one more time. MTG Comic cards

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one more time. MTG Comic cards

Post by thecreech »

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Last edited by thecreech on 2005-10-06 10:36am, edited 2 times in total.
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Post by Glimmervoid »

Why no creech card?
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Post by thecreech »

there already is on in the SDN thread
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Post by mr friendly guy »

It seems though, that your infinity gauntlet can still be disenchanted. I guess despite being an uber artefact, the gauntlet can be separated into its individual infinity gems, so I guess thats a fair call.
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Post by RogueIce »

This should be uberwanked about right...

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EDIT: Which is why I made them so expensive.
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Post by Gandalf »

Shouldn't Superman be white?
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Post by RogueIce »

Gandalf wrote:Shouldn't Superman be white?
I figured either Red or Blue going on the costume thing alone. Though I guess Blue might be better (isn't he the Blue Boyscout or somesuch?)
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Post by Crossroads Inc. »

Well, the mana colour has to do more with Good and evil then, eh, what colour costume he wears.
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Post by Gandalf »

RogueIce wrote:
Gandalf wrote:Shouldn't Superman be white?
I figured either Red or Blue going on the costume thing alone. Though I guess Blue might be better (isn't he the Blue Boyscout or somesuch?)
I thought the primary "theme" of blue was counterspelling. Red is direct damage. White is more for "pure goodness".

I should mention, I've been out of the scene for a few years, so my memory may be a little hazy.
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Post by Ice »

Crossroads Inc. wrote:Well, the mana colour has to do more with Good and evil then, eh, what colour costume he wears.
Hmph. Only if we go by the rules. :P

Not like it would really be a playable deck. Can you imagine the carnage you would create if you ever got those three into play?

Besides, I can't imagine Batman's card being anything other than Black, and he's not really "evil" per se.
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Post by Crossroads Inc. »

Well, I think I have to agree... The sci-fi Magic cards are actually somewhat balanced, and the ones I'm planning would be playable... But if your doing Comicbook people, well, thats just nutz :mrgreen:
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Post by mr friendly guy »

I thought Red sounds like an appropriate colour for Superman given his ability to do direct damage. Although I would have thought some of these characters should be multi coloured, I would have thought Supes also deserved white.

Any way, you were right about the Uberwankiness of Batman. Even though you gave him a high cost, I think Batman still sounds wank, eh. Superman I think is appropriate, as I would have pinned him maybe a little above Thanos at his highest post crisis wanking level.

Now I need to make my own comic MTG cards.
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Post by thecreech »

i would of givin sups to white also. Red is about chaos and destruction which sups is not even close to. LOL the batman is wanking even for wanking. That one killed me
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Post by Dark Hellion »

If you care about power of the cards themselves, Thanos is way too weak, while the infinity gauntlet card is way to strong (way to many ways to first turn win with it).
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Post by mr friendly guy »

For wank, you can't beat Charon, God Emperor of the Negation, and my first supervillain draft pick.

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Last edited by mr friendly guy on 2005-10-13 05:07am, edited 1 time in total.
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Post by mr friendly guy »

Gandalf wrote:
RogueIce wrote:
Gandalf wrote:Shouldn't Superman be white?
I figured either Red or Blue going on the costume thing alone. Though I guess Blue might be better (isn't he the Blue Boyscout or somesuch?)
I thought the primary "theme" of blue was counterspelling. Red is direct damage. White is more for "pure goodness".

I should mention, I've been out of the scene for a few years, so my memory may be a little hazy.
you are partially right

White - is "pure goodness" and order.

In terms of game mechanics

Dealing with enchantments - good
Dealing with artifacts - good
Healing - good
Protection - good against all colors
Creatures - a lot of weenies
Land destruction - limited, and untargeted, eg Armageddon
cheap creature killers - has a few
Direct damage - poor
Counterspelling -crap
Opposing colors - black and red

Black - is darkness.

In terms of game mechanics

Dealing with enchantments - craptacular
Dealing with artifacts - crap
Healing - ok (it heals via draining life of creatures and players, rather than just giving you life like white spells).
Protection - good against opposing colors
Creatures - mixed bag
Land destruction - limited, less so than red
cheap creature killers - good
Direct damage - average, eg drain life
Counterspelling -crap
Opposing colors - white and green

Green - is well the environement and tranqulity.

