The Star Trek Puzzler

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Post by Ted C »

Robert Walper wrote: Special technology: I'm rather cautious of the Federation's ability to use special technology against the Borg. After all, if they don't deploy it against the cube heading towards Earth, what makes them suddenly capable of deploying it against cubes present at some Borg power base? And given the Borg's technological superiority over the Federation, they could probably deal with a soliton wave fairly easily, and other similar ranged attacks.
1) Unlike the two previous incidents, you actually have as much as six months to plan and execute your attack. The Federation had a matter of days (at most) to respond to the BoBW and ST:FC incidents.

2) You don't have to attack the cubes, you only need to attack the base itself.

3) You don't have to use a Soliton Wave, it was just an example. There are many other "one hit wonders" in Star Trek.
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hmmmmm.

Post by Dargos »

Hmmm....perhaps the Feddies could convert Long Range Probes into long range FTL torpedos, or perhaps change the payloads into nerve gas (obtained from the Klingons...they have Nervegas..as seen in TOS "The Web")or perhaps load the torpedos with a payloads of nanites created by WussBoy Chrusher to take over the enemy ships and installations...or bombard them with all three....this must be a massive long term bombardment to hope to have any effect what so ever.

This mission must be done from a light years range and while at warp speed.... the Feddys have 2-3 months time to mass produce these things...they just need to get enough ships together do do it right
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Re: The Star Trek Puzzler

Post by Knife »

Ted C wrote:YOU are in charge of strategic planning and tactics for the Federation. You get to decide how to defend the Federation against attack.

A powerful, aggressive enemy (the Borg or, if you prefer, the Empire) has placed an outpost at the edge of your territory and appears to be building a major power base (shipyard, barracks, orbital weaponry, etc.). You estimate that the base will be complete in six months. While under construction, it has a garrison of 30 enemy starships, each more than a match for many of your own (Borg cubes or Star Destroyers, for instance).

You can use any technology that the Federation is known to possess, even if it's a one-hit wonder. For instance, you can use Soliton Wave generators as weapons, but you can not use Genesis devices or Trilithium torpedoes. You may request assistance from the Klingons and expect to get some, but not as much as you'd like. You can not get help from any other neighboring government.

What's your strategy for defending against the alien threat?
Sorry man, I don't know what kind of supper ubber stuff you were looking for but the choking off of supply lines on way or another is the only real military strategy you got here. Everything else is a tatical consideration on how to accomplish this strategy. For the borg there would be special considerations on this strategy, you would have to locate the transwarp hub and deal with that to cut off supplies. And by supplies, I don't mean the consumables on a ship but rather the equipment and or raw material that they have to bring with them to build a base with ship yards, barracks, and orbital weapons.
Its that or a direct engagment with the treat forces, or good old diplomacy but I don't think you had that in mind either.
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hmmmmm what would the orangatang do?

Post by Schmitty_Mgee »

I'll take the entire Fed fleet, ya that's right I'm using all 7 ships, load them with nuclear warheads and when they are close enough(assuming they even get that far i see the enemy as the imps) the fed fleet will take down the outpost and ships in a blazing explosion!

It's a shame that the Imperials were only making a small outpost there. Good game Federation.
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Post by Gandalf »

How I'd do it

-Get Section 31 operatives into the base and get whatever info may be needed (schematics etc.), then have them contact Starfleet Command.

-Then we use several of the cloaked missiles from Blaze of Glory (DS9) to hit the base and disrupt it's defenses , or, if it's shields arent up large damage. Or we could even hit the ships?

-Then have a cloaked fleet come up a few hours after that initial attack when the damage control is in progress and open fire with all we have.

-While this is in progress I'd send Klingon Shocktroops to the surface and have then cause general chaos about the base.
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Post by weemadando »

THe Yosemite Bear wrote:Sorry, I forgot Refrences to ASVS's "Laundry Wars" is just plain WRONG.
*breaks down sobbing* Please, not the Laundry Wars again, how many more people must die for clean underwear...
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Post by Evil Jerk »

-While this is in progress I'd send Klingon Shocktroops to the surface and have then cause general chaos about the base.
LOL.. "Klingon Shocktroops".
I can see them obliterating the enemy with their bad breath and tone deaf singing right now. :twisted:
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Post by Anarchist Bunny »

I'd declare that it is officially time to wet ourselves, then send the finest diplomats over to the base to try to talk a peace treaty.

