Warp Strafing thougths
Posted: 2012-04-14 02:12am
Ok after seeing Brian Young's vid on the subject we can say 3 things about warp strafing
Brian said in the vid he though the ROF when strafing at warp speeds was about 1 shot per minute, now something that wasn't addressed was accuracity after all we do know that Star Trek ships have less then 100% accuracity even when sublight.
Now draw mentally a circle around the target profile (meaning the part of the target you can see) so that the centre of the ship is at the centre of the circle, now your 1 shot is gonna land somewhere within this circle it may or may not hit the ship, now the faster you are the larger the circle is gonna be thus making it harder to hit your intended target, also the harder the target is to detect (due to EMC or what ever) the larger the circle is gonna be as you won't have the time to adjust your aim that much.
Now we know that every missed shot means 1 minute more for the target to predict your course and blanket it with shots, now when something with heavy shields like say a space station it's gonna take several shots to down the shields anyway and you might have to hit specific weak points due to how strong the shields are. Not all tech advance at the same rate so it's possible that advances on EMC have made warp strafing impractical against most enemies after all the STL target needs only to blanket your course with weapons fire (it's actually how real life AA-guns work mostly) while you must actually hit (not mention that missing your intended target you might hit something you don't want to hit).
Ok that's my thoughts for now, feel free to post any corrections or comments (though I'd prefer positive feedback to flames).
- it's possible
- it's not instawin
- it has rather low ROF
Brian said in the vid he though the ROF when strafing at warp speeds was about 1 shot per minute, now something that wasn't addressed was accuracity after all we do know that Star Trek ships have less then 100% accuracity even when sublight.
Now draw mentally a circle around the target profile (meaning the part of the target you can see) so that the centre of the ship is at the centre of the circle, now your 1 shot is gonna land somewhere within this circle it may or may not hit the ship, now the faster you are the larger the circle is gonna be thus making it harder to hit your intended target, also the harder the target is to detect (due to EMC or what ever) the larger the circle is gonna be as you won't have the time to adjust your aim that much.
Now we know that every missed shot means 1 minute more for the target to predict your course and blanket it with shots, now when something with heavy shields like say a space station it's gonna take several shots to down the shields anyway and you might have to hit specific weak points due to how strong the shields are. Not all tech advance at the same rate so it's possible that advances on EMC have made warp strafing impractical against most enemies after all the STL target needs only to blanket your course with weapons fire (it's actually how real life AA-guns work mostly) while you must actually hit (not mention that missing your intended target you might hit something you don't want to hit).
Ok that's my thoughts for now, feel free to post any corrections or comments (though I'd prefer positive feedback to flames).