Okay, finally got to read this... Where to start. What I liked, I guess.
Pro:
Smooth rules transition. Alot of the Spelljammer rules were overhauled, but generally, it's for the best. What did a speed of '5' in Spelljamming tactical mean against an angry dragon? Hard to call, but we get it in normal terms now, same with maneuverability. Air no longer fouls automatically; without a Helm, though, it stales in a day and fouls in four more. You're definately on the clock if your Helm fails(I'm workin' as fas' as I kin, Captain!). The Prestidge Classes, for once, are not overdone(Though I worry about the Spelljammer Ace's balance.. Especially if he gets behind the helm of a heavy warship..). The conversion of old reliable ships(Tradesman, Elven Armada, Neogi Deathspider) shows a clear, obvious path to converting lesser known ships. Good rules for firearms, and creative weapons for buckling my swash(Flamepistols!).
Cons:
First off, in it's defense, this is a tiny little article from Polyhydron. I knew going in it wouldn't be the equal of multiple boxed sets. But still, I come away with these thoughts.... First off, no Neogi. The Neogi ships have been transferred to the Drow(I guess it makes a kind of sense; Drow are acting as Corsairs in the small campaign setting thrown in, and worship spiders..). The Scro, my favorite villains, are simply not present. Sure, I could just upgrade some Orcs into three point five and give them guns, but newbies to the setting won't have them.. Le sigh. Similarly missing is the Spelljammer Herself and the Phlogistron. Instead of the truly vast cosmology to explore and cause havoc on, the setting is one very troubled system, facing a recent Illithid invasion and the release of the Drow from the 'Spider Moon'. Dwarves exist, but have no ships of their own.
All these complaints are essentially: They didn't include my huge, varied enviroment! Wah! And I knew that going in. But it deserves saying anyways, for folks who go in. Luckily, the tools we're left with are enough to push the oldies back in with some work, but I once again hope they go for a full, official revival of Spelljammer. It needs it, if only because the Tolkein-ripoffs need a dose of the Elven Imperial Armada.
3E Spelljammer from Polyhydron
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- SirNitram
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3E Spelljammer from Polyhydron
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Dude...this was back in May 2002. How are you 29 months behind in reading your Dungeon magazines?
One more complained to add: the ships are fugly. The Hammership looks squashed, the Armada and Man O' War (now the Warbird) are supposed to be graceful, dammit! And don't get me started on the Archelon. Also, I liked the old jettisons (tailgaters will be shot), although I am glad they got rid of the catapults, since I could never figure how a catapult would fire properly on a spelljammer. I don't like how they disconnected the helm type and user level from speed, though I understand why. The firearms seem a bit low to me when compared to the Kolter firearms from the Wheel of Time issue, though that could be fixed by changing the pistol to 2D4 and the rifle to 2D6 (very little change in the stats by doing so...the pistol's average damage drops 0.5, the rifle's goes up 0.5). The cannon are heavy for their ammunition,IMO, since a 2-ton cannon fires 2-pound ammo.
Despite my dislikes, though, it was a very good attempt at translating Spelljammer into 3rd edition. Now, all we need is a Tsunami...
One more complained to add: the ships are fugly. The Hammership looks squashed, the Armada and Man O' War (now the Warbird) are supposed to be graceful, dammit! And don't get me started on the Archelon. Also, I liked the old jettisons (tailgaters will be shot), although I am glad they got rid of the catapults, since I could never figure how a catapult would fire properly on a spelljammer. I don't like how they disconnected the helm type and user level from speed, though I understand why. The firearms seem a bit low to me when compared to the Kolter firearms from the Wheel of Time issue, though that could be fixed by changing the pistol to 2D4 and the rifle to 2D6 (very little change in the stats by doing so...the pistol's average damage drops 0.5, the rifle's goes up 0.5). The cannon are heavy for their ammunition,IMO, since a 2-ton cannon fires 2-pound ammo.
Despite my dislikes, though, it was a very good attempt at translating Spelljammer into 3rd edition. Now, all we need is a Tsunami...
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
- SirNitram
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Don't subscribe, generally don't touch 'em. I just hunted this article down after hearing about it.The Dark wrote:Dude...this was back in May 2002. How are you 29 months behind in reading your Dungeon magazines?
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter