Star Trek warship designs

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Tsyroc
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Post by Tsyroc »

Spanky The Dolphin wrote:I elect that both Commander LeoRo and Aaron2 be our latest entrees to the title of Village Idiot.

They deserve it. Not because they don't agree with us, but because they are stupid.

And because Aaron2 is nothing more than a toadie (and I hate toadies.)
Perhaps you should suggest another name for aaron2. Instead of Village Idiot he could be the Village Idiot's Sidekick. :twisted:
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Post by Spanky The Dolphin »

If that's the case, then couldn't we ban him/them for having more than one account per person?
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Post by Master of Ossus »

I haven't minded Aaron nearly as much as I mind Commander LeoRo. Leo is irrational and stupid, and he really doesn't listen to anybody even when they are pounding him over the head with evidence..... Kind of like DarkStar. I think Leo should be a Village Idiot, but I don't know about Aaron yet. I'll have to pay more attention if he comes back in the future.
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Post by seanrobertson »

Gentleman, please...

To continue with the warship construction analysis:

Cardassians (I'm avoiding the Romulans for the time being ;) ):

Observations: Very sturdy hulls relative to Klingon/Federation designs.
Even with shields down, Gul Dukat's Prakesh took a relentless
pounding from several Birds of Prey in "Way of the Warrior," yet managed to stay intact. Visible hull damage was far in excess of what E-D took
in "Generations" (note the very first FX shot of a Bird firing on Prakesh).

Shields on at least some Galors seems limited. In "The Wounded,"
the Enterprise was able to swiftly whip Gul Macet's ship, as the
Phoenix was similarly able to spank another Cardie warship in
short order, presumably with photon torpedos.

Also, the two GCSs in "Sacrifice of Angels" seemed to penetrate
a Galor's shields almost instantly with several sub-maximal
phaser shots.

Conclusion: Cardassians favor robust hulls over shield protection,
much like their Jem'Hadar allies. This may represent a power issue
or simply one of technological limits, perhaps due to simple design "evolution." Given the Cardassians' smaller sphere of
influence and the strength of immediately neighboring powers--Ferengi, who operate powerful ships that are very few in no., and the Breen, who essentially put out flying guns with next to no regard for protecting the crews
thereof--it could make sense to operate ships that sacrifice shield
energy for a big punch.

More later.
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Post by Falkenhorst »

Perhaps you should suggest another name for aaron2. Instead of Village Idiot he could be the Village Idiot's Sidekick.
something along the lines of cowpie-on-your-boot.[/quote]
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Post #114 @ Fri Oct 18, 2002 4:44 pm

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Post by Admiral Drason »

what I can tell is that every last star fleet design is made to look nice and sleek and not on survivability. remember that they brain wash there people from birth so they have plenty of grunts to fill there fleets of weak ass ships.
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Post by Falkenhorst »

I thought joining starfleet was optional... aren't there lots of civilian scientists and shit on SF vessels, aside from the crew's spouses and children (who are also civvies)? I would think it's more of a strong societal compulsion to join starfleet than it is brainwashing.
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Post by Jadeite »

Perhaps you should suggest another name for aaron2. Instead of Village Idiot he could be the Village Idiot's Sidekick.

How bout Boot Licker? or Suckup, or any thing with that theme....
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Post by Falkenhorst »

Don't forget Brown Noser.
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Post #114 @ Fri Oct 18, 2002 4:44 pm

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Post by jegs2 »

When discussing ships within a fleet, SOP is brought to mind:

Trek:

Nug at the helm: "That is a strange ship and it isn't responding to our hails. Sir, it appears to be powering up its weapons. Orders?"

Watch officer: Uh, better lower our shields to demonstrate that we've no unfriendly intentions.


Imperials in SW:

Nug at the helm: "That is a strange ship and it isn't responding to our hails. Sir, as per SOP, we have engaged the ship and disabled it. Orders?"

Watch officer (turns to commanding officer of Stormtroopers): Prepare a boarding party. Arrest all aboard and neutralize any who resist. Bring their captain to me alive if possible.
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Post by Falkenhorst »

Nug at the helm: "That is a strange ship and it isn't responding to our hails. Sir, as per SOP, we have engaged the ship and disabled it. Orders?"
Shouldn't the watch officer have given the order to disable it in the first place?
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Post #114 @ Fri Oct 18, 2002 4:44 pm

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Post by Mr Bean »

Depends on the ship, If the Captian is alround traditonaly the first reponse is lock a Tractor on it to hold it there/slow it down if possible(And make it reaaaaaaly easy for the Ion Cannons to hit :P )

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Post by Isolder74 »

SF design ethos seems to emphisize that the ship is suppost to do everything. While the rest of the Trek powers seems to simply build their ships as warships pure and simple
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Post by Falkenhorst »

understood (RE: SW SOP)
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Post #114 @ Fri Oct 18, 2002 4:44 pm

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And a lot more than I needed of some things that turned out bad"

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Post by Antediluvian »

seanrobertson wrote:Gentleman, please...

To continue with the warship construction analysis:

Cardassians (I'm avoiding the Romulans for the time being ;) ):

Observations: Very sturdy hulls relative to Klingon/Federation designs.
Even with shields down, Gul Dukat's Prakesh took a relentless
pounding from several Birds of Prey in "Way of the Warrior," yet managed to stay intact. Visible hull damage was far in excess of what E-D took
in "Generations" (note the very first FX shot of a Bird firing on Prakesh).

Shields on at least some Galors seems limited. In "The Wounded,"
the Enterprise was able to swiftly whip Gul Macet's ship, as the
Phoenix was similarly able to spank another Cardie warship in
short order, presumably with photon torpedos.

Also, the two GCSs in "Sacrifice of Angels" seemed to penetrate
a Galor's shields almost instantly with several sub-maximal
phaser shots.

Conclusion: Cardassians favor robust hulls over shield protection,
much like their Jem'Hadar allies. This may represent a power issue
or simply one of technological limits, perhaps due to simple design "evolution." Given the Cardassians' smaller sphere of
influence and the strength of immediately neighboring powers--Ferengi, who operate powerful ships that are very few in no., and the Breen, who essentially put out flying guns with next to no regard for protecting the crews
thereof--it could make sense to operate ships that sacrifice shield
energy for a big punch.

More later.
One thing I've always liked about the Cardassian (and Ferengi) ships is that they have no exposed nacelles, thus making it more difficult to disable their engines.

Smarter design philosophy, in my opinion.
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Post by Stravo »

Antediluvian wrote:
seanrobertson wrote:Gentleman, please...

To continue with the warship construction analysis:

Cardassians (I'm avoiding the Romulans for the time being ;) ):

Observations: Very sturdy hulls relative to Klingon/Federation designs.
Even with shields down, Gul Dukat's Prakesh took a relentless
pounding from several Birds of Prey in "Way of the Warrior," yet managed to stay intact. Visible hull damage was far in excess of what E-D took
in "Generations" (note the very first FX shot of a Bird firing on Prakesh).

Shields on at least some Galors seems limited. In "The Wounded,"
the Enterprise was able to swiftly whip Gul Macet's ship, as the
Phoenix was similarly able to spank another Cardie warship in
short order, presumably with photon torpedos.

Also, the two GCSs in "Sacrifice of Angels" seemed to penetrate
a Galor's shields almost instantly with several sub-maximal
phaser shots.

Conclusion: Cardassians favor robust hulls over shield protection,
much like their Jem'Hadar allies. This may represent a power issue
or simply one of technological limits, perhaps due to simple design "evolution." Given the Cardassians' smaller sphere of
influence and the strength of immediately neighboring powers--Ferengi, who operate powerful ships that are very few in no., and the Breen, who essentially put out flying guns with next to no regard for protecting the crews
thereof--it could make sense to operate ships that sacrifice shield
energy for a big punch.

More later.
One thing I've always liked about the Cardassian (and Ferengi) ships is that they have no exposed nacelles, thus making it more difficult to disable their engines.

Smarter design philosophy, in my opinion.
But I do believe that cardasian and Ferengi ships are on average slower than Federation ships and can't sustain the high warp speeds that Fed ships have so maybe the balance of the Fed design philosophy is that you expose your engines but you get a slight speed improvement over your enemy?
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Post by Falkenhorst »

I thought that the little vanes or pincher looking dealies on the rear of the Galor Class were the warp nacelles.
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Post #114 @ Fri Oct 18, 2002 4:44 pm

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Post by Isolder74 »

Falkenhorst wrote:I thought that the little vanes or pincher looking dealies on the rear of the Galor Class were the warp nacelles.
They may be
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Post by Falkenhorst »

they're awfully small compared to fed and klingon warp nacelles, though.
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Post #114 @ Fri Oct 18, 2002 4:44 pm

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Post by Tsyroc »

Falkenhorst wrote:they're awfully small compared to fed and klingon warp nacelles, though.
I think the Cardasian's warp fields are generated in the "blades" of their ships. I don't remember if it was DS9 or the premier for Voyager but I remember a character commenting about one of the Cardasian ships taking
a hit on one of it's blades. To me that implies that the "blades" are somewhat important but they could also just be a design element.
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Post by Antediluvian »

(But I do believe that cardasian and Ferengi ships are on average slower than Federation ships and can't sustain the high warp speeds that Fed ships have so maybe the balance of the Fed design philosophy is that you expose your engines but you get a slight speed improvement over your enemy?)

Possibly. That's probably the philosophy of the Klingons, Romulans, and Dominion as well.

But to be honest, I would rather go a little slower than have my engines so exposed.
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Post by Antediluvian »

I never heard ot the blades being warp nacelles or generating a warp field. Huh. Is there any more evidence for this?

I always figured they were sort of like the Klingon Bop's, having internal warp engines.
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Post by jegs2 »

Falkenhorst wrote:
Nug at the helm: "That is a strange ship and it isn't responding to our hails. Sir, as per SOP, we have engaged the ship and disabled it. Orders?"
Shouldn't the watch officer have given the order to disable it in the first place?
Not if SOP are followed. In a combat environment, I do not have to tell my troops to fire on someone who is threatening them (even if only to disable and not kill), assuming the correct ROE are in place. If a weak SOP and restrictive ROE are in place, then yes, the watch officer would be required to give such an order.
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Post by Falkenhorst »

I see.
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Post #114 @ Fri Oct 18, 2002 4:44 pm

"I've had all that I wanted of a lot of things I've had
And a lot more than I needed of some things that turned out bad"

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Post by Tsyroc »

Antediluvian wrote:I never heard ot the blades being warp nacelles or generating a warp field. Huh. Is there any more evidence for this?

I always figured they were sort of like the Klingon Bop's, having internal warp engines.
I breezed through the DS9 Tech manual and didn't find anything that specifically said where the warp engines on the Cardasian ship are. It was suggested that they might have more than one warp engine but even that was uncertain.

Either way, I always thought the Cardasian ships were kind of funky looking with that long tail. I imagine that the designers decided to reverse a typical "Trek" style ship. Instead of a long "neck" they gave it a tail instead. The exact opposite of the Ferengi, Klingon, & (TNG) Romulan ships.
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