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A question of technique(3d modelling related)

Posted: 2006-08-11 12:53pm
by Tasoth
As of now, the Ritter, which I've posted a seperate thread about, is complete from the waist up. Now I have to do the legs and I'm a bit worried and intimidated on this part. So, those of you who are much more skilled then I and have more experience, what is a simple way to start the legs? Once I get them going, I should be able to finish them.

Re: A question of technique(3d modelling related)

Posted: 2006-08-11 06:23pm
by Master of Cards
Tasoth wrote:As of now, the Ritter, which I've posted a seperate thread about, is complete from the waist up. Now I have to do the legs and I'm a bit worried and intimidated on this part. So, those of you who are much more skilled then I and have more experience, what is a simple way to start the legs? Once I get them going, I should be able to finish them.
Boxes

Posted: 2006-08-11 07:04pm
by Acidburns
I start by using an 8 sided cylinder. Slice it several times on the way up, then pull the new vertices out to form the curve of the thighs and so on. Im not sure what the poly modelling tools are like in sketchup. Stick at it mate.

Once you're comfortable with sketchup, you might want to try moving onto Blender. It's more suited to complex models.

Posted: 2006-08-11 08:40pm
by Azrael
1) Have you a good Idea of what these legs look like? This sounds like a 'duh' question, but having at least 90% of what you want stored elsewhere (Your head, on paper, etc...) will save you alot of frustration and model-trashing.

2) if you could slice out a 2-d piece of these legs, what would it look like? A square? A circle? A triangle? A rhombus? Make a basic 2-D shape and extrude it. Modify as necessary.

Posted: 2006-08-12 12:00am
by Tasoth
Acidburns wrote:I start by using an 8 sided cylinder. Slice it several times on the way up, then pull the new vertices out to form the curve of the thighs and so on. Im not sure what the poly modelling tools are like in sketchup. Stick at it mate.

Once you're comfortable with sketchup, you might want to try moving onto Blender. It's more suited to complex models.
Well, I 'acquired' a copy of maya and have the equivalent of a textbook for it, just haven't made it farther then around 80% of the first chapter.

Thanks for all the help guys.

Posted: 2006-08-15 04:27am
by salm