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Hiilgarin vs Imperials?

Posted: 2005-05-09 06:18pm
by Crossroads Inc.
Well, evidentlySOMEONE Already did it! Pics HIL2 through HIL7. at one point a Victory-SD gets taken out, just goes to show you how unrealistic Game Physics are...

Posted: 2005-05-09 06:39pm
by Ra
:lol: :lol: :lol: :lol: :lol:
LMAO! Who the hell came up with this kind of idiotic bullshit?
- Ra

Posted: 2005-05-09 08:03pm
by Darksider
Where's the Image of a single Frigate obliterating an entire Hiigaran fleet?

Posted: 2005-05-09 08:07pm
by Uraniun235
Holy shit that's a lot of Battlecruisers! :shock:

Posted: 2005-05-09 08:12pm
by Ra
Makes me wonder how long that would take to build. On HW1, it took me like over an hour to produce six Avatars. By then, the battle was already won, all that was needed was to frag the enemy mothership.
- Ra

Posted: 2005-05-09 08:16pm
by Uraniun235
Speaking of which, anyone else wish that there was a mod to add in races to represent the old ships?

Posted: 2005-05-09 08:52pm
by Hawkwings
definitely entertaining :-D

Posted: 2005-05-10 04:47pm
by Manus Celer Dei
Ra wrote:Makes me wonder how long that would take to build. On HW1, it took me like over an hour to produce six Avatars. By then, the battle was already won, all that was needed was to frag the enemy mothership.
- Ra
It's fairly simple in HW1 to alter the *.shp files and pump out HCs in a one second (plus the launching time). Dunno how easy that is in HW2, of course, since the bastard game doesn't like my computer :evil: .

Or, if you have a little skill( which I don't) you could just create a map where you start with that many. There was a terrible one for HW1 floating around where both sides started with a Bentusi Exchange.

Posted: 2005-05-10 04:52pm
by Ra
Manus Celer Dei wrote:It's fairly simple in HW1 to alter the *.shp files and pump out HCs in a one second (plus the launching time). Dunno how easy that is in HW2, of course, since the bastard game doesn't like my computer :evil: .
Yeah, my copy of HW2 also hated my computer, and never worked. How do you access the .shp files?
- Ra

Posted: 2005-05-10 05:06pm
by Manus Celer Dei
Ra wrote:
Manus Celer Dei wrote:It's fairly simple in HW1 to alter the *.shp files and pump out HCs in a one second (plus the launching time). Dunno how easy that is in HW2, of course, since the bastard game doesn't like my computer :evil: .
Yeah, my copy of HW2 also hated my computer, and never worked. How do you access the .shp files?
- Ra
The *.shp files are stored in homeworld.big and update.big, in the homeworld directory. To edit them, you'll need a program to extract them , such as this nifty little oneby Taleisin. Then, just use a text editor like notepad to view and edit them. Stuff like cost, build time and weapon power are all easy to modify from there.

If you want to do more than just viewing/extracting files, then it's probably an idea to try and find WinBig somewhere, as thats a really nifty program, and the only one I'm aware of that lets you create your own *.big files, e.g. for mods and the like.

Posted: 2005-05-10 05:23pm
by Vanas
Geez, that's Sick and Wrong.

No... wait... looks like they're beating up the Scum.
Balance is restored.

Posted: 2005-05-10 05:30pm
by Crossroads Inc.
Personally, I have always been curious if the Scale is correct. I know almost all the Imperial ships are accurate and too scale in the Plugin. But i wonder if the Hiilgarin ships are as big as they are to the Imperial ships?

Posted: 2005-05-10 05:38pm
by Ra
Manus Celer Dei wrote:The *.shp files are stored in homeworld.big and update.big, in the homeworld directory. To edit them, you'll need a program to extract them , such as this nifty little one by Taleisin. Then, just use a text editor like notepad to view and edit them. Stuff like cost, build time and weapon power are all easy to modify from there.
Thanks a million. However, I can't seem to find a way to do anything outside of viewing. It won't let me edit the text, and when I save the file, it can't be changed.
- Ra