TGOD?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Kreshna Aryaguna Nurzaman
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Post by Kreshna Aryaguna Nurzaman »

consequences wrote: Its usually generally agreed that everything has a power level in the same general vicinity. Those of us who are reasonable can work things out between ourselves can usually come to a fairly amicable resolution to conflict. Those who don't play ball, and try to God-mode their way through while dictating their opponents actions get slapped down by the mods, and usually annoy everyone enough that a coalition comes around to squish their power and divvy up its assets.

Its possible to be ostracised from participation, but it requires heroic repeated feats of annoyance. The only person here currently excluded to the best of my knowledge is lazerus
Alright, thanks! Guess I'm gonna' search for examples of conflict resolution.
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phongn
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Post by phongn »

Kreshna Aryaguna Nurzaman wrote:For fellow STGOD-impaired people (including me :oops: ) what if we start a "starter" STGOD, with, uh, simpler rules and less statistics than existing ones? I mean, the abundance of fleet strength numbers and the likes are pretty intimidating.
You don't have to go into great detail with them but people tend to like some level of detail.
Anyway, here's some questions for the vets: since STGOD are mostly focused on diplomacy, what is the "winning" condition? Or actually there ain't any? Also, after browsing some STGOD threads (albeit briefly), I failed to find any quantitative references like those on RPG. So there ain't actually no numbers or what? How do we resolve combat, or maybe diplomacy? Is there some kind of dice roll and/or modifier for that purpose?
Combat resolution is often done via gentleman's agreement -- or failing that, the moderators. There are no explicit "winning" conditions; however some groups have been known to acheive such hegemony that they (more or less) run the show.
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RogueIce
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Re: TGOD?

Post by RogueIce »

Elheru Aran wrote:Technically, there are some rules for TGODs as well-- generally, no crazy outrageous feats, no omnipotents (I think) that kind of thing, and the majority overrule is also there. Most of the time people just ignore the rules, though; if they get "killed" they just either evade it or regenerate later.

Pretty much anything goes, really... as you've undoubtedly observed... :P
You gotta be consistent, too. Well, reasonbly so, anyway. But the biggest thing is, if the other side let's it go unchallenged, it's pretty much TGOD "canon" (as if that word can really be applied)...

Ask Rogue 9 about "quantifying" TGODs sometime... :twisted: :twisted: :D
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Rogue 9
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Post by Rogue 9 »

Might I point out that I allow TGODs at my board, along with all other forms of forum gaming? :mrgreen:
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Ace Pace
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Post by Ace Pace »

Rogue 9 wrote:Might I point out that I allow TGODs at my board, along with all other forms of forum gaming? :mrgreen:
Untill someone mentions TIE Defenders :P
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Rogue 9
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Post by Rogue 9 »

Ace Pace wrote:
Rogue 9 wrote:Might I point out that I allow TGODs at my board, along with all other forms of forum gaming? :mrgreen:
Untill someone mentions TIE Defenders :P
No, I let the initial use of the Defender stay. What I split was the debate about the fighter's capabilities vs. other Wars fighters, which was a versus debate, not TGOD.
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