YES. This is it exactly; the idea of imposing a "pull them out into the hands of a higher power" solution to prevent one side from using its superior toys to knock the other over the head is excellent, and probably better than what I'd been playing with about scaling.Eleventh Century Remnant wrote:No matter how scaling occurs, it's still apples and oranges. The very act of setting up a scale-o-rama scenario introduces a fudge factor that spoils the resolution of the conclusions; the fact that one side has to be bent so far out of its' own proper shape to make it an even comparison also makes it an inaccurate one, little more than an excuse for an argument.
Which is a shame, because I can see what (I hope) the OP and some of the subsequent posts are trying to get at, their respective grasp of the operational art, their cohesion and tactical dexterity, the human, cultural and command factors, just consider them as two separate groups of people.
It's not Baffalo's thread; objections to his particular scenario aren't the same as what would go into a discussion of the original topic- which ECR has done a good job of outlining: it's about the Empire and the Federation as two groups of human beings and as comparative sociopolitics, not about the toys.LaCroix wrote:...As far as I see, Baffalo's point in this thing is to take everything away from the Wars side, until Trek wins. This had nothing to do with the original thread...Simon_Jester wrote:LaCroix, did you not get the entire point of this thread?
The point is to deliberately scale down Imperial capabilities so that a meaningful comparison of strengths and weaknesses becomes possible. So that the dispute doesn't boil down to "LOL gigatons star destroyers generate more electricity and win." "LOL gigatons" is fucking boring and we've all seen it before. Those debates were settled years ago.
And yet there's still this residual tendency to say "advantage to the Empire" in every capacity, in every respect. I understand that, but it defeats the purpose of trying to scale appropriately.
So, if the point of the thread wasn't "let's put them on equal standings and compare their tactics" but "let's scale the empire down until the federation can rape them", then I in fact did miss the point of this entire thread.
Re: Norade:
I do not want to get sucked into a swamp of one-line back and forth refutations with you. It would be an utter waste of both our times, would serve no purpose- not even the purpose of debate, because we're not actually arguing over any real proposition that can be supported or refuted. Your target of attack is the premise of the entire discussion, for reasons I must admit are unclear to me- I can see why you don't want to participate, but I can't for the life of me understand why you want to actively come in and kick the thing to pieces.
So I am going to make some general comments, regarding not only the specific lines quoted, but also other things you say elsewhere that fall under the same broad headings. Because, I repeat, I do not want, and do not think you should want, to waste hours in line by line bickering.
...Interesting.You'll also of course note the fact that such a fluke shot was only possible due to the ship being deep in a gravity well and having been pounded by the entire rebel fleet. Even after such a beating had it not been for the engine misfire carrying it in a poor direction and there being a gravity well, the ship would have likely recovered and continued to stand against the rebel fleet. This is in stark contrast to Trek where we see consoles exploding and systems dropping off-line from as little as a single attack that doesn't even drop the shields. Of course with the way you're deep throating Trek cock to try to make even a more balanced scenario favor them it's no surprise that you'd ignore the facts in favor of presenting a simplistic view of things.
What facts? What realities? Again, I think you are willfully ignoring the entire point of the discussion from the perspective of the more mature members of the audience: that there is a conversation to be had about the contest between the brutal militaristic autocracy of the Empire (with its vices) and the more open, far less warlike, culture of the Federation (with its vices).
As ECR points out, it would be worth talking about the cultures, the personalities, the human beings, not just endless bickering and squabbling over bits of hardware and power consumption figures and exploding bridge console this and "Star Wars ships are tough and have redundant systems!" that.
You seem to be putting a lot of effort into keeping the debate on that plane, though. You would rather be talking about the things than about the people. I understand that you, personally, do not wish to participate in a discussion of cultures or philosophies or command presence or military strategy or diplomacy. Perhaps you find all these things dull and uninteresting compared to pointing and sniggering at exploding bridge consoles.
