Ground Forces
Posted: 2010-05-15 11:51am
Do any of the Star Trek powers maintain any ground forces? On Memory Alpha there seems to be no mention of a terrestrial branch of the military at least for the Federation.
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On top of that their weapons have a reputation for robust reliability and, their performance against the E-D in The Wounded notwithstanding, evidently fought the Federation to a standstill in the war (as the main site points out). I've long held the view that what happened was that they got the shit kicked out of them in space combat but on the ground they had a proper military, and the Feds couldn't dislodge them without resorting to large-scale orbital bombardment. Given that this is the Federation we're talking about the chances of that happening are somewhere between slim and none.Temujin wrote:That's a good point. The Cardassians are often overlooked, but as Trek goes, they actually seem a bit more practical military wise. Their ships are a good example, a nice compact design with no large ass engines sticking out on pylons making the shield bubble larger than it needs to be, and certainly not serving as a juicy target.
Since we're talking about wussified 24th century feds, they probably fought a primarily defensive war, with limited offensives, marked with constant attempts at negotiations that the Cardassians gladly took advantage of. In addition, the Cardassians probably developed their weapons towards maximum practicality, and then instead of offering the Federation a stand up fight, they fought them in a manner that would maximize the Federation's cost and casualties.Captain Seafort wrote:On top of that their weapons have a reputation for robust reliability and, their performance against the E-D in The Wounded notwithstanding, evidently fought the Federation to a standstill in the war (as the main site points out). I've long held the view that what happened was that they got the shit kicked out of them in space combat but on the ground they had a proper military, and the Feds couldn't dislodge them without resorting to large-scale orbital bombardment. Given that this is the Federation we're talking about the chances of that happening are somewhere between slim and none.
On the first point, it was stated that Betazed's defences were outdated and inadequate. I meant it on the basis of my point that a heavily-populated and well-developed planet should be able to raise and equip sufficient forces for its own defence. The implication was that Betazed had not done this, perhaps because there had been no pressing reason to do so for some time.The Romulan Republic wrote:That's an interesting idea, but it has two holes:
First, what happens when someone else manages to land large numbers of troops on a Federation world? This happened at least once during the Dominion War I believe (Betazed). Do they simply, as you suggested, leave it entirely in the hands of the planetary government?
Second, if the problem is transport capacity, why would the Cardassians or the Klingons be much better off? If this is the main reason for not having large ground forces, why do they?
I get what you're saying about worlds raising their own defenses, and about Betazed being poorly defended, but that very fact demonstrates the problem with relying on member worlds to provide their own defenses. If a member world neglects that issue and then gets invaded, there's no recourse for the Federation other than to surrender that world.Juubi Karakuchi wrote:On the first point, it was stated that Betazed's defences were outdated and inadequate. I meant it on the basis of my point that a heavily-populated and well-developed planet should be able to raise and equip sufficient forces for its own defence. The implication was that Betazed had not done this, perhaps because there had been no pressing reason to do so for some time.
The Federation's doctrine in this situation seems to be the maintenance of space superiority, in the sense of keeping invaders away from planets and hindering invasions while in progress. In the latter case, they send ships to a beleaguered planet as quickly as possible, seeking to destroy or drive away the invading starships, thus trapping any landed troops on the planet. The Federation shows a marked preference for the former option (it should be pointed out that the Dominion took Betazed by surprise because the fleet that was supposed to be defending it was out of position), playing to their strengths. This was perhaps short-sighted, and it certainly caused problems in the Dominion War.
The second point is a fair one. My reply is that unlike the Federation, the Klingons and the Cardassians certainly do want to capture planets. The issue of space superiority comes up once again, as they may decide that its okay to loose a few hundred-thousand troops for a profitable conquest so long as their fleets are in fighting trim. The Dominion can certainly afford it, since having cloned, fast-growing, and fast-learning soldiers gets around a lot of bottlenecks.
Trek books are non-canon, generally.On reflection, the transport bottleneck is not impossible to overcome. In The Sorrows of Empire the Klingon-Cardassian Alliance managed to land one hundred-thousand shock troops per hour during their invasion of Earth.
