How to Dectect Cloaked Ships

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Failed Glory
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Post by Failed Glory »

tharkûn wrote:I meant that the external hull has to cool down despite the insulation. The primary mechanism will have to be radiation (as those insulating layers will, as you say, limit conduction and convection). Cooling this way will be slow, and while this is happening internal heat must be going somewhere; into your (massive) heatsink, which is probably not a good thing.
You are forgetting the nature of them system. Let's begin with a set up like this:
Cooling mechanism|Heat sink|water|hull

Heat will be conducted from the hull to the water, from there to the heat sink, and then your cooling mechanism will exchange that out into the environment.

So once you get everything done you evacuate the water and turn off the cooling mechanism leaving
Rest of ship|Heat sink|vacuum|hull

Now heat flows from the rest of the ship into the heat sink. However nothing flows across the vaccum to the hull.
This is wrong. Radiation from the Heat Sink (>T=0K) will move through the vacuum to the hull in the same way a toaster's radiation heats a Toaster Struddle. The hull will absorb the energy and heat up. This will cause it to radiate energy into space.

You eliminated convection and conduction as heat transfer methods, but missed the whole point!
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Post by Zoink »

Ok here's some figures for ship/hyrdrogen collision:

Assumptions:

-Interstellar Hydrogen will impact with the navigational deflector at FTL speeds.
-Lightspeed impacts will "smash" the protons, producing a shower of short-lived particles that will eventually degrade into energy. Similar to near-light speed impacts in particle accelerators.
-Density of Interstellar Space = 1 atom / cm^3 (pulled this from the net)

I get:
Collisions per second (warp 1) : 1e16 atoms/s (depends on area)

Mass per second = 1e16 atoms/sec / ( 6.022e23 atoms/gram) = 1.66e-11kg/sec

Energy per second = 1.66e-11 kg/sec * (300,000,000 m/s) ^2
= 1494000 joules/sec

So the question might be: how far away can the ST or SW ship detect a 1.5GW Light Bulb?

Even if the collisions aren't 100% matter-to-energy, consider that the ship will most likely be traveling at a higher speed. A ship travling at 1000x lightspeed will produce that many more collisions.
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Post by ClaysGhost »

I thought the deflector was supposed to shift material out of the way of the ship. And is the output really like a lightbulb (omnidirectional), or directional?
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Post by tharkûn »

This is wrong. Radiation from the Heat Sink (>T=0K) will move through the vacuum to the hull in the same way a toaster's radiation heats a Toaster Struddle. The hull will absorb the energy and heat up. This will cause it to radiate energy into space.
Unless the heat sink is colder than the hull. Because it goes both ways ... the hull (having T > 0) will radiate on the heat sink.

The whole premise is you cool the hull. You have a heat sink to dump heat into and it should not get warmer than the hull itself. When it does you need to recharge by actively dumping heat (or heated matter) off the ship and out of the heat sink.
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Post by Zoink »

ClaysGhost wrote:I thought the deflector was supposed to shift material out of the way of the ship. And is the output really like a lightbulb (omnidirectional), or directional?
If the ship is traveling at 1000x lightspeed, then the deflector field is traveling at 1000x lightspeed. I don't know how the dish will "gently" move an atom several hundred meters to the left w/o accelerating it REALLY fast.

As for omni/unidirectional, I don't know. Its obviously not completely omni, because it can't radiate through the ship. But for a 1000x light speed ship 0.001% needs to be "mostly"-omnidirectional to equal about 1.5GW.
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Post by ClaysGhost »

tharkûn wrote: You are forgetting the nature of them system. Let's begin with a set up like this:
Cooling mechanism|Heat sink|water|hull

Heat will be conducted from the hull to the water, from there to the heat sink, and then your cooling mechanism will exchange that out into the environment.

So once you get everything done you evacuate the water and turn off the cooling mechanism leaving
Rest of ship|Heat sink|vacuum|hull

Now heat flows from the rest of the ship into the heat sink. However nothing flows across the vaccum to the hull.
Won't the water freeze at some point?
And how would you flash-cool something of starship size and mass?
1. Flood the surface area with a colder liquid.
2. Use laser cooling.
3. Possibly use a transporter to cool the hull further (i.e. beam hot atoms out into a cold bath, cool them, and beam them back into the centre of the hull).
1. This is getting more expensive by the second compared to a conventional ship. You would need massive amounts of cryogenic support.