But why are you taking it upon yourself to suppress all other attempts to discuss the question, by people who have nothing to do with you, in a place where you are free to totally ignore what they are saying?
Imperial doctrine would work quite well with nuclear-equivalent firepower on the ships: their star destroyer parks in orbit and starts lobbing tens or hundreds of megatons per second at the planet below. That is enough to ruin a continental civilization in a matter of minutes or hours if it's targeted intelligently; granted it doesn't achieve the level of "leave no stone standing atop another" that the (EU-only) Base Delta Zero does, but for deterrent purposes does it really matter? Does it actually make a difference whether the Empire kills 100% of your population as punishment for defiance, or 'only' kills 80% and leaves the other 20% to wander the landscape homeless and half-dead from radiation poisoning?We have no choice, even scaled back to have the Empire unable to do the things that caused them to fight war the way they are used to defeats the point of even having them in this scenario. Their doctrine on both offense and defense relies on them being able to BDZ planets, shift from one end of their territory to the other in a matter of a day or two, be able to mass large fleets and ground armies, and to build planet destroying super weapons. Any attempt to take that away from them results in us getting an army that is no forced to fight in a way they aren't used without the tools they have always used to win battles, how can we even start to compare?
Is it really a different culture because of that?
Ditto for ship speeds. Imagine if someone who's watched the movies is told it takes battlefleets two weeks to fly across the full extent of the Empire. How much does this really change? Is it really that inconceivable? It may not be true of the Empire as portrayed in the movies plus fifty pounds of EU novels plus God knows how many sourcebooks and other ancillary material. But it would not change the essential character of the beings involved in the storyline of Star Wars if travel took them longer. The Empire would still be a ferocious military despotism prone to grandiose projects and rule by intimidation, even if it took longer for the Imperial fleet to cross its domains.
And so on.
How much of the basic nature of the Empire really hinges on our obsessively detailed calculations of turbolaser firepower and hyperdrive speed and whatnot? It seems to me that in most cases where that's a factor, it's one that we've filled in ourselves: we first locate an example that supports it taking a day to cross the galaxy, then posit Imperial military doctrine and methods of rule based on that inference about their capabilities.
Whereas most of the broad-level impressions that the artists actually put any effort into, the ones they care about their audience walking away with, are of something rather different: "The Empire is huge, it has big military garrisons, it can blow you up from orbit, its legions of stormtroopers exist to crush rebellion, blah blah blah." None of that hinges critically on whether turbolaser power output is measured in teratons, gigatons, or megatons; none of that hinges critically on whether it takes one hour, one day, or one week to cross the Empire.
...what?So you're asking for something that we're given painfully little information on in either series' cannon.What I really want to see is a comparison of the societies, the attitudes towards warfare, the way the combatants would think about each other and the way they'd interact with neutral third parties. Things like that, which make plot rather than special effects when translated into story terms.
I've read the main page like everyone else; if I want to hear another round of "haha heavy industry" and "200 gigaton turbolasers, bitches!" I will just read it the main page again. It is quite well written and well organized, and contains all the arguments of that type that I will ever need to hear for the rest of my life.
Indeed, I have already heard as many of those arguments as I will ever need. So I find this idea of what amounts to a crossover between Star Trek and deliberately scaled down alt-hist Star Wars interesting, and don't want to see it drowned in "LOL gigatons."
I'm asking for personalities, for command structure, for social attitudes toward conflict and diplomacy, for the motives and fears that drive people into armed conflict in the first place, for the relative degree of ability to deal with strategic distractions and the fear of the unknown. Things like that.
There is a ton of information on that in both series' canon... because that's what the shows are about. They are not about whether turbolaser power output is measured in megatons, gigatons, or teratons. They are about people; this is why they are popular enough that significant numbers of people keep watching them.
The difference is that such a debate is not well served by having memorized a bunch of statistics- and is better served by having a sense of historical perspective and human behavior. I don't think that's unreasonable; that strikes me as a far more interesting discussion than another round of "LOL gigatons."
