Conjectural Star Trek Tech Analysis
Posted: 2003-06-11 02:02pm
This is meant to be a critical thought analysis on potential Star Trek universe technology. While I think that many of these examples can be made with known Trek tech, I would like input on other potential ones and your thoughts on these. Feel free to shoot them down thoroughly if you feel they are pie in the sky tech for canon, near post-Nemesis Federation to develop with some R&D effort. (I came up with these for my Terran Empire fan fic, and would like an objective opinion as to how realistic they are for actual practice ‘in-universe’.)
Phaser Lance – Basically the big honkin’ phaser cannon as seen on the future Enterprise-D in TNG “All Good Things”. Hence I think that it’s quite likely to be developed in the near future for the Federation, despite the fact that it was all a delusion made up by Q and not the actual future.
Pulse Phaser Canon Ball Turrets – Similar to TMP era phaser emitters, but designed to fire PPC pulses rather than standard beam phasers.
Heavy Torpedoes – Basically up scaled torpedoes to be the size of shuttle pods.
Phalanx Torpedoes – Basically down scaled torpedoes used for PD. Quite similar to the micro torpedoes used by DS9’s weapons pod equipped Runabouts.
Psychonic Attack – Utilization of powerful telepaths for causing temporary insanity and intense paranoia in enemy crews, causing them to attack each other and their ships systems. Also quite possible given the range of telepathic aliens shown in Trek IMHO.
Electronic Warfare Drones – modified probes that compliment shipboard EW systems. Either ECM or ECCM duties. Can create virtually an indistinguishable duplicate of any ship in the mother ship’s database through use of various EW systems (warp signature, holo emitters, subspace sensor returns, ect.)
Emergency Tactical Holograms – Computer controlled internal security supplement. Much like the EMH, but in tactical, counter boarder function.
Holodisplay System – Replaces the main viewer. Provides CO with 360 degree view of surrounding space. Augmented with various ID and Target Data windows. Utilizes technology similar to holodeck image creation.
Warp Field Inhibitors – Devices that force all nearby warp field bubbles to deconstruct, resulting in no warp use in their vicinity while they are active. (possible I think because there is quite a bit of phenomena that affect warp fields in canon)
Multiple Power Cores – Instead of creating larger and larger power systems, I thought that one could use more than one core to get equal power generation and greater redundancy. While the added interconnects would put a crimp on space available for other systems, I think this is possible, especially given how small one can make a powerful warp core (Defiant class warp core). And I would also think that even with the extra linkages, two smaller cores would be more efficient space wise than a lone Galaxy class sized warp core.
Powered Combat Armor – Uses a powered exoskeleton with ablative armor plate overlays. Full NBC and Hostile Environment protection. Equipped with AG system similar to Spock’s boots in ST: TFF. Equipped with personal cloaking device similar to Jem’Hadar’s. Sensor suite can see most of the EM spectrum, and has capabilities similar to the Tricorder but with greater range. Also has HUD that provides a plethora of relevant information (most current FPS games are similar to what I am envisioning) on both the user, his squad mates and his target.
Hyper Velocity Missile – Trek version of current anti-armor missiles. Uses small impulse engine to accelerate a suitably dense projectile to near c velocities.
Pulse Phaser Heavy Carbine – Scaled down version of the shipboard PPC for infantry fire support use. Rapid fire and heavy punch would be of great assets to Trek ground forces IMHO.
Well, that’s the lot of em. Your thoughts as to their feasibility? And don’t hesitate to suggest your own if you feel like it.
Phaser Lance – Basically the big honkin’ phaser cannon as seen on the future Enterprise-D in TNG “All Good Things”. Hence I think that it’s quite likely to be developed in the near future for the Federation, despite the fact that it was all a delusion made up by Q and not the actual future.
Pulse Phaser Canon Ball Turrets – Similar to TMP era phaser emitters, but designed to fire PPC pulses rather than standard beam phasers.
Heavy Torpedoes – Basically up scaled torpedoes to be the size of shuttle pods.
Phalanx Torpedoes – Basically down scaled torpedoes used for PD. Quite similar to the micro torpedoes used by DS9’s weapons pod equipped Runabouts.
Psychonic Attack – Utilization of powerful telepaths for causing temporary insanity and intense paranoia in enemy crews, causing them to attack each other and their ships systems. Also quite possible given the range of telepathic aliens shown in Trek IMHO.
Electronic Warfare Drones – modified probes that compliment shipboard EW systems. Either ECM or ECCM duties. Can create virtually an indistinguishable duplicate of any ship in the mother ship’s database through use of various EW systems (warp signature, holo emitters, subspace sensor returns, ect.)
Emergency Tactical Holograms – Computer controlled internal security supplement. Much like the EMH, but in tactical, counter boarder function.
Holodisplay System – Replaces the main viewer. Provides CO with 360 degree view of surrounding space. Augmented with various ID and Target Data windows. Utilizes technology similar to holodeck image creation.
Warp Field Inhibitors – Devices that force all nearby warp field bubbles to deconstruct, resulting in no warp use in their vicinity while they are active. (possible I think because there is quite a bit of phenomena that affect warp fields in canon)
Multiple Power Cores – Instead of creating larger and larger power systems, I thought that one could use more than one core to get equal power generation and greater redundancy. While the added interconnects would put a crimp on space available for other systems, I think this is possible, especially given how small one can make a powerful warp core (Defiant class warp core). And I would also think that even with the extra linkages, two smaller cores would be more efficient space wise than a lone Galaxy class sized warp core.
Powered Combat Armor – Uses a powered exoskeleton with ablative armor plate overlays. Full NBC and Hostile Environment protection. Equipped with AG system similar to Spock’s boots in ST: TFF. Equipped with personal cloaking device similar to Jem’Hadar’s. Sensor suite can see most of the EM spectrum, and has capabilities similar to the Tricorder but with greater range. Also has HUD that provides a plethora of relevant information (most current FPS games are similar to what I am envisioning) on both the user, his squad mates and his target.
Hyper Velocity Missile – Trek version of current anti-armor missiles. Uses small impulse engine to accelerate a suitably dense projectile to near c velocities.
Pulse Phaser Heavy Carbine – Scaled down version of the shipboard PPC for infantry fire support use. Rapid fire and heavy punch would be of great assets to Trek ground forces IMHO.
Well, that’s the lot of em. Your thoughts as to their feasibility? And don’t hesitate to suggest your own if you feel like it.