How long does it take on average to do something like this?
Posted: 2003-01-02 07:53pm
And what's the best program out there to do this kind of work?
NOTE: Credit for the model goes to Mad_Wookie of Starport33 and Spacebattles.
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See the tools and resources sticky.Shinova wrote:And what's the best program out there to do this kind of work?
One word about that vessel:Shinova wrote: http://gvtc.com/~dspreiss/jmpreiss/images/carrier4.jpg
And what's the best program out there to do this kind of work?
NOTE: Credit for the model goes to Mad_Wookie of Starport33 and Spacebattles.
jaeger115 wrote:Looks like it launches ships from the side and not from the front. Is there any advantage that's gained from that?
Vympel wrote:Meh ... where's the guns?
From the original thread on SB it's supposed to be a carrier rather than a cruiser/battleship. Hence, no guns.Vympel wrote:Meh ... where's the guns?
In other words, its defenceless.From the original thread on SB it's supposed to be a carrier rather than a cruiser/battleship. Hence, no guns.
Its fighters are its defence, much like the Battlestar Galactica (although even the Galactica did have guns).Jadeite wrote:In other words, its defenceless.From the original thread on SB it's supposed to be a carrier rather than a cruiser/battleship. Hence, no guns.
Just like a Nimitz...Jadeite wrote:In other words, its defenceless.
Except in sci-fi, the ship's shields are too powerful for starfighters to beat. Besides, what happens if all your fighters are shot down? Don't modern carriers have AA guns? Don't modern carriers have escorts? Furthermore, in space, you don't need a flat-top launch platform, so its much easier to mount big guns.Enlightenment wrote:Just like a Nimitz...Jadeite wrote:In other words, its defenceless.
Antishipping weapons on carriers have been repeatedly proven worthless in the real world. The fact that they keep on showing up in SF is yet another brainbug.
So why have fighters at all if they're not combat effective? There's no point in bothering with fighters if they can't accomplish the key mission of being able to kill the enemy.Darth Servo wrote:Except in sci-fi, the ship's shields are too powerful for starfighters to beat.
If a ship has taken that kind of damage to its combat effectiveness (assuming the fighters were actually useful in the first place; see above) then it's time to retreat or surrender.Besides, what happens if all your fighters are shot down?
No. They have last-ditch systems such as CWIS and Sea Sparrow, both of which are intended to shoot down incoming missiles. Their utility for shooting down competently-employed strike aircraft is basically nil. Attacking strike aircraft will launch their missiles from well beyond the effective range of the carrier's point defenses.Don't modern carriers have AA guns?
Think volume and mass, not deck area. Every cubic meter and every KG used by weapons systems can't be used to carry fighters. If the main weapons system of the carrier is its fighters then this tradeoff is extremely undesirable.Furthermore, in space, you don't need a flat-top launch platform, so its much easier to mount big guns.
So all missions are to take out large capships? All cap ships have shielding powerful enough to stop fighters? Please justify this hasty generalization you've cooked up.Enlightenment wrote:So why have fighters at all if they're not combat effective? There's no point in bothering with fighters if they can't accomplish the key mission of being able to kill the enemy.
When the cap ship has its own guns, there's no need to retreat even if all the fighters are taken out.If a ship has taken that kind of damage to its combat effectiveness (assuming the fighters were actually useful in the first place; see above) then it's time to retreat or surrender.
A variety of weapons is still the best option.Think volume and mass, not deck area. Every cubic meter and every KG used by weapons systems can't be used to carry fighters. If the main weapons system of the carrier is its fighters then this tradeoff is extremely undesirable.