In terms of game mechanics

Dealing with enchantments - good, but not targeted like white
Dealing with artifacts - average, less so than white
Healing - good
Protection - good against opposing colors
Creatures - has a lot of large creatures
Land destruction - limited, less so than red
cheap creature killers - poor
Direct damage - average, eg hurricane, which tend to hurt you as well.
Counterspelling - crap
Opposing colors - black and blue

Blue - is the oceans, wind and also psionic powers / illusion.

In terms of game mechanics

Dealing with enchantments - poor
Dealing with artifacts - poor
Healing - poor
Protection - good against opposing colors
Creatures - has lots of flying creatures. Also has a few really huge creatures, greater than green's, like the 10/10 Leviathan
Land destruction - crap
cheap creature killers - crap
Direct damage - usually in the form of creatures like Prodigal sorcerors. The only blue direct damage spell I know of is Mind Blast.
Counter spelling - awesome.
Opposing colors - green and red.

Red is chaos and destruction

In terms of game mechanics

Dealing with enchantments - poor
Dealing with artifacts - poor
Healing - poor
Protection - good against opposing colors
Creatures - mixed bag
Land destruction - awesome
cheap creature killers - good, eg lightning bolts, incinerate (although these work best against smaller creatures)
Direct damage - awesome. Red has the most powerful direct damage spells.
Counter spelling - crap
Opposing colors - blue and white

Depending on how you structure your deck, its possible to play with opposing colors and get good effect, for example green / black land destruction with black and green creature killers, or play with complementary colors, eg blue/white "permission" decks, where blue selectively counterspells, and white enchantment / artifact destruction and creature killers deals with what you fail to counterspell.
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Post by mr friendly guy »

Oops. With red it should be good when dealing with artifacts, not poor.
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Post by Dark Hellion »

It should be noted that black has the best direct damage spell in the game (Tendrils of Agony) and that Blue is actually excellent at dealing with most threats for the simple ability that they either do not get into play, or they are bounced immediately.
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Post by mr friendly guy »

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I hope these cards give some information on those who are not familiar with Crossgen. Charon, Solusandra, Danik, and Appolyon are really up there in terms of power. An avatar of Danik has enough power to blow up an Earth sized planet, so imagine how powerful Danik would be with all his avatars reunited. Also note that Charon is more powerful than Danik. Solusandra can create entire worlds, so these are the uber powers here.
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Post by Lord Zentei »

You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P

The Death Star card I upgraded with Trample in the SW cards was only really meant for the Land Wars variant.
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Post by thecreech »

Dark Hellion wrote:If you care about power of the cards themselves, Thanos is way too weak, while the infinity gauntlet card is way to strong (way to many ways to first turn win with it).
I was trying to put it in the scale of MTG not of the comics. creatures usually don't go beyond 10/10 so i was trying to keep it in that scale. And that infinity gauntlet is suppose to be to powerful just like the comics.
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Post by Glimmervoid »

http://www.marvelmagic.com/marvel.html

Found this site. Some(most?) of the cards no longer work but some do.
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Post by mr friendly guy »

Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P

The Death Star card I upgraded with Trample in the SW cards was only really meant for the Land Wars variant.
Since I kind of play Magic, uh yes. But hey, thats what circle of protections are for. :lol: And plus its not my fault Crossgen made their 4 most powerful characters so uber.
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Post by LordChaos »

Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P
As a former MtG addict, I can tell you there were more then just a handfull of times where I had far in excess of 20 life points. (I think my personal highest was in the 60s, but I do know someone who hit tripple digets more then once).
There is no problem to dificult for a signifigantly large enough quantity of C-4 to handle.
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Post by darthdavid »

LordChaos wrote:
Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P
As a former MtG addict, I can tell you there were more then just a handfull of times where I had far in excess of 20 life points. (I think my personal highest was in the 60s, but I do know someone who hit tripple digets more then once).
You should've seen my friends cleric deck. If the opponents deck wasn't specificially geared to take it on he could get to 80+ Points easy.
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