Conquest variant Empire and Star Trek variant scenario
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Conquest variant Empire and Star Trek variant scenario
My girlfriend will probably roll her eyes at me when she reads this, but, I'm bored and don't feel like doing anything productive.....
Okay, take the Empire from Mike's Conquest and the Milkyway, and make the following additional changes
20 years lead warning, including wormhole location (can't be destroyed or stopped yet) effective 1 weak after Voyager gets back (and toss the Temporal Prime directive out the door with the Transphasic Torpedoes and Bat-mobile armor, like it will make a difference)
All Trek races suddenly get Transwarp drive. Crossing the galaxy takes 2 weeks now.
The wormhole is not stable when the Empire arrives. They can only send the equal of a Sector fleet through a week. However, after 6 months, the wormhole will stablize and it can be destroyed.
All the races, including the Borg and Species 8472 (for this, Species 8472's weapons are the same level as the Federation) agree to fight the Empire together, and the Borg agree to stop assimilating new worlds/races/etc until after the threat has been neutralized.
YOU are the supreme commander of the resulting united starfleet, with full co-operation of all governments. The prime directive is out the window, because let's face it, if the Trek races don't wins, the Empire will conquer a world regardless of tech/cultural level.
No Genesis weapons or Trillithium missiles or such.
During the 20 year build up, someone figures out Planetary shielding enough to hold off a standard Imperial bombardment for 12 hours.
No Suncrushers. The Death Star can't come through until the wormhole stablizes so they can expand it. Once it's stablized, roughly 12 hours later, in addition to who knows how many sector fleets that poor through, the Death Star will arrive.
Now then....
You build your fleets and launch an attack on the wormhole on the date the Empire is supposed to come through. Unfortunately, the data you had was off a little, and a Sector fleet has already made it into the Milkyway Galaxy (with a full map) and hyperjumped to parts unknown, and there is roughly 200 golan battlestations guarding it now.
You're mission:
1 (on going)- Deal with the marauding Imperial forces that have already made it through. They have a massive speed advantage, but you have numbers on your side if you can get to them.
2- Hold the Empire at bay until the wormhole stablizes (in this case, keep them from conquering alot of resources)
3- Destroy the wormhole once it's stablized, preventing addition Imperial forces from getting into the galaxy.
4- Destroy all imperial forces within the galaxy.
How do you go about it?
If you want fleet numbers, use the calculations on the main site, and assume 40 powers the size of United Federation of planets in the Milkyway galaxy, and double the year build.
Okay, take the Empire from Mike's Conquest and the Milkyway, and make the following additional changes
20 years lead warning, including wormhole location (can't be destroyed or stopped yet) effective 1 weak after Voyager gets back (and toss the Temporal Prime directive out the door with the Transphasic Torpedoes and Bat-mobile armor, like it will make a difference)
All Trek races suddenly get Transwarp drive. Crossing the galaxy takes 2 weeks now.
The wormhole is not stable when the Empire arrives. They can only send the equal of a Sector fleet through a week. However, after 6 months, the wormhole will stablize and it can be destroyed.
All the races, including the Borg and Species 8472 (for this, Species 8472's weapons are the same level as the Federation) agree to fight the Empire together, and the Borg agree to stop assimilating new worlds/races/etc until after the threat has been neutralized.
YOU are the supreme commander of the resulting united starfleet, with full co-operation of all governments. The prime directive is out the window, because let's face it, if the Trek races don't wins, the Empire will conquer a world regardless of tech/cultural level.
No Genesis weapons or Trillithium missiles or such.
During the 20 year build up, someone figures out Planetary shielding enough to hold off a standard Imperial bombardment for 12 hours.
No Suncrushers. The Death Star can't come through until the wormhole stablizes so they can expand it. Once it's stablized, roughly 12 hours later, in addition to who knows how many sector fleets that poor through, the Death Star will arrive.
Now then....
You build your fleets and launch an attack on the wormhole on the date the Empire is supposed to come through. Unfortunately, the data you had was off a little, and a Sector fleet has already made it into the Milkyway Galaxy (with a full map) and hyperjumped to parts unknown, and there is roughly 200 golan battlestations guarding it now.
You're mission:
1 (on going)- Deal with the marauding Imperial forces that have already made it through. They have a massive speed advantage, but you have numbers on your side if you can get to them.
2- Hold the Empire at bay until the wormhole stablizes (in this case, keep them from conquering alot of resources)
3- Destroy the wormhole once it's stablized, preventing addition Imperial forces from getting into the galaxy.
4- Destroy all imperial forces within the galaxy.
How do you go about it?
If you want fleet numbers, use the calculations on the main site, and assume 40 powers the size of United Federation of planets in the Milkyway galaxy, and double the year build.
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Re: Conquest variant Empire and Star Trek variant scenario
OK, so we use a deliberately stripped down version of the Empire (and that strip down was done compared to an obsolete standard). Sure, they are at the peak of their power, which in no way compensates for the Power Equalizing that went on.Solauren wrote:Okay, take the Empire from Mike's Conquest and the Milkyway, and make the following additional changes
They could build a lot of ships.20 years lead warning, including wormhole location (can't be destroyed or stopped yet) effective 1 weak after Voyager gets back (and toss the Temporal Prime directive out the door with the Transphasic Torpedoes and Bat-mobile armor, like it will make a difference)
Brilliant. So they can reinforce each other at will.All Trek races suddenly get Transwarp drive. Crossing the galaxy takes 2 weeks now.
You do know that a sector Fleet is about 400 warships, of which only 6 are Star Destroyers. Perfectly adequate by modern standards, but very iffy by Conquest standards.The wormhole is not stable when the Empire arrives. They can only send the equal of a Sector fleet through a week.
Sure, by what? And why is the thing able to be destroyed only when it is stable?However, after 6 months, the wormhole will stablize and it can be destroyed.
The same as the Federation? Then what good are they? IIRC, they would flee when a mere six of their ships are blown up, and they didn't exactly have thousands of ships when they invaded.All the races, including the Borg and Species 8472 (for this, Species 8472's weapons are the same level as the Federation)
Well, assuming you defeat the Empire, this is still a losing deal for the weaker powers. The Borg would be at even more of an overall advantage, and will probably assimilate most of them.agree to fight the Empire together, and the Borg agree to stop assimilating new worlds/races/etc until after the threat has been neutralized.
Define "standard Imperial bombardment."During the 20 year build up, someone figures out Planetary shielding enough to hold off a standard Imperial bombardment for 12 hours.
Against one sector fleet? Since ST ships in Conquest are actually competitive with SW ships (not equal, but at least competitive). I'd wait for them to attack, hopefully find a pattern, and assemble about two or three Fleets worth to deal with them.1 (on going)- Deal with the marauding Imperial forces that have already made it through. They have a massive speed advantage, but you have numbers on your side if you can get to them.
The easiest part, at least until the Imperial fleet comes. A Golan is maybe the same class as a Star Destroyer. In Mike's FanFic (according to himself, and is a fair jive with the story's proceedings), the realistic combat power of a Star Destroyer is reduced so that they are equivalent to a hypo Federation ship of equal size. Which means it is defeatable. You can kill the Golans with either 200 Borg cubes (a single Borg cube is superior to a single Star Destroyer in Conquest) or a few thousand normal ships.2- Hold the Empire at bay until the wormhole stablizes (in this case, keep them from conquering alot of resources)
After that, you are only plugging a hole against a single Sector Fleet every week. That would take about two Fleets (1200 warships) strength. (By Conquest standards).
Even if my roving groups and traps don't get him, there is really only so much 6 Star Destroyers and 400 other warships could conquer. I'd just bide my time. If they conquer something, it'd give me something to work with.
I don't even know exactly what it'd take.3- Destroy the wormhole once it's stablized, preventing addition Imperial forces from getting into the galaxy.
Isn't that kind of the same as #1?4- Destroy all imperial forces within the galaxy.
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A Borg Cube is superior to an ISD in Conquest? Jeebus I need to reread that fic....
As to what I do in the original post? Simple, betray everyone, aid the Empire. NOT because I know the Empire will inevitably win, but if I find a way to screw everyone else over the rewards are far greater. I'd be willing to take that risk, the opportunity is too perfect. Given 20 years notice and everyone else cooperating then all I would have to do is figure out how best to explout it while finding a way to send messages through the wormhole. When the Empire arrives I become Grand Moff of former Federation territory with a pleasure palace on Risa.
