Killzone
Moderator: Thanas
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
Killzone
Anybody else play this yet?
It's supposed to be the best shooter out there for PS2
It's supposed to be the best shooter out there for PS2
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
I actually havn't read the reviews yet.
All the pre-launch stuff looked really good though.
I thought it was fun. A good way to occupy my time until Halo 2 comes out
All the pre-launch stuff looked really good though.
I thought it was fun. A good way to occupy my time until Halo 2 comes out
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
Has a game stoping bug
The AI is mornic.... extremely mornic, so it might sound nice but if you run past 50% of the baddies they go hippie and refuse to move or shoot
Even if you drop a gernade at their feet and run in front of them
The AI is mornic.... extremely mornic, so it might sound nice but if you run past 50% of the baddies they go hippie and refuse to move or shoot
Even if you drop a gernade at their feet and run in front of them
"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
I know it's got bugs.Mr Bean wrote:Has a game stoping bug
The AI is mornic.... extremely mornic, so it might sound nice but if you run past 50% of the baddies they go hippie and refuse to move or shoot
Even if you drop a gernade at their feet and run in front of them
I didn't know the game froze, but sometimes i'll have to restart a level because the level didn't end when it was supposed to for some reason (A shining example of this would be the level where you have to defend the ISA forces at the dock entrance against a Helghast assault. Somtimes the level just doesn't end.)
Also, another apparent bug is with the scoring system. One day after I rented the game, It said I had played for 54 hours and killed 11659 enemies. Probably won't buy it, unless I see it in a bargin bin
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Darth Garden Gnome
- Official SD.Net Lawn Ornament
- Posts: 6029
- Joined: 2002-07-08 02:35am
- Location: Some where near a mailbox
The Helghast soldiers suffer from serious lag. If you're quick enough of them, they don't react at all and are gunned down without a fight.
Furthermore, it's impossible for them to sneak up on you, since whenever they're in the vicinity, they let out a hilarious, "WAAAAAAAGH!" This leads me to believe that their suits are actually powered by shit, and so they require a constant supply of it to keep fighting you--easier said then done, judging by their vocal despair.
And the story is equally dumb. The Helghast attack the ISA's (or whatever) planet. The general needs a key to activate the defences to ward of the assualt. The problem? HE DOESN'T HAVE THE KEY. He has to have someone SEND IT TO HIM. Worse, he's not even anywhere near the space station where the key needs to be inserted. Wow, fucking genius. Just in case the enemy launches a surprise attack, they'll be well prepared to run in circles like cowards as their base disintigrates around them.
At one point, you're knocked out by an explosion and the Helghast invade your base. The dialouge during that time might as well have gone like this:
GENERAL: How many fingers am I holding up?
YOU: Thursday.
GENERAL: Go kick their ass!
All in all, a mediocre shooter.
Furthermore, it's impossible for them to sneak up on you, since whenever they're in the vicinity, they let out a hilarious, "WAAAAAAAGH!" This leads me to believe that their suits are actually powered by shit, and so they require a constant supply of it to keep fighting you--easier said then done, judging by their vocal despair.
And the story is equally dumb. The Helghast attack the ISA's (or whatever) planet. The general needs a key to activate the defences to ward of the assualt. The problem? HE DOESN'T HAVE THE KEY. He has to have someone SEND IT TO HIM. Worse, he's not even anywhere near the space station where the key needs to be inserted. Wow, fucking genius. Just in case the enemy launches a surprise attack, they'll be well prepared to run in circles like cowards as their base disintigrates around them.
At one point, you're knocked out by an explosion and the Helghast invade your base. The dialouge during that time might as well have gone like this:
GENERAL: How many fingers am I holding up?
YOU: Thursday.
GENERAL: Go kick their ass!
All in all, a mediocre shooter.
Leader of the Secret Gnome Revolution
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
Another point against the story was the dialague between Rico and Haka.
It was just so......Cliche.
Not to mention the whole "Surprise! General Adams is a mentally unbalanced traitor" thing.
It was just so......Cliche.
Not to mention the whole "Surprise! General Adams is a mentally unbalanced traitor" thing.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
One counterpoint though, They didn't need the two keys to activate the SD platforms outright. They needed the keys to override their security so they could reprogram them and get them operational. They were supposed to work, but didn't because General Adams sold Vecta out to the Helghast.