2. Materials suitable for laser cooling are not necessarily good hull materials.

3. That's mad. What happens if you
Isn't that rather more difficult to do when the medium you're moving through is 1000 times less dense than water and you're moving maybe 1000 times faster than a torpedo?
It's much easier when you have ST technobabble to do it. High strength B feilds would allow you to move the air without heating the hull.
I'm having real trouble thinking of a magnetic field configuration that would do this uniformly, or even effectively. And it wouldn't exactly be energy-cheap.
The hull cannot have a low specific heat capacity, so you must find a material with a horribly low specific heat capacity or you will be towing significant amounts of heatsink.
Or using something with an even greater specific heat capacity. For instance uranium has spefic heat capacity which is 30 times less than that of lithium. Other substances have even higher specific heat capacities, besides which your hull itself can be cooled. Its all relative and most metals have low specific heat capacities.
I can gaurantee you that building a heatsink out of uranium is not a good idea :)
(I assume you mean other materials have even lower specific heat capacities).
Using the hull as your heatsink sort of defeats the object of the exercise.
Your power plant will supply the engines for a shorter time but at a higher power level, so your heatsink will have to absorb the same amount of waste energy
Unless of course while you make your acceleration burn you dump heated gas out the back.
Well, that will radiate, will it not?
Unless it's a magic engine, that will have be a very large heat sink. And if the engines happen to be pointing at something with a detector when you fire them, you're screwed, heatsink or no.

Nope. The heat of the engines can be ejected with the propellant. The engines only give you away if you don't dump some decoys (basically big cloaked thrusters). Remember unless we are talking about FTL drives, your waste is going to be going at STL speeds. With FTL drives they have to catch up to you before they can do anything ... when they get close ... drop a decoy and then drop to STL and go silent running.
Cloaked decoys. Isn't that rather daft? Aside from the idea of a decoy nobody can spot, you also have to cool them down before the launch too!

I'm talking about thermal radiation from the hull. As for finding the ship, the problem is one of sky area, not volume, unless you believe that lying B5 show, and both uncloaked and cloaked ships will have the same problem.
Fine radiation from the hull. It drops off by the square of the distance as you get away from the hull. Let's say you had a borg sphere 2km across and say the photons have diffused enough after 500 km they are no longer discernable from the background (please note this is a 250,000 fold drop in intensity). Now take the surface of that 1000 km sphere and compare it to the surface area present in a solar system ... yep same problem.

Your emissions are going to diffuse, and they do so with the radius squared. It does not take long for a cold ship to be indistinguishable from the background.
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You wouldn't believe how little radiation you need to make material detectable out there. 10^-26 Watts per square metre per Hertz is considered bright at radio frequencies, for example.
Even with that kind of search area, using sensors based on interferometric principles you could search for a spacecraft electronically. Plenty of things radiate in space, but they tend to be very hot or background, i.e. they don't look like a spacecraft.
only up until the signal is drowned out by the background. And evertything's heat signature in space ends up looking like a sphere, if you cool the hull to close to the ambient background ... you won't look much different.
As I've been arguing, that's really difficult to do at a level that could defeat a reasonable sensor system. You've got a flying ultracold ship with a large heatsink that requires massive ground support facilities, can cloak only once and has to carry cloaked decoys whenever it needs to maneovre. Even if the sensors couldn't detect you, they've certainly made you less tactically effective. Once you close to whatever (suspiciously small) range this cloak is supposed to get you within, as soon as you fire you've had it. You'll be hit at least once, unless you're very lucky or you can guarantee a one-shot kill, which unless the enemy weapons are underpowered will not do much for your stealthy hull. What kind of weapons are so short-ranged that a cloak provides an advantage? Spend the space and energy on making the ship more resilient and resistant.

Now I thought cool objects would be invisible to sensors, so why do you care about maneovreability?
Area effect counter measures :D. If they know the direction is being fired from they can take a counter shot on likely trajectories and fry everything within distance. Just because they can't see it doesn't mean they can hit it, especially if they opt for saturation coverage. One of the ways to kill subs is to simply saturate the area with depth charges. Area effect is bitch if it ain't on your side.
[/quote]

It's volume effect, surely, and isn't it substantially less effective when there isn't a nice dense medium to carry pressure waves?
1) EM In Space: We can detect it now. It's not invisible or undetectable just because space is big and empty.
No but it does get drowned in the background. In an NMR machine you can pick up the radio transmissions from individual hydrogen nuclei ... rarely can you here them next to a commercial broadcast station. As intensity decreases with radius squared ... its a small area where you can detect it from. If your blackbody radiation is the same as the background ... EM detection is not worth much.
We can detect objects now that emit less energy over 50 years in the relevant band than would be required to melt a snowflake, and we do pretty well at filtering out commercial broadcast stations. EM detection is not bad nowadays.
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Post by Failed Glory »

tharkûn wrote: Unless the heat sink is colder than the hull. Because it goes both ways ... the hull (having T > 0) will radiate on the heat sink.

The whole premise is you cool the hull. You have a heat sink to dump heat into and it should not get warmer than the hull itself. When it does you need to recharge by actively dumping heat (or heated matter) off the ship and out of the heat sink.
So now the hull is as close to 0K as possible, but the heat sink has a lower temperature? What are you saying? That the Heat Sink has a temperature <0K. Obviously not.

The minute you evacuate and have SHIP/Heat Sink/vacuum/hull and the heat sink has a greater temperature than the hull, heat transfer will take place according to the zeroth law of thermodynamics from the Heat Sink to the Hull by means of blackbody radiation.

I have to refuse to further explain what you are trying to do is against all known thermodynamics. You can cool the hull the way you are saying and either actively dump or store the heat, but you can't just evacuate the coolant space and expect the hull to stay at 0K. It won't happen. Your described system would have to operate continually to maintain such a low temperature.
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Post by Zoink »

ClaysGhost wrote: Won't the water freeze at some point?
Well, you could use hydrogen, the freezing point for hydrogen is below 3K. You can freeze hydrogen to near absolute zero using laser cooling. I guess if you had a large amount of frozen hydrogen, it could be a "heat sink"... but I'd like to see how much hydrogen (as percent mass of ship) you would need.

But I have some questions:
-the heated frozen sink will want to expand, how much energy will be needed to confine this material? Will the energy needed to confine it require more energy, which will have to be absorbed by the sink, which will require more confinement energy...etc.

-Will confined matter continue to absorb heat if not allowed to expand? Heat requires atom vibration, if restricted will the heat conduct through the material?
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Post by Isolder74 »

Yes a heat sink is a way of venting heat away from something but when you do that the Heat sink's temerature will be higher that the thing you are cooling down(the heat has to go somewhere) but this is a fair tradeoff for increasing the effeiancy if the device the sink is hooked to. No matter what happens the heat sink will be hotter so that the while the thing cooled down will be harder to see the heat sink(unless its surface area is large enough to disipate the heat quickly) will show up like a beacon. I've consider this in the design for a stealth spy ship I designed and most of the countermeasures are designed to lessen its heat signiture but not eliminate it. Also the ship I designed uses stealth principles to avoid detection(slim profiles and a minimum of right angles). It was never intended for combat though it has some hidden point defense weapons. A stealth ship is only real good for first strike attackes or spying on someone from a distance.
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Post by tharkûn »

Won't the water freeze at some point?
Of course. I was actually think you might even try going for one of the higher ice forms.

1. This is getting more expensive by the second compared to a conventional ship. You would need massive amounts of cryogenic support.
You honestly beleive that the cost of making cyrogens is remotely close to that of making say anti-matter (or mini-blackholes, etc.)?

Materials suitable for laser cooling are not necessarily good hull materials.
Possibly, I don't know enough about the technique, I state it as a possibility.

I can gaurantee you that building a heatsink out of uranium is not a good idea
(I assume you mean other materials have even lower specific heat capacities).
Using the hull as your heatsink sort of defeats the object of the exercise.

I meant higher than Lithium. The most idea is to load the ship up with ice that is very cold, this could be mass produced back near Romulus and left in interstellar space (where it won't melt easily). Before going on a mission where stealth is EXTREMELY important, your ship would go move some ice cubes into place.

Well, that will radiate, will it not?
Yes but there is a time delay here, it takes TIME before the signal makes it from the dump site to the detector. Plus if you dump decoys they have multiple paths to search to even get on your trail once they find the heat dump.

Cloaked decoys. Isn't that rather daft? Aside from the idea of a decoy nobody can spot, you also have to cool them down before the launch too!
When you want to fool the enemy that he's found a stealth vessel your decoy needs to resemeble the target quite closely. For instance an acoustic decoy for a submarine would not sound like the props on a supertanker, rather it would sound very close to a sub trying to be silent. Decoys are worthless if it's obvious they are decoys. Good decoys are only slightly more detectable than your ship.

You wouldn't believe how little radiation you need to make material detectable out there. 10^-26 Watts per square metre per Hertz is considered bright at radio frequencies, for example.
and I beleive is nonexistant in the IR band (could well be wrong here).

You've got a flying ultracold ship with a large heatsink that requires massive ground support facilities, can cloak only once and has to carry cloaked decoys whenever it needs to maneovre. Even if the sensors couldn't detect you, they've certainly made you less tactically effective. Once you close to whatever (suspiciously small) range this cloak is supposed to get you within, as soon as you fire you've had it. You'll be hit at least once, unless you're very lucky or you can guarantee a one-shot kill, which unless the enemy weapons are underpowered will not do much for your stealthy hull. What kind of weapons are so short-ranged that a cloak provides an advantage? Spend the space and energy on making the ship more resilient and resistant.
Cloaks do have their uses, at interstellar distances they should work very well. Close range cloaks would likely be limited to light/non combat missions, like I&E, recon, hitting lightly defended targets deep in enemy territory, etc. In combat you are better firing cloaked missiles from a range and cooling them (against fixed targets) to lower their heat signature. The cloak's main use is against FTL sensors. You could take and defeat heat sensing, it may not be worth it, but it is theoretically possible.


It's volume effect, surely, and isn't it substantially less effective when there isn't a nice dense medium to carry pressure waves?
Depends on how you are deploying it, but yes volume effect would be a better term in general. As far is effect, it depends on how it propogates and produces damage. EM, for instance that produced in matter/antimatter reactions, is likely more destructive without the medium.

All of warfare is a trade off. Beating a cloak is possible, so is beating the sensor that beats the cloak. Is it worth it to take the effort required? Depends on the situation and basic rules of the game.

I had assumed hours/days to cool the ship and that it could run completely silent (not dumping relatively large amounts of waste heat into the environment) for hours before needing to recharge ... in short not terribly different than WWI era subs.
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Post by ClaysGhost »

tharkûn wrote: Of course. I was actually think you might even try going for one of the higher ice forms.
Is it me, or shouldn't you be worried about it expanding and stressing the hull?
You honestly beleive that the cost of making cyrogens is remotely close to that of making say anti-matter (or mini-blackholes, etc.)?
Who's talking about those?
I meant higher than Lithium. The most idea is to load the ship up with ice that is very cold, this could be mass produced back near Romulus and left in interstellar space (where it won't melt easily). Before going on a mission where stealth is EXTREMELY important, your ship would go move some ice cubes into place.
I don't know what the reason for this is. Aren't you just towing along useless mass?
Well, that will radiate, will it not?
Yes but there is a time delay here, it takes TIME before the signal makes it from the dump site to the detector. Plus if you dump decoys they have multiple paths to search to even get on your trail once they find the heat dump.
Unless your engines are very much more powerful than seems reasonable for a stealthy ship, the delay is unlikely to cause problems. Unless your ship travels faster than light, it will not have much time to alter heading and speed, especially since velocity cannot change instantaneously for any reasonable drive system.
When you want to fool the enemy that he's found a stealth vessel your decoy needs to resemeble the target quite closely. For instance an acoustic decoy for a submarine would not sound like the props on a supertanker, rather it would sound very close to a sub trying to be silent. Decoys are worthless if it's obvious they are decoys. Good decoys are only slightly more detectable than your ship.
OK, I see.
You wouldn't believe how little radiation you need to make material detectable out there. 10^-26 Watts per square metre per Hertz is considered bright at radio frequencies, for example.
and I beleive is nonexistant in the IR band (could well be wrong here).
No. Infra-red flux densities are sometimes given in terms of 10^-26 W/m^2/Hz instead of magnitudes. The difficulty, if any, is not detection but separation from background. Against a dark background you're pinned.
Cloaks do have their uses, at interstellar distances they should work very well. Close range cloaks would likely be limited to light/non combat missions, like I&E, recon, hitting lightly defended targets deep in enemy territory, etc. In combat you are better firing cloaked missiles from a range and cooling them (against fixed targets) to lower their heat signature. The cloak's main use is against FTL sensors. You could take and defeat heat sensing, it may not be worth it, but it is theoretically possible.
At interstellar distances EM sensors are receiving information that is years old anyway - they are defeated regardless. At combat ranges (at least ST ranges) they are not. Nothing else protects from an enemy more than being outside his weapon range, cloak or no, and interstellar distances would certainly count. Build a bigger engine rather than a better cloak and you can be in and out fast enough that you may survive the mission. Once you strike, you risk damage from your target and announcing your presence to anyone that's about.
As far is effect, it depends on how it propogates and produces damage. EM, for instance that produced in matter/antimatter reactions, is likely more destructive without the medium.
I meant that a depth charge going off under water is not really comparable to a nuke going off in space. Two (very) different mechanisms for transferring energy. Most of the effect of nukes or AM/M would probably be to fry electronics (but not optics) and irradiate the crew and hull at range.
All of warfare is a trade off. Beating a cloak is possible, so is beating the sensor that beats the cloak. Is it worth it to take the effort required? Depends on the situation and basic rules of the game.
It's cheaper to cool an amplifier than it is a whole ship. Reflector/sensor area is cheaper than heatsink volume, especially in space where you can deploy reflectors until the cows come home with no severe structural stress. Sensors aren't one-time-use, a cool hull is unless recharged at home base.
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Post by tharkûn »

