What really astounded me was their mapping of mouse functions. In Doom, left-right motions of the mouse rotate the player, while forward-backward motions move the player forwards or backwards. All absolutely intuitive. But for some unfathomable reason, the designers of Marathon chose to make the forward-backward motions of the mouse move the player's aim up and down! The result is one of the most insanely counterintuitive interfaces I have seen on any piece of commercial software. You swing right or left with the mouse, but move forward or backward with the keyboard. Thus, any kind of maneuvering requires your hand to jump frenetically from mouse to keyboard and back.
A look back...
Moderator: Thanas
A look back...
I found an article about Marathon in a magazine, an old one, from 1994. There was a funny (with the benefit of hindsight) bit in it:
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Wow. It took me a good minute to remember I didn't have testicles. -xBlackFlash
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- DPDarkPrimus
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I can't wait until a FPS has the movement keys bound default as "ESDF", and everyone bitches about that, before they realize that "Hey, this actuallly works better!"
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"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
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Actually, Tribes 2 did that. Not sure what people thought of it, since it was my brother who got and played it. I do know that he moved to that control scheme for a while.DPDarkPrimus wrote:I can't wait until a FPS has the movement keys bound default as "ESDF", and everyone bitches about that, before they realize that "Hey, this actuallly works better!"
Later...
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Utsanomiko told me about the configuration a while ago. He uses it for GTA:VC.
I didn't try it for that, but I did try it in Half-Life... and I use it for all my FPS games now. Really, it has a lot more buttons available to use.
(In case you're curious, for HL, I use R for reload, W for flashlight, and A for use. I used to use G for something, but I press it accidentally sometimes. )
I didn't try it for that, but I did try it in Half-Life... and I use it for all my FPS games now. Really, it has a lot more buttons available to use.
(In case you're curious, for HL, I use R for reload, W for flashlight, and A for use. I used to use G for something, but I press it accidentally sometimes. )
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
You mean instead of WASD? Right now WASD is the standard and as far as I can tell its identical to ESDF, its just preference to how you've been playing. Tribes forced me to use WASD rather then the old arrow keys, and I've never been looking back.DPDarkPrimus wrote:I can't wait until a FPS has the movement keys bound default as "ESDF", and everyone bitches about that, before they realize that "Hey, this actuallly works better!"
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"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
Re: A look back...
Apparently the reviewer never heard ot using TWO hands to play the game...YT300000 wrote:I found an article about Marathon in a magazine, an old one, from 1994. There was a funny (with the benefit of hindsight) bit in it:
What really astounded me was their mapping of mouse functions. In Doom, left-right motions of the mouse rotate the player, while forward-backward motions move the player forwards or backwards. All absolutely intuitive. But for some unfathomable reason, the designers of Marathon chose to make the forward-backward motions of the mouse move the player's aim up and down! The result is one of the most insanely counterintuitive interfaces I have seen on any piece of commercial software. You swing right or left with the mouse, but move forward or backward with the keyboard. Thus, any kind of maneuvering requires your hand to jump frenetically from mouse to keyboard and back.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."