Elheru Aran wrote:
I think it's obvious the issue with transporters isn't energy use, it's computer processing ability. In an emergency situation where they have to transport a large number of people out, I imagine the computer pauses or completely stops a large number of nonessential processes in order to free up RAM (so to speak) for the amount of data that 'transport.100.people.exe' takes up. So to speak.
But when has that ever been a problem?
One DS9 episode which had "active" patterns (i.e. they were conscious) as they were not fully dematerialised when their ship blew up. DS9's pads took over and completed it but something something (power loss? something exploded?) and it had to dump their *active* patterns into the computer to simulate their brain functions.
Other episodes/films have showed:
Voyager using people in "transporter suspension" (not active - and I keep making this distinction because it's important and I'll go into more in a bit) - it was a colony of telepaths plus all the vulcans and betazoids on the crew in Counterpoint. It was at least a cargo bay full of people and I think it was 47.
ST4: They beamed up 400 tons of water plus two whales. In a Klingon scout ship. On Minimal power. On rebuilt from scratch by scotty systems with half federation and half klingon tech. On a ship designed for 12 people. 400 tons of water (well, 50 feet by 12 feet by something feet - that's a HELL of a lot more atoms / matter that the computer had to account for and that did fine.
And again - single use hand held transporters are a thing - if something the size of your hand can hold a human pattern and beam it end to end - a ship that's 400 meters long can fit 100,000 of those units of memory and power or CPU or whatever - and keep them in systems that are more than single use.
No - it's not a power thing, it's not a CPU thing and it's not a memory thing. The only reason we don't see it is we don't ever see the need. The most we've ever needed to see was 600 people in Insurrection - and it wasn't approached as a problem, it was just a throw away line - it's no big deal.
I keep saying active and suspended because Scotty made the distinction in Relics. He took his pattern (and Matt Franklin's) - the active pattern, and locked them into some sort of diagnostic loop which made it "suspend" them until the power ran out - for 75 years.
Active patterns seem to take up lots of memory or CPU - see Our Man Bashir (DS9). Normal suspended operations (most of the time people freeze in transport) - the actual pattern can ... well, how much does a Replicator pattern take up? Or a full consciousness? Moriarty's took up something the size of a tennis ball. And the Countess Regina too. Data's is a chip in his head. Storing a "fully functioning consciousness" doesn't seem to be a capacity or CPU issue.
And power? Raw power? Well they have handheld units. Single use, yes, but again tennis ball sized... on a ship that's 400m long, it can fit millions of them for "power".
It's not CPU, it's not memory and it's not power.
It's not not needed. Except for Federation Troop Transports which can carry 30,000 people (or groups of 3-6 of them can carry 30,000 people). I'm sure those do have lots of transporters - why on earth wouldn't they?