The Ankh-Morpork Watch in NWN
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- Slartibartfast
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The Ankh-Morpork Watch in NWN
I've been converting a few of the Watch to NeverWinter Nights, so far I think with decent results. Anyone who knows a bit of D&D and/or GURPS Discworld is welcome to give me their two cents and stuff.
I read somewhere about converting GURPS scores to D&D ability scores, and it pretty much says "leave them as they are" so ST 14 = Str 14. Don't know if I should fudge this somehow, but well.
So far this is more or less what I've done:
Commander Vimes: level 9 fighter, stats (Str,Dex,Con,Int,Wis,Cha) = 11,12,12,14,14,10
Captain Carrot: level 7 fighter, stats = 19,16,16,13,10,14 (from charisma +4 advantage, maybe it's too low).
Sergeant Detritus: half-orc, level 4 barbarian, 1 fighter, stats = 23,12,13,9,10,10
Sergeant Colon: level 3 fighter, stats = 8,10,9,11,11,10
Corporal Nobbs: level 2 rogue, 1 fighter, stats = 8,12,8,10,10,10 (human but uses halfling model)
Constable Angua: race="shapechanger" (but looks human), level 3(should be 5?) fighter, stats = 11,13,13,13,10,10. I suppose shapechanging should be handled by script/plot.
I made some standard equipment for them, which includes a light xbow, a shortsword, and a AC8 "breastplate", kinda gold-colored (bronze?). exceptions are carrot (who has a vorpal? +5 longsword) and no bow, and has a slightly different looking armor (added the "protective" -immunity to knockdown?- and it's really shiny, cha+1, maybe should add a penalty to stealth), vimes who has a +1 xbow, shortsword and armor, colon has a shortbow instead of xbow, nobby has a ugly rusted armor (cha-1), a +1 xbow (hogswatch gift) and a club instead of sword (dunno why), and detritus has a club and a +5 mighty heavy crossbow (usable only by half-orcs, supposed to be an ex-"siege bow"), also changed the armor look a bit (also only usable by half-orcs)
These aren't PCs or henchmen, I just tried to make them faithful to the books even if the player is never going to see their "nonlootable" stuff, haha - maybe if they watch them fight some rabble of vampires or a dragon, I don't know.
I'll post a screenshot momentarily.
I read somewhere about converting GURPS scores to D&D ability scores, and it pretty much says "leave them as they are" so ST 14 = Str 14. Don't know if I should fudge this somehow, but well.
So far this is more or less what I've done:
Commander Vimes: level 9 fighter, stats (Str,Dex,Con,Int,Wis,Cha) = 11,12,12,14,14,10
Captain Carrot: level 7 fighter, stats = 19,16,16,13,10,14 (from charisma +4 advantage, maybe it's too low).
Sergeant Detritus: half-orc, level 4 barbarian, 1 fighter, stats = 23,12,13,9,10,10
Sergeant Colon: level 3 fighter, stats = 8,10,9,11,11,10
Corporal Nobbs: level 2 rogue, 1 fighter, stats = 8,12,8,10,10,10 (human but uses halfling model)
Constable Angua: race="shapechanger" (but looks human), level 3(should be 5?) fighter, stats = 11,13,13,13,10,10. I suppose shapechanging should be handled by script/plot.
I made some standard equipment for them, which includes a light xbow, a shortsword, and a AC8 "breastplate", kinda gold-colored (bronze?). exceptions are carrot (who has a vorpal? +5 longsword) and no bow, and has a slightly different looking armor (added the "protective" -immunity to knockdown?- and it's really shiny, cha+1, maybe should add a penalty to stealth), vimes who has a +1 xbow, shortsword and armor, colon has a shortbow instead of xbow, nobby has a ugly rusted armor (cha-1), a +1 xbow (hogswatch gift) and a club instead of sword (dunno why), and detritus has a club and a +5 mighty heavy crossbow (usable only by half-orcs, supposed to be an ex-"siege bow"), also changed the armor look a bit (also only usable by half-orcs)
These aren't PCs or henchmen, I just tried to make them faithful to the books even if the player is never going to see their "nonlootable" stuff, haha - maybe if they watch them fight some rabble of vampires or a dragon, I don't know.
I'll post a screenshot momentarily.
- Slartibartfast
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Here's what they look that
(no more geocities trick )
http://www.geocities.com/bengal_tigreus ... /watch.htm
(no more geocities trick )
http://www.geocities.com/bengal_tigreus ... /watch.htm
- Crayz9000
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Shouldn't Detritus's bow be usable only by half-trolls, not half-orcs? Orcs aren't much stronger than humans...
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- PrinceofLowLight
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What about the hand crossbows? I'm pretty sure every member has one, and I'm sure there are hand crossbows in that Underdark expansion.
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- Slartibartfast
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Don't own the Underdark expansion. In fact I've reinstalled NWN without SOU to make a mod that runs for most people. Also, I've only read as far as Feet of Clay (and I'm only about halfway) so I dunno about any hand xbows...
So far the only custom content I've used is some portraits I found in a fan site (pretty good too), maybe I'll add "custom races" if that's feasible, eventually (to make a better "troll" template from the half-orc race).
So far the only custom content I've used is some portraits I found in a fan site (pretty good too), maybe I'll add "custom races" if that's feasible, eventually (to make a better "troll" template from the half-orc race).
- Slartibartfast
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Small update: I started messing around with some 3D studio import/export scripts, and this is what I got
Detritus' Bow Prototype:
http://www.geocities.com/bengal_tigreus/antics/bow/
Detritus' Bow Prototype:
http://www.geocities.com/bengal_tigreus/antics/bow/
Shouldn't Vimes be a tad stronger then that?
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- Slartibartfast
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He is quite good in unarmed combat though. And at setting traps, though I don't know if that'd come in here.Slartibartfast wrote:I'm using the GURPS attribute values... I guess he's never demonstrated any kind of special strength (except in a comical situation, like Impact noted) nor does he show big muscles or anything, he's actually a thin man.Straha wrote:Shouldn't Vimes be a tad stronger then that?
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- Slartibartfast
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To tell the truth, I should just use default Fighter attributes, it's not like anyone's actually going to see his stats he's a NPC after all...
Besides, you're right, since there's no such thing as "fighting skill" in D&D, it all comes down to strength bonus and level. I mean, sure you have "focus" and "specialization" but that's peanuts compared to the +20 you end up adding your level to-hit and your str.
But anyway, what do you think about the new bow?
Besides, you're right, since there's no such thing as "fighting skill" in D&D, it all comes down to strength bonus and level. I mean, sure you have "focus" and "specialization" but that's peanuts compared to the +20 you end up adding your level to-hit and your str.
But anyway, what do you think about the new bow?
- Crayz9000
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The new bow looks like a... piano.
It's basically supposed to be a ballista that was converted for hand use. Think a human ballista from Warcraft II. Chop off the wheels and most of the frame.
It's basically supposed to be a ballista that was converted for hand use. Think a human ballista from Warcraft II. Chop off the wheels and most of the frame.
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Ok, I see what you're getting at.
(It would actually be kind of funny in-game, having what looks like an upright piano aimed at you...)
(It would actually be kind of funny in-game, having what looks like an upright piano aimed at you...)
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It could do with some changes tho, maybe make the end less rectangular, so that it doesn't clip with the head, or sumthing. I'm thinking adding a long handle so that it's fired from the shoulder. This is more like an experiment to see if it can look right.
And for now I've used it all as a crossbow "body", and crossbows are made up from 3 parts (the body, the bow and some knob) so it could be more customizable
For now I'm defining it as "Troll only" (I already changed the race name) and mighty +10 or so. I'm thinking of adding "race" limitations to most armors.
And for now I've used it all as a crossbow "body", and crossbows are made up from 3 parts (the body, the bow and some knob) so it could be more customizable
For now I'm defining it as "Troll only" (I already changed the race name) and mighty +10 or so. I'm thinking of adding "race" limitations to most armors.