The impression I got was that the entire colony's defense was based around the SD platforms killing any potential threat before it could land. Stupid, yes, but not as stupid as your making it out to be
The impression I got was that the entire colony's defense was based around the SD platforms killing any potential threat before it could land. Stupid, yes, but not as stupid as your making it out to be
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Darth Garden Gnome
- Official SD.Net Lawn Ornament
- Posts: 6029
- Joined: 2002-07-08 02:35am
- Location: Some where near a mailbox
Don't you think that makes it stupider? If they planned on getting the Helghast before they landed, why would they have any sort of complicated system to get the defenses going? Remember, Vecta doesn't even have the key, and even if he did, he would still need to get it up to the space station.Darksider wrote:The impression I got was that the entire colony's defense was based around the SD platforms killing any potential threat before it could land. Stupid, yes, but not as stupid as your making it out to be
After they do activate it, Adams blows up the ocean or something. I had to stop playing it after that, so I don't know what was really going on.
Leader of the Secret Gnome Revolution
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
Darth Garden Gnome wrote:Don't you think that makes it stupider? If they planned on getting the Helghast before they landed, why would they have any sort of complicated system to get the defenses going? Remember, Vecta doesn't even have the key, and even if he did, he would still need to get it up to the space station.Darksider wrote:The impression I got was that the entire colony's defense was based around the SD platforms killing any potential threat before it could land. Stupid, yes, but not as stupid as your making it out to be
After they do activate it, Adams blows up the ocean or something. I had to stop playing it after that, so I don't know what was really going on.
First of all.
Vecta is the name of the colony their fighting on. Voughten is the name of the other general.
The defenses already were activated. The platforms were working fine until Adams turned traitor and helped the Helghast shut the platforms down. The reason they don't have both keys on the platforms is so that somone else can't reprogram them if they manage to board them.
They expected the SD platforms to work fine, and they would have. If Adams had not gone traitor, the Helghast assault fleet would have been reduced to it's component particles.
The whole reason the Helghast assault even worked is because general adams was a fucking nut. Quite frankly I wonder about the ISA's psyc profilers. How the hell could they miss that?
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Darth Garden Gnome
- Official SD.Net Lawn Ornament
- Posts: 6029
- Joined: 2002-07-08 02:35am
- Location: Some where near a mailbox
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
Somthing called "The fortress."Darth Garden Gnome wrote:Ahh, I see now. I suppose I might've skipped over the talking bits a wee bit too much.Darksider wrote:<von snippeth>
What did Adams blow up right after he assumed control anyways?
I assume it's an ISA spaceport and command base
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
- Darksider
- Sith Acolyte
- Posts: 5271
- Joined: 2002-12-13 02:56pm
- Location: America's decaying industrial armpit.
SPOOFE wrote:... And somewhere, in a distant land of milk and honey, Halo feels a slight breeze against the small of its back and wonders, "What was that?", unaware of the bullet that had just missed him by several meters.
Given some of the pre-launch stuff I saw about this game, and what they intended it to do, that bullet could have hit squarely in the head if Sony had pulled it off right.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
-
- Padawan Learner
- Posts: 347
- Joined: 2004-08-26 09:25am
- White Haven
- Sith Acolyte
- Posts: 6360
- Joined: 2004-05-17 03:14pm
- Location: The North Remembers, When It Can Be Bothered
Tis sad. It's getting to the point where console gamers mirror the PC market's 'release and patch' mentality...only you can't fucking PATCH them. That being, yaknow, the entire damn point of said console. Idiots.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
The problem was Halo2 was to come out just after, so it wouldnt matterDarksider wrote:SPOOFE wrote:... And somewhere, in a distant land of milk and honey, Halo feels a slight breeze against the small of its back and wonders, "What was that?", unaware of the bullet that had just missed him by several meters.
Given some of the pre-launch stuff I saw about this game, and what they intended it to do, that bullet could have hit squarely in the head if Sony had pulled it off right.
"Okay, I'll have the truth with a side order of clarity." ~ Dr. Daniel Jackson.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
-
- Biozeminade!
- Posts: 3874
- Joined: 2003-02-02 04:29pm
- Location: what did you doooooo щ(゚Д゚щ)
- Admiral Valdemar
- Outside Context Problem
- Posts: 31572
- Joined: 2002-07-04 07:17pm
- Location: UK
- White Haven
- Sith Acolyte
- Posts: 6360
- Joined: 2004-05-17 03:14pm
- Location: The North Remembers, When It Can Be Bothered
So many games would be so much better if every last person who thinks a degree in marketting qualifies them to actually be employed was rounded up and send to quite literal reeducation camps. No, it doesn't matter if Halo 2 comes out first, because if you release a shitty game before Halo 2, it'll still be a shitty game.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)