I have spriting ambitions
Posted: 2005-10-26 03:09pm
Well, not really, but I have a small... ah... project that needs 2D sprites to work well. And rather hi-def ones at that. So I planned to sit down and draw them on paper, but then I realised: I would have to colour all of them one by one, and that would have taken ages. So I cheated and used a 3D model instead, but I really like the results:
This is all from the same sprite. I really like palettised images because of the cool recolourisations you can make, just by changing a few values
Alright, the "project" is actually a 2D game. I was trying out a new palettisation engine for 32-bit environments that I wrote (you know, like they have in the early GTA games). It was just going to stay at that, but the engine became too cool, so I had to make some sprites to try it out. It's based on my UFO-game I posted in G&C a while back, BTW.
I hate low-def sprites that uses eight (acceptable) or 4 (ugh) frames for running animation. I want nothing to do with those, so that's why I had to use a 3D model. Drawing 16 frames and make it look good and consistent would have taken a week at least, but now I cracked in less than two hours! The hair is actually hand-drawn though (with a mouse) in all frames in which the hair moves.
So whatcha think? Kinda neat, eh? What colour scheme is your favourite?
This is all from the same sprite. I really like palettised images because of the cool recolourisations you can make, just by changing a few values
Alright, the "project" is actually a 2D game. I was trying out a new palettisation engine for 32-bit environments that I wrote (you know, like they have in the early GTA games). It was just going to stay at that, but the engine became too cool, so I had to make some sprites to try it out. It's based on my UFO-game I posted in G&C a while back, BTW.
I hate low-def sprites that uses eight (acceptable) or 4 (ugh) frames for running animation. I want nothing to do with those, so that's why I had to use a 3D model. Drawing 16 frames and make it look good and consistent would have taken a week at least, but now I cracked in less than two hours! The hair is actually hand-drawn though (with a mouse) in all frames in which the hair moves.
So whatcha think? Kinda neat, eh? What colour scheme is your favourite?