The transport issue can be examined through historical large scale amphibious invasions, with the Normandy landins being probably the best example. When invading a planet the attacker has the distinctive advantage that it can choose the place the of the landing just like the Allies could choose from a couple of different areas in France. Unless the planet in question is really densely populated, it is impossible for the defender to defend all possible landing areas. The attacker must also have space superiority, which will act as a force multiplier and prevent the defender from bringing large amount of forces to the landing site quickly. Space ships weapons can be used as artillery.Azron_Stoma wrote:The Klingons and Cardassians have Transports that we've seen. They look identical to each other except for a colour swap. Such as the Gourmal (DS9 "Return to Grace") type freighter. They have used them for evacuating refugees from a planet bombed by the Maquis (DS9 "For the Uniform"). However these ships don't appear to be all that terribly likely to be capable of takeoffs and landings. So I'm guessing they still use Transporters which of course comes back down to the whole bottleneck issue.
True, but that nevertheless appears to be the situation. It's not that surprising, considering that the Federation has generally been able to use Starfleet to keep enemies away from planets. The Dominion War changed all that, of course.The Romulan Republic wrote:I get what you're saying about worlds raising their own defenses, and about Betazed being poorly defended, but that very fact demonstrates the problem with relying on member worlds to provide their own defenses. If a member world neglects that issue and then gets invaded, there's no recourse for the Federation other than to surrender that world.
I meant it in terms of likely casualties. Transport capacity would still be an issue, as you say.The Romulan Republic wrote:I thought the bottleneck was supposed to be starship transport capability. In which case clone troops wouldn't help, as you'd have no way to move them regardless.
Good points all round. I should have mentioned that starships could provide fire support without causing the kind of destruction a full-scale bombardment would.Marcus Aurelius wrote:The transport issue can be examined through historical large scale amphibious invasions, with the Normandy landins being probably the best example. When invading a planet the attacker has the distinctive advantage that it can choose the place the of the landing just like the Allies could choose from a couple of different areas in France. Unless the planet in question is really densely populated, it is impossible for the defender to defend all possible landing areas. The attacker must also have space superiority, which will act as a force multiplier and prevent the defender from bringing large amount of forces to the landing site quickly. Space ships weapons can be used as artillery.
So, in reality you probably do not need too much troops in the initial phases of the invasion. You can bring in more later. After that the attacker will expand the "beachhead" and use the troops and space superiority to isolate the population centers from each others, which in turn will allow you to create local numerical parity or even superiority. Then you take the population centers one by one. All this of course means that you will have to maintain a near complete space superiority. If the enemy is able to stop your ships from supporting the ground troops for a significant amount of time you will be in trouble. This, however, is not any different from the air and naval superiority requirements for real life contested amphibious landings.The transport issue can be examined through historical large scale amphibious invasions, with the Normandy landins being probably the best example. When invading a planet the attacker has the distinctive advantage that it can choose the place the of the landing just like the Allies could choose from a couple of different areas in France. Unless the planet in question is really densely populated, it is impossible for the defender to defend all possible landing areas. The attacker must also have space superiority, which will act as a force multiplier and prevent the defender from bringing large amount of forces to the landing site quickly. Space ships weapons can be used as artillery.Azron_Stoma wrote:The Klingons and Cardassians have Transports that we've seen. They look identical to each other except for a colour swap. Such as the Gourmal (DS9 "Return to Grace") type freighter. They have used them for evacuating refugees from a planet bombed by the Maquis (DS9 "For the Uniform"). However these ships don't appear to be all that terribly likely to be capable of takeoffs and landings. So I'm guessing they still use Transporters which of course comes back down to the whole bottleneck issue.
So, in reality you probably do not need too much troops in the initial phases of the invasion. You can bring in more later. After that the attacker will expand the "beachhead" and use the troops and space superiority to isolate the population centers from each others, which in turn will allow you to create local numerical parity or even superiority. Then you take the population centers one by one. All this of course means that you will have to maintain a near complete space superiority. If the enemy is able to stop your ships from supporting the ground troops for a significant amount of time you will be in trouble. This, however, is not any different from the air and naval superiority requirements for real life contested amphibious landings.
Don't forget the absence of trigger guards.Srelex wrote:Technically, yes. Virtually all of them are, put plainly, a joke. See the main site for this.
I actually wouldn't use those mines as an example of anything impressive, they didn't deny any ground.The Romulan Republic wrote:didn't they use some technobable mines in The Siege of AR-558?
AR-558 aside, however, the Jem'Hadar seem to be among the better Trek armies. They demonstrated at least a basic understanding of tactics when boarding DS9 (of which a professional analysis would be much appreciated), and used mortars against Sisko's landing party in "The Ship".General Schatten wrote:I actually wouldn't use those mines as an example of anything impressive, they didn't deny any ground.