Oh, I don't know. For one, you grossly underestimate the amount of threat something capable of lobbing tens or hundreds of megatons of energy weapon fire per second would pose to inhabited areas. That's plenty of motivation to invent shields capable of deflecting such bombardments, and planetary defense guns capable of shooting back against such bombardments.Yes, it would be. Without the threat of a BDZ we'd likely see an Empire where worlds never bothered to purchase and maintain planetary shields or large ground-to-space defenses capable of disabling a large warship in a single shot. If suddenly the worst threat a world can face are torpedoes lobbed from orbit we would instead expect to see large scale ABM systems defending key worlds. This means that the DS, designed for cracking planetary defenses wouldn't need to be built.Would the essential nature of the Empire be changed if ISDs were built to roughly the same physical and energy-throwing scales as Federation starships? I doubt it; for practical purposes, in terms of plotting, it makes very little difference whether an ISD is 500 or 1500 meters long. It's still a powerful symbol of Imperial oppression that can blow apart your town from orbit or chase the Millenium Falcon while smashing down its deflector shields with light turbolaser fire.
It really, really is, and if you don't believe me consider how well "mutually assured destruction" works on Earth between military powers with a few gigatons of (relatively easily intercepted) nukes pointed at each other- let alone arsenals of laser beams that could drop hundreds or thousands of gigatons during a sustained bombardment.
At which point, yes, you get escalation- and the idea of the Giant Space Station with its (technobabble rather than brute energy transfer) planet-exploding weapon becomes appealing to the militarists. Only now the threat it's devised to combat is the idea that anyone might survive an Imperial bombardment, rather than the idea of planetary shields that can soak up dozens of dinosaur-killer events without even flinching.
The huge numbers we throw around for Star Wars performance are, more often than not, the product of mutual escalation, not "necessity," to achieve the kind of plot described. From one scene we infer that X's laser cannons must output enough energy to vaporize an asteroid this big, and therefore Y's shields must be able to resist an equivalent amount of firepower, and so on and so on.
And yet the story would work very nearly as well with the numbers shrunk down by orders of magnitude, and the on-screen visuals had been scaled back to reflect this: smaller amounts of energy being thrown around in the special effects would not really change the dialogue, the personalities, or anything else.
This is a more significant objection- though I wonder how often we've seen plots in the Star Wars EU that could be circumvented by clever application of some other item from the EU; it's an occupational hazard when you have a lot of content in your setting.Even without a massive speed and firepower difference between combatants Trek has still shown itself to be so utterly blind to the idea of an effective space force that they have consoles that literally explode when the ship takes a hit at a point nearly as far away from the bridge as can be placed. We also see that their designs waste so much space that BoP's which are about a third the Enterprises size can be a one-on-one threat to it. We see ground forces equipped with unergonomic weapons, we see entire plots made possible by the fact that the crews of these starships often forget what their own vessel is capable of doing (ie every time the Enterprise is boarded and they don't use the knock out gas force field increase gravity method of holding the foe at bay). Hell you can't even argue that the captains of the ships we spend time with are any better as 1/5th of the captains we spend any time with is a batshit insane idiot barely capable of commanding toy soldiers let alone a starship.And yes, at this point we are no longer doing a versus comparison based on on-screen visuals. So what? That's an argument that's been fought and won years ago. It's decided; yes the on-screen visuals from ST and SW make it very clear which one throws bigger explosions. That's settled. No one here has anything material to add to the Turbolaser Commentaries.
Now, can we try something interesting that's not such a total foregone conclusion, as a purely hypothetical discussion without getting shouted down by "LOL gigatons" for a change?
But yes, this is an example of a far more sustainable objection, one that actually fits in well with the discussion of what happens to the two sides when they can't dominate the situation by creative use of toys: that the Federation is persistently unwarlike in the design of ships and the mindset of crews.