Hopefully by the time they are done killing them I will have already took a phaser to my head.
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Post by Raoul Duke, Jr. »

Attacking supply lines is an excellent idea. Commence hit-and-fades on the edges of their occupied space to distract and demoralize them. If it's feasible, do this long enough to establish a Soliton Wave Generator on a planet or moon near enough to hit the base itself and send the base into warp uncompensated, then mop up the rubble. Use Defiants, BOPs, Peregrines and heavily armed scoutships for the harrassment and cleanup ops.
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Post by Ted C »

Gandalf wrote:How I'd do it

-Get Section 31 operatives into the base and get whatever info may be needed (schematics etc.), then have them contact Starfleet Command.

I hope you don't consider it an imposition to ask how you plan to get operatives into the enemy base.
-Then we use several of the cloaked missiles from Blaze of Glory (DS9) to hit the base and disrupt it's defenses , or, if it's shields arent up large damage. Or we could even hit the ships?

I'm not actually familiar with "Blaze of Glory", so some details would be helpful here. Are these weapons that the Federation is known to possess, or are they something that was used against the Federation?

There's no particular reason that you can't attack the enemy ships, but destroying them is not a mission requirement.
-Then have a cloaked fleet come up a few hours after that initial attack when the damage control is in progress and open fire with all we have.

Where are you planning to get this cloaked fleet?
-While this is in progress I'd send Klingon Shocktroops to the surface and have then cause general chaos about the base.
How are you planning to get Klingon Shocktroops to the surface without engaging the garrison fleet?
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Post by Ted C »

Damn. I got the stupid BBC tags backwards.
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Post by Shadow »

SolidSnake wrote:Ask the Vorlons for help... Or build small ships bristling with high yield nuclear weapons... Ditch the phasers, only use them for point defense..
If the Federation is having trouble, the Vorlons don't stand a chance against it. Also, antimatter is more destructive than nukes for equivalent size.
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Post by Raoul Duke, Jr. »

Shadow wrote:
SolidSnake wrote:Ask the Vorlons for help... Or build small ships bristling with high yield nuclear weapons... Ditch the phasers, only use them for point defense..
If the Federation is having trouble, the Vorlons don't stand a chance against it. Also, antimatter is more destructive than nukes for equivalent size.
I'm sorry, but I find the idea of calling on a species from a different sf universe to be a bit of a cheat... kind of like calling on the Yuuzhan Vong. This is the Feds' war, and personally, my opinion is that they should only be allowed to call on people they've been able to call on before. Just my two cents.
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Post by The Yosemite Bear »

That's Partailly my Bad. I suggested making Faustian bargens with Morden via Q.
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Post by Shadow »

Raoul Duke, Jr. wrote:
Shadow wrote:
SolidSnake wrote:Ask the Vorlons for help... Or build small ships bristling with high yield nuclear weapons... Ditch the phasers, only use them for point defense..
If the Federation is having trouble, the Vorlons don't stand a chance against it. Also, antimatter is more destructive than nukes for equivalent size.
I'm sorry, but I find the idea of calling on a species from a different sf universe to be a bit of a cheat... kind of like calling on the Yuuzhan Vong. This is the Feds' war, and personally, my opinion is that they should only be allowed to call on people they've been able to call on before. Just my two cents.
And who are you responding to?
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Post by The Yosemite Bear »

I think I figured out a FEASABLE but morally bankrupt solution to the Fed's problems.

1. Unlock that restricted access code to Sealed No go there worlds and Why.

2. Round up all of the Convicts on New Zealand

3. Trade the Whole New Zealander Colony for the assistance of the Talosians (They like slaves)

4. When the ENTIRE Imperial fleet fails to do diddly over squat (To a fleet that only exists in the minds of the crews), and all of their systems show to be off line to all of their officers. accept the surrendeer of the base.

5. The Telosians can keep the new slaves, the Feds get the Tech.
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Post by Gandalf »

Ted C wrote
I hope you don't consider it an imposition to ask how you plan to get operatives into the enemy base.
It has been seen in several episodes that Section 31 seem to have long range undetectable transporters


Ted C also wrote
I'm not actually familiar with "Blaze of Glory", so some details would be helpful here. Are these weapons that the Federation is known to possess, or are they something that was used against the Federation?