Well, the Jem'Hadar at AR-558 may have been the 'Alpha' version, and not the original one.Captain Seafort wrote:AR-558 aside, however, the Jem'Hadar seem to be among the better Trek armies. They demonstrated at least a basic understanding of tactics when boarding DS9 (of which a professional analysis would be much appreciated), and used mortars against Sisko's landing party in "The Ship".
Say in Nemesis, didn't the random armed mob on the planet have a tank or something in the background of one of the shots? I remember someone saying you could see a tracked vehicle anyway, but I never watched the movie again to check.Temujin wrote:In a nutshell they consist of lightly armed infantry, with at best the equivalent of some light artillery (i.e., mortars) and an RPG equivalent (see ST Insurrection, but don't bill me for the therapy ). Other than the poorly armed dune buggy from ST Nemesis, we've seen no vehicles.
In essence, they are wholly dependent upon starships and shuttles for space / air superiority and heavy bombardment, and shuttles and transporters for transport, aside from simply walking that is.
Was it ever stated how many troops were landed? Because if you convince the local government to surrender by beaming a couple hundred guys into the government offices and presenting them with a threat to sterilize half the planet if they don't cooperate, you've still taken the planet.The Romulan Republic wrote:That's an interesting idea, but it has two holes:
First, what happens when someone else manages to land large numbers of troops on a Federation world? This happened at least once during the Dominion War I believe (Betazed). Do they simply, as you suggested, leave it entirely in the hands of the planetary government?
Second, if the problem is transport capacity, why would the Cardassians or the Klingons be much better off? If this is the main reason for not having large ground forces, why do they?
I agree with you on the Napoleonic issue. I would say that the Jem'Hadar tactics were similar to mid-war WW1 small unit infantry tactics, although even in 1916 WW1 infantry would probably have fragmentation hand grenades and possibly some light machine guns, while the poor Jem'Hadar seemed to have no crew served weapons to provide suppressive fire or indeed, hand grenades. Rate of fire of the Jem'Hadar guns was similar to semi-automatic rifles, while the Fed's phaser rifles seemed to have slightly lower ROF. On the other hand the lack of reloading time would be an advantage compared to real life semi-auto weapons.Juubi Karakuchi wrote: It's difficult to get a clear idea of the later assault, on account of the darkness and the focus on the defenders. I saw some charging straight for the defenders, some taking cover, some appearing to move from cover to cover. Having thought this scenario through (and wargamed it to get a feel), my impression was that the Jem-Hadar were attacking in about the only way that would work. They don't have much cover, so trading fire with the defenders puts them at a disadvantage. The purpose of charging seems to be to distract the defenders (who will instinctively aim at the charging Jem-Hadar since they represent the most immediate threat), while other Jem-Hadar shoot. These tactics seem insane, but they're fighting in a narrow pass and can't use heavy weapons (unless of course they simply don't exist) for fear of a stray shot collapsing the entrance. Real-life infantry would have used grenades, which the Jem-Hadar supposedly have, but doing so would have slaughtered the defenders and wrecked the storyline. The Federation victory seems even more inexplicable considering how many Jem-Hadar actually got inside the defences.
Yeah. It's not like "surrender or we'll bomb your civilization flat" is an unbelievable position for the Dominion to take.Uraniun235 wrote:Was it ever stated how many troops were landed? Because if you convince the local government to surrender by beaming a couple hundred guys into the government offices and presenting them with a threat to sterilize half the planet if they don't cooperate, you've still taken the planet.The Romulan Republic wrote:That's an interesting idea, but it has two holes:
First, what happens when someone else manages to land large numbers of troops on a Federation world? This happened at least once during the Dominion War I believe (Betazed). Do they simply, as you suggested, leave it entirely in the hands of the planetary government?
Second, if the problem is transport capacity, why would the Cardassians or the Klingons be much better off? If this is the main reason for not having large ground forces, why do they?
Not really, the terrain around them was somewhat rough, but going out of their way to engage the enemy from a wildly different avenue of approach would be preferable, especially after using the holograms to make it appear as though they would come from the obvious way.Juubi Karakuchi wrote:Having thought this scenario through (and wargamed it to get a feel), my impression was that the Jem-Hadar were attacking in about the only way that would work.