darthy wrote:Actually it's a word that's been around for a long time, because unlike you, people around here actually know what it means.
oh course they do, but the newb's have been throwing it around in the threads a lot lately though.
I'll take that as an admission you
don't.
Congratulations! You now have an incredible amount of mothballed starships...sitting in mothballs. While still facing the entirety of the Imperial Navy, should they bother to engage you for whatever reason, with the power differential being a single ISD outgunning the entire Alpha Quadrant. I don't think I've seen anyone try to torpedoe their own point so hard since-I think it was Picard.
or sell them, launch them at a star, recycle them for energy, I don't care about the aftermath in this scenario but rather the outcome of the confrontation. I'm only mentioning what to do with them because it was claimed that if the imperial fleet just left that the federation would lose because of all the problems they'd face trying to deal with so many ships.
Which is perfectly correct, unless you blithely assume all of the crews play along, and that's admitting there
isn't an infinite amount of E-D's.You should really make up your mind about what your position is.
We still haven't resolved the issue of how exactly the imperial fleet would retreat from the area.
Pick a direction. Hyperdrive away. If they're feeling paranoid, take a few minutes to plot a course where they know they won't run into anything. It's not like the E-Ds can do something about it.
Force storms are out and going to hyperspace is out.
Bzzzt. Wrong. You blithely assuming they are is NOT sufficient reason to assume so. The Imperials can't go hyperdrive-why, exactly?
We have to assume that enterprise's cannot appear within their ships for even a chance for their survival really.
The first 285,000 E-Ds didn't appear inside each other so there's bound to be plenty of time for the Imperials to just
leave.
They would need to ram their way through the ships or blast their way through the ships in order to get to a clear area. But the enterprise's would probably be appearing faster than they could destroy them too.
Which is what happened in Parallels WRT the E-Ds. Oh wait.
I think the solution is so simple it's staring you guys right in the face but you just can't see it: the imperial fleet loses this one sorry. It's just not rational to bet that the imperial fleet would conquer such a chaotic anomaly like this.
They don't
need to. They can simply go hyperdrive and leave.
Make up your mind. If the quantum fissure can't be closed the Federation loses by default due to the universe being destroyed.
I didn't say it couldn't be closed in my original post:
With Enterprise-D destroyed, the Worf that was shifting between quantum realities was killed and with him all hope it seems of sealing the quantum fissure
Feel free to show me a canon way
other than that to do so.
Here's another logistical nightmare for you: The Federation gains ~289,000,000 new citizens (a great deal of whom are duplicates of one another, and can only be distinguished by scanning their quantum signatures). Where are you going to put all these people?
It's not a nightmare for the star trek we know, just a nightmare for that particular universe.
Which is, guess what,
the Star Trek we know.
The quantum fissures were appearing in an alternate quantum reality different than the one we watch on tv where Picard was killed by the borg and Riker is captain.
And that is another bold-faced lie. The quantum fissures were happening all across the various realities, which was the
whole point of the episode.
But you know what? I conceed they happened in another 'quantum reality'. Do you know what that means?
I get to ignore it because it's never happened in canon Star Trek. The number of E-Ds you get to throw at the Imperial Fleet is
one.