As to what I do in the original post? Simple, betray everyone, aid the Empire. NOT because I know the Empire will inevitably win, but if I find a way to screw everyone else over the rewards are far greater. I'd be willing to take that risk, the opportunity is too perfect. Given 20 years notice and everyone else cooperating then all I would have to do is figure out how best to explout it while finding a way to send messages through the wormhole. When the Empire arrives I become Grand Moff of former Federation territory with a pleasure palace on Risa.
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Draw your own conclusions...
Darth Fanboy wrote:A Borg Cube is superior to an ISD in Conquest? Jeebus I need to reread that fic...
and...Conquest wrote:1 Imperial vessel identified by vessel 1 of 5. Identification tag: Imperial Star Destroyer. Current status: fully functional. Imperial vessel is destroying a Federation subspace relay station. Approach to weapons range.
Transmission active. We are the Borg. Prepare to be assimilated. Your existence, as you know it, is over. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Primary target acquired. Align beam array 3 to target. Fire. 41% damage to Imperial vessel's shields. Imperial vessel returning fire with hybrid particle beam/electromagnetic radiation weapons. Damage to 18% of superstructure. Auto-repair systems on-line. Weapon characteristics identified. Attempting to adapt shielding to compensate.
Primary target re-acquired. Align beam array 4 to target. Fire. 47% damage to Imperial vessel's shields. Imperial vessel returning fire with hybrid particle beam/electromagnetic radiation weapons. Damage to 6% of superstructure. Adaptation successful.
Unable to re-acquire primary target. Imperial vessel engaged hyperdrive propulsion system. Assemble 1 of 5 through 5 of 5 into formation and continue to Imperial power base, Federation designator: Gate System.
2417 Imperial vessels identified by vessel 1 of 5. Approach to weapons range.
Transmission active. We are the Borg. Prepare to be assimilated. Your existence, as you know it, is over. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Primary target acquired. Identification tag: Imperial Star Destroyer. Align beam array 5 to target. Fire. 48% damage to Imperial vessel's shields. 45 Imperial vessels returning fire with hybrid particle beam/electromagnetic radiation weapons. Damage to 82% of superstructure. Auto-repair systems on-line. Primary power system-
...
Monitor switch to vessel 2 of 5. Vessel 1 of 5 destroyed. Primary target acquired. Align beam-
...
Monitor switch to vessel 3 of 5. Vessel 2 of 5 destroyed. Primary target acquired. Align beam array 1 to target. Fire. Imperial vessel's shields collapsed. 57 Imperial vessels returning-
...
Monitor switch to vessel 4 of 5. Vessel 3 of 5 destroyed. Primary target acquired. Align beam array 6 to target. Fire. Damage to Imperial vessel's superstructure. 62 Imperial vessels returning fire. Damage to-
...
Monitor switch to vessel 5 of 5. Vessel 4 of 5 destroyed. Primary target acquired. Align beam array 6 to target. Fire. Imperial vessel destroyed. 49 Imperial vessels returning fire. Damage to 93% of super-
...
5 vessels destroyed. Species 16852 technological capabilities in excess of predicted level. Initiate analysis of predictive algorithms to isolate error. Optimize flight paths. Divert 475 vessels to known power base. Assimilate with 9.89 priority level.
The problem is that Imperial power generation is way superior to most Trek power generation. I would add to your OP that they've started using the Omega particle for power source, and Omega particle is the same thing as hypermatter. That way both sides would be closer to equal.
And I think some people here are overestimating the degree to which the Empire was neutered in Conquest. It was definitely not nerfed down to being equal to Trek ships pound for pound. If you nerf Wars power generation down to Trek level the Imps would have been loosing six or seven ISDs for each Borg cube they took out. In Conquest the Borg were getting owned.
And I think some people here are overestimating the degree to which the Empire was neutered in Conquest. It was definitely not nerfed down to being equal to Trek ships pound for pound. If you nerf Wars power generation down to Trek level the Imps would have been loosing six or seven ISDs for each Borg cube they took out. In Conquest the Borg were getting owned.
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Re: Draw your own conclusions...
