Cardassian Lifespans?
Posted: 2015-10-27 04:35am
Has there been any info on what the lifespans of typical cardassian is like? So for example would it be possible for Dominion war era Legate to still be around in STO (set in 2409-2410)?
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Hey, that idea worked out rather amusingly in Demolition Man.roll with something like a suspended-animation prison being used to punish them for war crimes or... something. That's what I would do, anyway.
I was actually thinking Minority Report, but it's not like the idea hasn't been used before. It would work in this case, anyway, especially as suspended animation is definitely a thing in Trek. The only issue would be coming up with a decent reason. Maybe the Federation forces the Cardassians to take their own to task for Bajoran/Dominion war crimes? Something like that. We already have had one Gul show up in STO that dates from TNG (Madred, IIRC).Borgholio wrote:Hey, that idea worked out rather amusingly in Demolition Man.roll with something like a suspended-animation prison being used to punish them for war crimes or... something. That's what I would do, anyway.
If Cardassians regularly reproduced at 20, this might explain the huge starvation problems Cardassia was having, and the need for them to expand to other systems, as mentioned in Chain of Command. This would also need to be influenced by Cardassians having huge families, and a rather resource starved world. The latter we know they have, but it's unknown how many kids Cardassian families usually have.Elheru Aran wrote:As far as I know there's not a whole lot of biological information on most ST races out there. All we know about the Cardassians is they prefer warm climates, they're susceptible to a number of common diseases, they may be able to resist Vulcan mind-melds, and they can produce children with some other humanoid races. (See Memory Alpha)
So... without further information the default assumption, given that they have enough biological similarity to the general humanoid template to reproduce with Bajorans and Kazon (and presumably humans), would be that their lifespan is probably broadly similar. Could be longer, could be shorter, who knows. Vulcans can live well over 200 years (see Spock and Sarek), Klingons can live at least 150+ years (Koloth, Kang and Kor). Admittedly both decline markedly towards the end there. El-Aurians are an outlier; Guinan is around 500 years old, but it's possible that before their planet was destroyed by the Borg they had some kind of life-extension technology. And suspended animation can certainly play a factor; there have been several cases in Trek.
As for the 4 to 5 generations thing-- it's possible if Cardassians typically reproduce young, or something like that. Say they begin reproducing at ~20 years old or something. Cardassian A is born, that's one generation; he/she reproduces at ~20yo, bringing forth B, who reproduces at ~20 when A is 40yo, for C; C reproduces when A is 60, bringing forth D, for four generations, and D has a child when A is 80, bringing it up to five generations. Not impossible even here and now (though somewhat of a stretch). Much more likely with extended lifespans made possible by medical technology.
So if you want an excuse for a Cardassian from the Dominion War era to still be alive in Trek, roll with something like a suspended-animation prison being used to punish them for war crimes or... something. That's what I would do, anyway.
Um... Everyone treated it as strange. PicRd called him unique. Data mentions it as the first thing he says to McCoy and McCoy says it as well. I think Data uses the word remarkable.Darmalus wrote:Plus medical technology to stretch things further. McCoy was 137 as an active admiral and no one seemed to treat this as an unusual age for a human to reach.
It's not, but Revan was asking a question related to it-- likely remembering Gul Madred's appearance in the plot. So we're trying to rationalize that, I suppose.Batman wrote:Since when is STO canon?
Yeah as Aran said STO is not technically speaking canon and sure Simon knew this as well and was merely refering to the that Gul Madred appeared in the pre-rewamp version of the Cardassian Struggle storyline (that mission did sadly not survive the rewamp).Elheru Aran wrote:It's not, but Revan was asking a question related to it-- likely remembering Gul Madred's appearance in the plot. So we're trying to rationalize that, I suppose.Batman wrote:Since when is STO canon?
Did Madred have voice acting? I seem to remember text only for him.Simon_Jester wrote:They cut the mission with Gul Madred too? DAAMMN IT!
I mean seriously, revamp yes, but he made a perfectly logical villain and there was nothing wrong with his voice acting. I liked that boarding action, though granted it was a bit repetitive.
the new cardassian Struggle is much more streamlined mostly removing all the pointless side paths that made it lack focus of the missions involving cardassians they really only removed 2 the one where you help that colony and the one where you board Terok Nor, rest of the missions are still there at least in spirit.Elheru Aran wrote:The whole going to Terek Nor all the time got old... I haven't been in STO for quite some time now. Oh well, at least my Delta Rising character won't have to deal with that. I hope.
Yeah, visiting Deep Space 9 repeatedly was a bit silly, especially back in the old days when it was the main endgame hub and was slooooow.Elheru Aran wrote:The whole going to Terek Nor all the time got old... I haven't been in STO for quite some time now.
Could have sworn they did have a voice, if not Warner's voice. And... honestly, given that they more or less did this for characters like Tasha Yar and Miral Paris even back in the day*, I would hardly be surprised if they could do it for Gul Madred. Worst case, the correct response to having to pay a little extra for use of the character should have been to make him MORE of a character, not to cut him entirely.Lord Revan wrote:Did Madred have voice acting? I seem to remember text only for him.Simon_Jester wrote:They cut the mission with Gul Madred too? DAAMMN IT!
I mean seriously, revamp yes, but he made a perfectly logical villain and there was nothing wrong with his voice acting. I liked that boarding action, though granted it was a bit repetitive.
Either way I'm guessing they wanted a more unique looking villain (the in game model for Madred was a generic cardassian mob)and even if you didn't use him for voice acting you'd have pay David Warner for his look.
I will be up front...the new cardassian Struggle is much more streamlined mostly removing all the pointless side paths that made it lack focus of the missions involving cardassians they really only removed 2 the one where you help that colony and the one where you board Terok Nor, rest of the missions are still there at least in spirit.Elheru Aran wrote:The whole going to Terek Nor all the time got old... I haven't been in STO for quite some time now. Oh well, at least my Delta Rising character won't have to deal with that. I hope.
That's good but they could have done it in a number of different ways. I mean, in the colony assistance mission, the True Way ends up looking like a bunch of petty thugs- that's hardly incompatible with making them look less powerful.They also made the True Way look a bit less powerful, so it's less practically the Cardassian goverment and more of the small faction like it's suppose to be.