious.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
Problem seems to be the use of knife subdividing to draw out the teardrops, where there are rendering errors on the edges- can't seem to think of a better way, other than manually subdividing the end of each groove, which is tedious.
Aha, then the DWG mesh didn´t import correctly into Max.
What is this knife subdividing thing? Something that automatically smoothes the mesh? That would explain it. If you´re using automatic smoothing any polygons other that Quads will fuck up the mesh if smoothed. The render errors appear everywhere you have triangular polys.
Or it might be the smoothing groups (the groups you put polygons into to tell them if the shading of the surface should blend smooth or hard into the next polygon).
Problem seems to be the use of knife subdividing to draw out the teardrops, where there are rendering errors on the edges- can't seem to think of a better way, other than manually subdividing the end of each groove, which is tedious.
Aha, then the DWG mesh didn´t import correctly into Max.
What is this knife subdividing thing? Something that automatically smoothes the mesh? That would explain it. If you´re using automatic smoothing any polygons other that Quads will fuck up the mesh if smoothed. The render errors appear everywhere you have triangular polys.
Or it might be the smoothing groups (the groups you put polygons into to tell them if the shading of the surface should blend smooth or hard into the next polygon).
Ah- ok- will keep this in mind for future projects (last render's errors aren't really noticible). Thanks.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor