At least the TOS-Era stuff is satisfyingly solid-looking.
The phaser pistol... WHERE ARE THE IRONSIGHTS!? And what need is there for a 'suppressor'? And wouldn't the indicator lights give away position and weapon status to the enemy?
Phaser Gauntlet... 'Nuff Said. How the flying hell do you A> aim the thing, and B> make sure the top of your hand doesn't accidentally intercept the beam or bolt?
Per centimeter? Per LINEAR ONE-FUCKING-DIMENSIONAL CENTIMETER!?Power Systems: Rechargeable and "Hot Swap" Sarium Krellide energy ampoule containing 1.3 x10^6 Megajoules per centimeter. For a total power supply per ampoule of 6.4x10^6 MJ.
BTW How big exactly is 6.4E12 joules?
Survival Carbine: More like 'As Many Bells andWhistles As Fucking Possible
Thereby Driving Up the Cost Per Unit to Unbelievable Proportions Carbine'.
...yeah.(2 on the figure) two personal shield emitters, 120 degree arcs, 180 degree total coverage, allowing 60 degrees of overlapping, double coverage in the direction the Carbine is aimed.
(3) enhanced tricorder sensors, capable of supporting medical, geological, engineering, exobiology, and tactical tricorder operations.
(4) replicator emitter, capable of replicating small quantities of simple materials, such as, but not limited to, emergency rations, small containers of water, flint and steel, hand mirrors, loadstones, hook and line, and various other items stored in the Carbine's very limited memory.
(5) phaser emitter, standard for a Type II hand phaser.
(6) mid-range transceiver array, capable of sending and receiving boosted signals without overloading and directional signals to interplanetary ranges of up to 10 AU.
(7) power pack magazine, holding 10 commonly available power packs standard to the Type II hand phaser, and 2 spare power packs stored in the (17) fore grip.
(10) a standard tricorder with inputs for each of the Carbine's multiple functions hardwired in, and three extra inputs so that it should never be necessary to open the tricorder housing in the field.
(9) additional memory chips equivalent to 12 tricorders combined, only two thirds of this capacity is used by the Basic Survival Software Package.
(13) additional computational processors necessary for operation of the Micro EMH Program but which are available for alternate uses when the EMH is not on line.
(11) Holo emitter and voice interface, capable of projecting the image of the disembodied head of an EMH Mark I who will do his best to sooth and advise the injured while his invisible hands, as projected by the Shield Emitters, use whatever medical equipment is available to perform medical tasks.
Quote from Chief Michael "Smilin' Jack" Dugan, Drill Instructor, Starfleet Academy - "If you are wounded but can still manage to open the stock, drop the Medkit stored therein on the ground, prop the Carbine up on its pipod, lie down in front of it and say some words, like 'Activate E-M-H' or 'COMBAT MEDIC!' or 'I put the lime in the coconut and drank it all up,' or any other words you'd like to pre-program into the EMH activation sequence, it is highly likely that you will be patched up well enough to survive the experience.
(14) emitter controls, capable of reconfiguring any of the emitters housed in the (1) emitter array.
Chief Dugan - "It is possible to use the replicator to manufacture an emitter for a Romulan or Klingon style disruptor, a Milbrannan particle columnator, or a variety of other non-standard weapons. Any of these, properly configured, can be used to replace the replicator assembly in order to provide a more varied rotation of attack modes when trying to defeat Borg personal shields. Manufacturing such equipment is very costly in terms of energy. It will require about half your initial reserves, and then you won't get as many shots before your power packs run out. So don't try it unless you have a ready power supply that you can feed directly into your Carbine while you're making the new components, and hopefully recharging any power packs you may have already drained. And, after you remove the replicator emitter, DON'T LOSE IT! It may be the source of your next, and possibly last, meal.
(21) medkit and misc. survival tools; the tedkit is standard Starfleet issue but the miscellaneous survival tools vary greatly depending on the manufacturer. (Also, individuals restock their Carbines to suit individual needs. We've seen everything from toothbrush, floss and manicure set to garrot, throwing knife and loaded poison dispenser.)
(22) brushcutter, capable of cutting most exo-flora, very useful for a variety of needs in densely foliated territory, made of highly flexible, very hard composite ceramic alloy, non-conductive, never needs sharpening, also provides defense on worlds where the Prime Directive does not allow for use of advanced weapons. (It is, however, recommended that, under such circumstances, the tricorder be used to covertly record the items needed and manufacture them with the replicator so that local styles and materials can be held to.)
Thermal Masking and Sound-Suppression Whatzits: Okay, there's no such thing as true thermal stealth, and the last I remember the only thing that jams human hearing is extremely loud pure sine waves. White noise I can most definitely home in on quite readily. Yay, so you made some random shapes in CorelDRAW, put some neat gradients on 'em, then added a glow to them. Anything with an optical detector that can detect 500-600nanometer EM radiation will instantly spot you.
Extremely Tiny Transporter: I think the nav deflector of Outrageous "NO LASERS!" Okona's tramp freighter could block ththis puny thing. I also can easily picture someone needing to escape from some place more than eight miles below the surface of whatever rock he's on...
Yeah, Bernd, I hope you see this. Dumbass...