There's no particular reason that you can't attack the enemy ships, but destroying them is not a mission requirement.
In the ep, Federation citizens were launching cloaked missiles at Cardassia as part of a terrorist campaign

Ted C further wrote
Where are you planning to get this cloaked fleet?
The Federation also has cloaking devices, phase and otherwise, (See "The Pegasus" TNG, and "The Search pt1&2"DS9), also it is possible that with a phase cloak a ship might go faster as they wouldnt have to go around planets, etc.

Ted C wrote
How are you planning to get Klingon Shocktroops to the surface without engaging the garrison fleet?
The plan was to, during a battle (if one happens) send a transport, cloaked, and then decloak at the last second and then just beam 'em all down.
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Post by Evil Jerk »

In the ep, Federation citizens were launching cloaked missiles at Cardassia as part of a terrorist campaign
Wasn't this a hoax?
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Post by aerius »

Get the plans for and build tons of those automated Cardassian Dreadnaughts that supposedly can blow up a small moon and have adaptive defence systems, or just steal the damn things and mass produce them. Program and launch in large waves at the enemy base and starships to wear them down and hopefully destroy them. Make decoys to draw off enemy fire, as well as suicide models that ram enemy ships and infrastructure for maximum damage. Send a fleet of starships in with each automated dreadnaught raid to pick off targets of oppertunity and to fine tune fire control on the dreadnaughts and gather intel for the next raid.
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Post by Ted C »

Gandalf wrote: It has been seen in several episodes that Section 31 seem to have long range undetectable transporters
I'm afraid you'll have to do better than that. Here's a hint: I know for a fact that long-range transport technology was demonstrated in a TNG episode, but you'll have to be able to cite it yourself you use it in your argument.
Gandalf wrote: In the ep, Federation citizens were launching cloaked missiles at Cardassia as part of a terrorist campaign
Where did these citizens get the missiles? Aren't these the same citizens that were eventually wiped out by the Jem'Hadar? If they were living in the territory given to Cardassia as part of the peace settlement, then I don't really see much reason to assume that the technology made it into Federation hands.
Gandalf wrote: The Federation also has cloaking devices, phase and otherwise, (See "The Pegasus" TNG, and "The Search pt1&2"DS9), also it is possible that with a phase cloak a ship might go faster as they wouldnt have to go around planets, etc.
The events of "The Pegasus" suggest that phase-cloak technology is no longer available to the Federation. In "The Search", the Defiant was using a Romulan cloaking device, and they had a Romulan political officer on board to keep an eye on it. I suppose you could argue that O'Brien examined the thing in detail after she got killed, and you could argue that ST:I shows a cloaking device on a Federation ship, though. That leaves you with conventional cloaking devices, at least.
Gandalf wrote: The plan was to, during a battle (if one happens) send a transport, cloaked, and then decloak at the last second and then just beam 'em all down.
I'll accept that you can beam them down from a cloaked starship, since Picard and Data transported to and from Romulus repeatedly from a cloaked Klingon Bird of Prey in "Reunification".

You need to learn to cite your references better, though.
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Post by Ted C »

Evil Jerk wrote:
In the ep, Federation citizens were launching cloaked missiles at Cardassia as part of a terrorist campaign
Wasn't this a hoax?
Actually, I wouldn't be surprised.
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-- Chuck Sonnenburg on Voyager's "Elogium"
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Re: The Star Trek Puzzler

Post by TOWNMNBS »

Ted C wrote:YOU are in charge of strategic planning and tactics for the Federation. You get to decide how to defend the Federation against attack.

A powerful, aggressive enemy (the Borg or, if you prefer, the Empire) has placed an outpost at the edge of your territory and appears to be building a major power base (shipyard, barracks, orbital weaponry, etc.). You estimate that the base will be complete in six months. While under construction, it has a garrison of 30 enemy starships, each more than a match for many of your own (Borg cubes or Star Destroyers, for instance).

You can use any technology that the Federation is known to possess, even if it's a one-hit wonder. For instance, you can use Soliton Wave generators as weapons, but you can not use Genesis devices or Trilithium torpedoes. You may request assistance from the Klingons and expect to get some, but not as much as you'd like. You can not get help from any other neighboring government.

