Simon_Jester wrote:
On a ship, a sail-by-wire system will need to shift large masses of ballast very quickly to counteract wave action. So the ship gets hit by a wave- but there are tons and tons of ballast to move; you can't just gently twitch something and counteract the motion of a huge wave slamming into the side of your ship. So you get one short violent motion, followed a fraction of a second later by another short violent motion, as the ship's sail-by-wire system catches up to what's going on and moves the ballast.
It's a harder order of problem than fly-by-wire.
Heavier, not harder. Anti rolling tanks are rather old technology and work fairly well without any active intervention by the ship other then to adjust the amount of water in the tanks if the ship changes displacement. Active stabilizer fins are fairly old too, though not century plus like rolling tanks.They can and have been made to work with purely electro mechanical controls, since all you need is a roll sensor. IIRC DDG-1000 has some kind of anti rolling tanks, but the question is how big are they vs sea state.
The situation is much simpler because the ships desired movement is purely two dimensional, and your stabilizing the ship in a different axis then the ones the crew want to control. The anti rolling system thus operates totally independently of the helm. Also water is more or less a static thing, since it doesn't meaningfully compress. So while an anti rolling system can exploit a wind or sea current sensor, it doesn't really need them to do its job properly.
On a plane meanwhile, most 'unstable' aircaft are actually only partly longitudinally unstable, but since pitch is a desired direction of control for the pilot it needs a constant interaction to work right. You could make that work mechanically, I think it was tried once or twice, but fundamentally it will never work well without a computer because air conditions vary so much and so many inputs need to be integrated in real time. Meanwhile on an F-117 you had all three axis highly unstable, which is nightmarish.
Anyway on DDG-1000 the model trials suggest the helicopter deck will almost be underwater in a high speed turn, apparently that was just accepted for the victory of freedom; but the killer concern if is the ship takes serious flooding damage. To a point this should not matter stability wise, because the ship has no longitudinal bulkheads, but the tumblehome does mean the lower the ship sinks, the faster it sinks. If the hull flares out your sinking rate (for a fixed intake of water) goes down as you sink because the hull is wider and needs more water to flood. No way exists to get around that without changing hull form, or adapting some batshit insane idea I might dream up, like a giant lifejacket for the ship that inflates on demand with 300ft long kevlar balloons.
Oh also the ship will take water over the bow like crazy, but that was the entire point of a 'wave piercing bow' which did indeed work very well in model trials for its desired reduction of the ships wake. It remains to be seen if this is going to scale up, but model trials are decently accurate for that sort of thing.
TimothyC wrote:
It is. It's also a platinum plated system that is needed because of the tumblehome hull and the wave-piercing bow. The problem is that this system is stable, without being steady - basically the ship is going to have a very short, very violent rolling motion (this is good in that it means she's not likely to turn turtle right away, but bad in that when she does roll, she's going to be throwing people and things around very hard - I wouldn't be surprised if they get a lot of bruised elbows on the ship.
Hockey pads for every man and women onboard; just think how much money the low manning design will save us on issuing these!
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