SW vs. ST mods
Moderator: Vympel
- Peter Gibbons
- Redshirt
- Posts: 7
- Joined: 2002-09-16 03:35pm
- Location: booth at Chotchkie's
SW vs. ST mods
Other than the ST Armada mod, is there anything else out there?
Or will we have to wait 'til some someone creates a Jedi Knight II - Elite Force II mod? (Can't hardly wait!)
Or will we have to wait 'til some someone creates a Jedi Knight II - Elite Force II mod? (Can't hardly wait!)
You know the Nazis had pieces of flair they made the Jews wear.
-
- Youngling
- Posts: 69
- Joined: 2002-07-08 12:19pm
- Location: College Station, TX US
there's a really good Star Wars mod for Homeworld called Star Wars : New Rebellion. Their webpage is http://www.tgu.org.uk/users/swfa/. v7.1 is the latest out now, but v8 will be out soon (hopefully) and from all indications it will blow away everything else.
There are also a couple of SWvsST mods based off of the one above, but they're not as good IMHO.
There are also a couple of SWvsST mods based off of the one above, but they're not as good IMHO.
Bob The Great has spoken...
Re: SW vs. ST mods
where can I get the armada mod?Peter Gibbons wrote:Other than the ST Armada mod, is there anything else out there?
Or will we have to wait 'til some someone creates a Jedi Knight II - Elite Force II mod? (Can't hardly wait!)
- ArmorPierce
- Rabid Monkey
- Posts: 5904
- Joined: 2002-07-04 09:54pm
- Location: Born and raised in Brooklyn, unfornately presently in Jersey
Re: SW vs. ST mods
I think that StarCradft has some Star Trek vs Star Wars scenarios
Brotherhood of the Monkey @( !.! )@
To give anything less than your best is to sacrifice the gift. ~Steve Prefontaine
Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
To give anything less than your best is to sacrifice the gift. ~Steve Prefontaine
Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
Other Mods
While we're on this subject, wouldn't a SW vs. ST mod for one of the Jedi Knight games rule? It probably wouldn't work very well as a TC (Total Conversion), but might make for an interesting multiplayer options.
'Blasters and Phasers': One team of players are Stormtroopers, the other is Red Shirts. While the Stormtroopers get standard Imperial weapons and equipment, the Red Shirts get vastly inferior UFP weapons (no armor/shields!). For play balance, though, there'd have to be some way to automatically put some Stormtroopers in observer mode...about the only way the Red Shirts would have a chance is if they had a large number advantage.
'Blasters and Phasers': One team of players are Stormtroopers, the other is Red Shirts. While the Stormtroopers get standard Imperial weapons and equipment, the Red Shirts get vastly inferior UFP weapons (no armor/shields!). For play balance, though, there'd have to be some way to automatically put some Stormtroopers in observer mode...about the only way the Red Shirts would have a chance is if they had a large number advantage.
Re: SW vs. ST mods
http://www.armadafleetcommand.com/a1mod ... ersion.htmali-sama wrote:where can I get the armada mod?Peter Gibbons wrote:Other than the ST Armada mod, is there anything else out there?
Or will we have to wait 'til some someone creates a Jedi Knight II - Elite Force II mod? (Can't hardly wait!)
I've been playing that damn Armada mod for a few weeks now.....it's quite addictive!
- Laughing Mechanicus
- Jedi Knight
- Posts: 721
- Joined: 2002-09-21 11:46am
- Location: United Kingdom
I downloaded the Star Wars mod for Homeworld, I must say it's very impressive, given the overall difficultty of modding for Homeworld.
As with all mods there are a few niggles, such as there still being a requirement for a huge "mothership" type vessel to build units and for which there is nothing in SW canon or EU that can really fit well in its place (at the moment the imps have a space station and the rebels have a big generic rebel ship, although in the next version the imps are getting a huge Star Destroyer variant named the Tyrant I beleive).
Another problem is the maneuver style/speed of the fighters, they tend to starfe targets flying sideways and they move at such a rate that keeping track of them in heavy fighter combat is difficult (especially as you usually end up building at least 100 fighters, usually twice that).
However the huge numbers of fighters looks very cool when you've got a large capital ship battle going at the same time, the fighters form a grey cloud whizzing around the cap ships with occasional flashes of light from laser fire and explosions.
As with all mods there are a few niggles, such as there still being a requirement for a huge "mothership" type vessel to build units and for which there is nothing in SW canon or EU that can really fit well in its place (at the moment the imps have a space station and the rebels have a big generic rebel ship, although in the next version the imps are getting a huge Star Destroyer variant named the Tyrant I beleive).
Another problem is the maneuver style/speed of the fighters, they tend to starfe targets flying sideways and they move at such a rate that keeping track of them in heavy fighter combat is difficult (especially as you usually end up building at least 100 fighters, usually twice that).
However the huge numbers of fighters looks very cool when you've got a large capital ship battle going at the same time, the fighters form a grey cloud whizzing around the cap ships with occasional flashes of light from laser fire and explosions.
Indie game dev, my website: SlowBladeSystems. Twitter: @slowbladesys
Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
Maneuvering of fighters is much improved in the team build of .8, I must say
That and we've turned the NLIPS way up so the fighters don't shrink linearly with the zoom-out: you can still see them at minimum zoom.
That and we've turned the NLIPS way up so the fighters don't shrink linearly with the zoom-out: you can still see them at minimum zoom.
Howedar is no longer here. Need to talk to him? Talk to Pick.
- Romulan_nemesis
- Youngling
- Posts: 124
- Joined: 2002-07-15 08:14pm
- Location: Philadelphia
bcfiles.com has a whole bunch of Star Wars ships to battle in Star Trek Bridge Commander. Great game by the way!!! I got it!
Nemesis
Nemesis
Hillary Clinton for President:
http://www.votehillary.org/
Bob Casey for U.S. Senate
http://www.bobcaseyforpa.com/
http://www.votehillary.org/
Bob Casey for U.S. Senate
http://www.bobcaseyforpa.com/