Is it me, or shouldn't you be worried about it expanding and stressing the hull?
Not really. At sufficiently cold temperatures there is much thermal expansion. Water is weird in that its various solid phases behave differently as you heat/cool them. Ice I (the common stuff) expands as it gets colder and contracts as it warms (hence why it floats). The higher ices (like Ice VI) contract as they get colder and expand when they warm. It has to do with hydrogen bonding and packing arrangements. So you could egineer it to go either way, wether or not it is a good idea to do that, well I leave that to an egineer.


Who's talking about those?
SF ships run on kg of antimatter, Romulans on mini blackholes. The cost of the cryogens is likely MUCH less than the cost of your basic fuel, at least if we let present price comparison remotely influence us.

I don't know what the reason for this is. Aren't you just towing along useless mass?
It depends on how long you plan to run silent and how much heat you generate while running silent. It is impossible to run a ship that doesn't generate heat. This heat has to either leave the ship or it has to heat something in the ship. This extra mass gives you a heat sink with increased capacity (meaning you can burn more joules before you start heating the hull) and it gives you mass you can dump to remove heating. With active cooling you can move heat from one system to some of the water. This hot water can then be dumped (which will look like a simple ball of ice as is somewhat common in solar systems).

Unless your engines are very much more powerful than seems reasonable for a stealthy ship, the delay is unlikely to cause problems. Unless your ship travels faster than light, it will not have much time to alter heading and speed, especially since velocity cannot change instantaneously for any reasonable drive system.
All the time delay is give your decoys (and you) time to go your seperate ways. If you wanted to be very thorough you could drop some decoys and then drop a bomb ... something that will emit radiation that is identical to that given off by your engines omnidirectionally. After your burn is complete the bomb goes off and your trajectory is completely unknown.

No. Infra-red flux densities are sometimes given in terms of 10^-26 W/m^2/Hz instead of magnitudes. The difficulty, if any, is not detection but separation from background. Against a dark background you're pinned.
Its not a dark background though, you have solar radiation which is something like 10^3 W/m^2 at 1 Au ... your ship is going to be a dismal fraction of that. Singal to noise is going to be VERY small. Detection of a single photon is possible (your eye can do it in the visible region), the problem is telling what is due to background and what is due to ambient sources.


At interstellar distances EM sensors are receiving information that is years old anyway - they are defeated regardless.
Ahh but remember in ST you have FTL sensors. If your cloak does work against those ... then its useful.


Build a bigger engine rather than a better cloak and you can be in and out fast enough that you may survive the mission. Once you strike, you risk damage from your target and announcing your presence to anyone that's about.
As noted better cloaks would be be used for missions not necessarily geared toward heavy combat, the biggest use would likely be recon and I&E.

I meant that a depth charge going off under water is not really comparable to a nuke going off in space. Two (very) different mechanisms for transferring energy. Most of the effect of nukes or AM/M would probably be to fry electronics (but not optics) and irradiate the crew and hull at range.
Yes and no. You don't pressure waves, but your high speed shrapnel takes goes further with more energy. How well you can get damage done depends on the method with which you want to do it.

It's cheaper to cool an amplifier than it is a whole ship. Reflector/sensor area is cheaper than heatsink volume, especially in space where you can deploy reflectors until the cows come home with no severe structural stress. Sensors aren't one-time-use, a cool hull is unless recharged at home base
The problem is the signal to noise ratio. The solar wind, planets, asteroids, and even hydrogen gas will all be giving off their own IR. You are looking for a needle in a haystack.
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