Jammers, Jam, EVERYTHINGJamming - well the thing is the empire wouldnt know what it was jamming and that arent that bright assuming they could jam transporters (of which Im not sure), subtrans cant be blocked by the usual jammers.
With Jammer Technology it based on the idea of putting out random crap to screw with communcations and targeting sensors, Your Electic Toothbursh, EVERYTHING
Second SW Jammers are at the point they are so powerful they acutal effect space/time(Ref Novelisation ANH) Jammers in SW put out everything from old fanshion WWII style White Noise Jamming, to EMP counter plulses to remote Activation codes like those used in bombs in remote detitnation
We can accept Subspace Transports can be jammed because they have been jammed and the stated goal of Jamming...
More IS Better
If a Modern Aegis class Destroyer lit off its jammers within half a mile from shore, Everything from your clock radio to your computer would go absoutly nuts from the random conflicting singals they recive
Next up
The Hanger is acutal a Bad place as I just found out reading up on the ships Because that place on ISDs containts double Shielding..By co-ords I meant relative to the ship ie a crude layout - the hangar can be seen so that wouldnt be too differcult - as for bomb size, taking torp yield as 64 MT - that would ruin the hangar and could do nasty stuff indeed, you then simply beam another torp into the same area but at the edge of the blast radius - bomb again.
What do I mean?
The Shielding Covering the opening is not the only shielding in that region theres also shielding behind that around the Airlocks and Doors, Around Muntions areas, In fact a blast in the hanger would be about as effect as detonating it inbetween the overhangs of the tower and the sufface of the ship
Shock Damage is a big unknow but Gas and Fire could simply be vented so while the Hanger IS a vunrable spot,its not the sweet One Torp Kablooie place some thing(Not everythings the Death-Star Fokes)
This acutal comes from The X-Wing Series Wraith Squadren but its not quite like that, The acutal Case was an ISD hiding in the mass-Shadow of a Moon, A sneak attack was launched and two Ties Blew up the Bridge and main Shield Towers before anything could be done. Over the course of the battle a hole was wrenched into the side of the ship near the hanger(Look from the front end of the ISD for perspetive, look 50 memeteres beyond the hanger to the dome covery thing right beyond that is where through a few decks of armor are the Power Cells, Anyway a X-wing and Tie managed to get in there and start blowing them up from the inside out(Bascily shooting all the Batterys) this made the ship run out of power and start to fall towards the moon in Captian instead orderd it to self-Desctruct the endI have been told that an attack on a ISD's hangar destroyed the ship because a power conduit runs near by - I believe this was mentioned in the original subtrans thread
And two final notes
The Ships Transported has been noted to be at the speedy pace of one *Thingy per mintueyou then simply beam another torp into the same area but at the edge of the blast radius - bomb again.
(Ref Lord Wong, three epsodes where they had to transports people, One Person/Group/Thing every mintue)
So while they might get ONE in, They will never get a second shot and along the way I'll answear about Warp Strifing(Resumes Napaming)
The Idea of Warp Strifing is warping in, REALY close hitting them with everything you, then turning warping away and repeating till you got a dead oponetWhats wrong with warp strafing anyway?
The Problem Arise in the fact that no Federation Ship Can hit them with everything they got and not get the Officer to Smugly Remark,
Sir They've hit us with six phaser blasts and twenty Quantum Torpedoes!
Shield Strength?
Holding at 99,999 Precent Sir
Let em do it to more time THEN blow them up
The problem in flying in reaaaaaaly close and shooting everything is as I said two fold, 1. Everything you got anin't enough 2. Your coming in realy close to an enemy that far-outguns you
To take down the E-D Shields you need roughly 400 Megatons of Energy
One Heavy TurboLaser Shoots at 200- GIGIATONS of Energy
Warp striving is nothing ore than a fancy Alpha Strike, VS anything with Heavy Turbo-Lasers or Even enough Medium Lasers, Thats Certain Death.
(Release the flaming mockeys carrying Napalm on the warp strifer!)