What's your strategy for defending against the alien threat?

Easy...

1) Assemble a fleet composed of Galaxy, interpids and Nebulas. PUlling togeter atleast 60 should be sufficent.

2) Arm all the ships with Tri-cobalt torpedoes

3) Warp into target zone. Half of the fleet attackes any defenses the shipyards have. the other half transports mariens into the stations where they take it over and set charges.

4) Withdraw to friendly territory if nessesary ( although it proably wont be). The Tri-Cobalt torps should reduce any of the enemy starships to broken hulks. And with out their resupply and repair base they are effectly out of the fight. Threat removed.


Try something harder

TJ
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Post by Ghost Rider »

I don't know whether to laugh or cry at the posting above.

Yeah sure, they are going to use Super-cloaks and manage under the cover to inflitrate within striking distance of the Borg outpost(let alone Empire)

Wait they could for the Borg, keep forgetting how much B&B neutered them.

AS for the Empire...yeah okay...sure...why not. Watch them fire Torpedos, get shot down by TIES...and see a group of 4 ISD's come at them and rape em.
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Re: The Star Trek Puzzler

Post by Evil Jerk »

TOWNMNBS wrote:Easy...

1) Assemble a fleet composed of Galaxy, interpids and Nebulas. PUlling togeter atleast 60 should be sufficent.

2) Arm all the ships with Tri-cobalt torpedoes

3) Warp into target zone. Half of the fleet attackes any defenses the shipyards have.
Are you mad? First of all, warp is so slow that there's a very high chance of them being detected, if not intercepted, secondly, it takes 30 ships do down ONE Borg Cube, who knows how many to even scratch the paint on the sensor dome of a Star Destroyer.
the other half transports mariens into the stations where they take it over and set charges.
Marines? What marines?
Even if you had marines, and their troop transports somehow manage to get to their target and transport them before getting blown out of the sky, how many troops are we talking about? More than likely any Redshirts that did beam over would die.
4) Withdraw to friendly territory if nessesary ( although it proably wont be). The Tri-Cobalt torps should reduce any of the enemy starships to broken hulks. And with out their resupply and repair base they are effectly out of the fight. Threat removed.


Try something harder
I love these leaps of logic, Tri-Cobalt devices are said to be more powerful than photorps, therefore they're more powerful than anything and reduce ships to sizzling wrecks. Whatever. Frickin fanboys. :roll:
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Re: The Star Trek Puzzler

Post by Raoul Duke, Jr. »

TOWNMNBS wrote:
Ted C wrote:YOU are in charge of strategic planning and tactics for the Federation. You get to decide how to defend the Federation against attack.

A powerful, aggressive enemy (the Borg or, if you prefer, the Empire) has placed an outpost at the edge of your territory and appears to be building a major power base (shipyard, barracks, orbital weaponry, etc.). You estimate that the base will be complete in six months. While under construction, it has a garrison of 30 enemy starships, each more than a match for many of your own (Borg cubes or Star Destroyers, for instance).

You can use any technology that the Federation is known to possess, even if it's a one-hit wonder. For instance, you can use Soliton Wave generators as weapons, but you can not use Genesis devices or Trilithium torpedoes. You may request assistance from the Klingons and expect to get some, but not as much as you'd like. You can not get help from any other neighboring government.

What's your strategy for defending against the alien threat?

Easy...

1) Assemble a fleet composed of Galaxy, interpids and Nebulas. PUlling togeter atleast 60 should be sufficent.

2) Arm all the ships with Tri-cobalt torpedoes

3) Warp into target zone. Half of the fleet attackes any defenses the shipyards have. the other half transports mariens into the stations where they take it over and set charges.

4) Withdraw to friendly territory if nessesary ( although it proably wont be). The Tri-Cobalt torps should reduce any of the enemy starships to broken hulks. And with out their resupply and repair base they are effectly out of the fight. Threat removed.


Try something harder

TJ
Wow! When did Trek get Marines?! Golly, ain't that swell? Tell me, TOWNMNBS (what does that stand for, anyway, Two Old Women Need My New Bull Shit?) what version of Trek have you been watching? Look, as one Trekkie to another, could'ja stop making the rest of us look bad?
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