In your first clip FIVE Borg cubes engage one ISD. and in your sceond clip those 5 cubes are wiped out.Kazuaki Shimazaki wrote:snip
"If it's true that our species is alone in the universe, then I'd have to say that the universe aimed rather low and settled for very little."
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Re: Draw your own conclusions...
Oops ... Point for the first one. For the second, notice how it took dozens of vessels firing on each cube, they still had time to destroy the Star Destroyer before they were wiped out.Darth Fanboy wrote:In your first clip FIVE Borg cubes engage one ISD. and in your sceond clip those 5 cubes are wiped out.Kazuaki Shimazaki wrote:snip
Re: Draw your own conclusions...
When the most feared species in the galaxy barely managed to wipe out one Imperial ship at the cost of five of their own it's still tremendously pathetic.Kazuaki Shimazaki wrote:Oops ... Point for the first one. For the second, notice how it took dozens of vessels firing on each cube, they still had time to destroy the Star Destroyer before they were wiped out.
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Then when the most feared species in the galaxy presses an attack to destroy but one ship despite 1 to 9 odds then its still saying something...Adamskywalker007 wrote:^ you have to consider that 45 Star Destroyers were firing on the cube at the time
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World Devistators land on planets and begin cranking out craft, this is especially destructive if you add Dark Trooper (the robotic version) into their databases. Then you have ships like the Eclipse with super lasers as hyperspace capable planetary wrecking balls, sure the planet isn't turned into an asteroid field, but it's not gonna be habitable unless the race coming really likes lava. Then you have Ion Weaponry versus the borg, and not to mention the overall lack of defenses against hackers. Electronic warfare wins the galaxy.
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I believe that Conquest (like most other *interesting* SW-ST crossover) gives Star Trek more edge in order to make the story interesting. I mean, come on! Do you really believe it would take about 50 Star Destroyers to anal-rape Starfleet in a single battle like depicted in Conquest?
Of course we can rigidly stick to the realistic figures instead, but what kind of *interesting* story could be written when a single Star Destroyer, gigaton-level firepower and such, efortlessly slagging everything in Trek universe?
Of course we can rigidly stick to the realistic figures instead, but what kind of *interesting* story could be written when a single Star Destroyer, gigaton-level firepower and such, efortlessly slagging everything in Trek universe?
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[quoteOf course we can rigidly stick to the realistic figures instead, but what kind of *interesting* story could be written when a single Star Destroyer, gigaton-level firepower and such, efortlessly slagging everything in Trek universe?[/quote]
In any case, life's getting harder and harder for the storywriters. A 8:1 power ratio was within acceptability when I started posting in ASVS. The EP2:ICS changed the consensus (though not the truth, just the consensus) up, which forced poor Stravo to be very ... creative.
Not that I mind too much. I blast him every time he does it, but as long as he doesn't go overboard or abuse things, I always tell him these days. it is better to lose a few degrees in the TA angle multiplier than to wreck a story - a change in attitude from when I started.
In any case, life's getting harder and harder for the storywriters. A 8:1 power ratio was within acceptability when I started posting in ASVS. The EP2:ICS changed the consensus (though not the truth, just the consensus) up, which forced poor Stravo to be very ... creative.
Not that I mind too much. I blast him every time he does it, but as long as he doesn't go overboard or abuse things, I always tell him these days. it is better to lose a few degrees in the TA angle multiplier than to wreck a story - a change in attitude from when I started.
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Agree. IMO the best crossover story I've ever read is Chuck Sonnenburg's WWE Trilogy. The fact that it gives MUCH edge to Trek is actually what makes the story interesting.Kazuaki Shimazaki wrote:In any case, life's getting harder and harder for the storywriters. A 8:1 power ratio was within acceptability when I started posting in ASVS. The EP2:ICS changed the consensus (though not the truth, just the consensus) up, which forced poor Stravo to be very ... creative.KAN wrote:Of course we can rigidly stick to the realistic figures instead, but what kind of *interesting* story could be written when a single Star Destroyer, gigaton-level firepower and such, efortlessly slagging everything in Trek universe?
Not that I mind too much. I blast him every time he does it, but as long as he doesn't go overboard or abuse things, I always tell him these days. it is better to lose a few degrees in the TA angle multiplier than to wreck a story - a change in attitude from when I started.
Spoiler
If the story stick to the realistic figures, I guess there would be no tension at all.