Then it got me thinking. Why does a targeting system have to vulnerable to ECM at all? This applies to both Trek and Wars, since both Wars and Trek occasionally miss. This is my idea for a "passive" tracking system that relies on visual cues -- presumably if the pilot could see the ship, so could the tracking system. It goes like this,Darth Wong wrote:Based on the parallel use of phasers and photon torpedoes, the effective range of missiles seems to be far lower than their theoretical range. A likely explanation is that their limited AI and ECM (in addition to poor maneuverability) makes them easy to shoot down at long range, where the defenders have a lot of time to see them coming.
Some sort of camera mounted outside that can turn really fast to follow the movements of a ship. The camera is hooked up into a computer that can differentiate the background from metallic ship's hulls. The camera locks onto a target and feeds its data directly into a computer which calculates the trajectory the ship is moving on. The computer has direct control over the weapons, and calculates where the ship is most likely to go. If the ship is likely to go in multiple directions, or is too unpredictable, the computer aims several guns and brackets the ship with fire. The ship is hit.
This kind of system should be easy to create for both Trek and Wars. Hell, Trek could have used it so many times those pesky cloaking ships showed up, given that cloaking ships until Shinzon gave out a little visual distortion. And why crew controlled guns in Wars, when you could use a system like this and get hits every time? Especially useful in Wars considering all the fighters flying around -- difficult for a pilot to outguess a computer unless he was very experienced. If you've solved artificial intelligence, it should be easy for you to create a computer that could work like this. You'd just need the engineering prowress to create a gun and a camera that could turn fast enough. The "camera" could be a very high resolution camera, so it could notice things thousands of kilometers away.
Bye-bye ECM. No more Vader hanging around waiting for Luke to blow up the Death Star, or Jango Fett missing his shots from point-blank range, or ST photon torpedoes being used at point blank range (you could put the system on the torpedo). Of course this would only work with turreted guns that could turn fast enough, or "array" type weapons which can aim at any direction -- both of which Wars and Trek have in abundance.
As well, you couldn't really tell whether or not someone was "locked-on" to you. Enclose the camera in some kind of dome, and they won't know whether they are being targeted until the gun was pointed right at them! The gun should turn fast enough to be unpredictable, or the gun should be a device which you couldn't actually see where it was aiming eg. a dome with twenty turbolasers sticking out of it that rotates around.
Courtesy of a game I'm playing where I just built my first "Hyper-Optic" scanning vessels... the actual mechanism I thought of myself though
Brian