Battlefront.com to publish "T-72 Balkans on Fire"
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Battlefront.com to publish "T-72 Balkans on Fire"
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T-72: Balkans on Fire! is a groundbreaking new tank simulation by Russian game developers IDDK/Crazy House and published by Battlefront.com.
Set in the violent period of Yugoslavian civil wars from 1991 to 1995, the player, as a fictional Russian volunteer tank commander, is put right into the turret of three of the best tanks the Russians ever built – the T-72B, the T-55A and the T-34/85.
The focus of the game is the control of the your own tank, but the ability to command a number of attached units (armor, vehicles and infantry up to platoon strength) is given through the use of a command and navigation map. Artificial Intelligence (AI) controlled tank crewmen can man any station and be ordered by the player via hotkey's, or you can take the seat as tank commander, gunner, or driver yourself at any time. Internal and external free motion camera views provide an exciting and dynamic overview of the battlefield.
The game provides scalable realism settings, giving you a lot of flexibility to adjust the game to your own liking and system capabilities. Newbies can set the realism to lower levels to allow them to get the hang of modern armored combat while the armor grognards will want to tweak weapons performance to their realistic, and lethal, levels and enable all the nitty-gritty details like barrel wear, engine stalls, restricted internal viewing angles, full collision damage and even engine and transmission management and starter battery failures! More details on many of the these features can be be found in the Features section of this website.
The simulation’s main focus is on tank combat tactics on the modern battlefield. The inside of the playable tanks is simplified in an easy to use game user interface (GUI) for playability reasons, but it has no impact on realism - all aspects of the tasks of a tank crew are simulated in extreme detail from hand cranking a broken turret to manually shifting gears and applying the parking brakes.
All environmental factors are simulated in mind blowing detail with the advent of a powerful and flexible 3D world engine. The powerful physics modeling provides deformable terrain which leaves realistic shell-holes after impacts of high explosive rounds and allows buildings and other structures to be partially or fully destroyed. You can even watch as trenches are dug out of the terrain in real time with the BTM-3 engineering vehicle. Vehicles damage is detailed and various internal and external components can be damaged and destroyed even including tracks getting sheared off.
A full ballistics and armor penetration physics engine produces realistic combat results – including after-armor effects based on precise hit locations, ricochets and glances, damaged and destroyed combat systems and crew, realistic weapons effects, wide assortment of available ammunition types, accurate laser and manual range finding procedures and much more. After each mission, players can explore the battlefield and even review every shell impact with a handy vector overlay display which shows the precise shell hit angle, penetration amount and effect!
Other graphics features include a powerful particle engine, ultra-realistic shadow and optical flare effects, intricate simulation of weather (cloud shadow effects, fog, haze, snow, rain drops obscuring optics, even rainbows), detailed simulation of water surfaces and amphibious vehicles and much more round out the simulation.
The core of the game is a fictionalized 18 mission campaign following the combat experiences of a Russian tank volunteer unit fighting on the Serbian side. View the Background section of the website for more details. Single missions as well as LAN and online multiplayer are available also. The game ships with a fully featured mission editor as used by the game developers. Although the editor was not originally intended for the public, the developer has included it with some introductory documentation and for those willing to dive into it, it provides an insane amount of options to create your own maps and scenarios.
Three tanks are playable – the T-72B, the T-55 and the T-34/85. Other vehicles and units include: “Leopard” 1A4 MBT, M50 “Super Sherman”, SU-100 tank hunter, MTLB Prime Mover, BRDM-2 Armored Personnel Carrier, Mi-8 Helicopter, BTM-3 Entrenching Vehicle, BZO B-11 and PTO 2A45M “Sprut-B” Anti-tank Guns, 9K113 “Shturm-S” Anti-tank Guided Missile Vehicle and the KrAZ 265 Fuel Truck.
Additionally, a number of other military units and weaponry are modeled including infantry squads and anti-tank teams. See the Vehicle List section of the website for more details. Some of the equipment included was not historically employed but is included purely for the sake of gameplay.
Disclaimer: While set during a real-world conflict, this game is not intended as a political statement or to imply any support of the various factions involved. The Yugoslavian civil war has been, typically for civil wars, a bloody and violent struggle which left no side innocent, cost civilian lives on both sides, and in which there rarely was a “right” or “wrong” side.
T-72: Balkans on Fire! is a groundbreaking new tank simulation by Russian game developers IDDK/Crazy House and published by Battlefront.com.
Set in the violent period of Yugoslavian civil wars from 1991 to 1995, the player, as a fictional Russian volunteer tank commander, is put right into the turret of three of the best tanks the Russians ever built – the T-72B, the T-55A and the T-34/85.
The focus of the game is the control of the your own tank, but the ability to command a number of attached units (armor, vehicles and infantry up to platoon strength) is given through the use of a command and navigation map. Artificial Intelligence (AI) controlled tank crewmen can man any station and be ordered by the player via hotkey's, or you can take the seat as tank commander, gunner, or driver yourself at any time. Internal and external free motion camera views provide an exciting and dynamic overview of the battlefield.
The game provides scalable realism settings, giving you a lot of flexibility to adjust the game to your own liking and system capabilities. Newbies can set the realism to lower levels to allow them to get the hang of modern armored combat while the armor grognards will want to tweak weapons performance to their realistic, and lethal, levels and enable all the nitty-gritty details like barrel wear, engine stalls, restricted internal viewing angles, full collision damage and even engine and transmission management and starter battery failures! More details on many of the these features can be be found in the Features section of this website.
The simulation’s main focus is on tank combat tactics on the modern battlefield. The inside of the playable tanks is simplified in an easy to use game user interface (GUI) for playability reasons, but it has no impact on realism - all aspects of the tasks of a tank crew are simulated in extreme detail from hand cranking a broken turret to manually shifting gears and applying the parking brakes.
All environmental factors are simulated in mind blowing detail with the advent of a powerful and flexible 3D world engine. The powerful physics modeling provides deformable terrain which leaves realistic shell-holes after impacts of high explosive rounds and allows buildings and other structures to be partially or fully destroyed. You can even watch as trenches are dug out of the terrain in real time with the BTM-3 engineering vehicle. Vehicles damage is detailed and various internal and external components can be damaged and destroyed even including tracks getting sheared off.
A full ballistics and armor penetration physics engine produces realistic combat results – including after-armor effects based on precise hit locations, ricochets and glances, damaged and destroyed combat systems and crew, realistic weapons effects, wide assortment of available ammunition types, accurate laser and manual range finding procedures and much more. After each mission, players can explore the battlefield and even review every shell impact with a handy vector overlay display which shows the precise shell hit angle, penetration amount and effect!
Other graphics features include a powerful particle engine, ultra-realistic shadow and optical flare effects, intricate simulation of weather (cloud shadow effects, fog, haze, snow, rain drops obscuring optics, even rainbows), detailed simulation of water surfaces and amphibious vehicles and much more round out the simulation.
The core of the game is a fictionalized 18 mission campaign following the combat experiences of a Russian tank volunteer unit fighting on the Serbian side. View the Background section of the website for more details. Single missions as well as LAN and online multiplayer are available also. The game ships with a fully featured mission editor as used by the game developers. Although the editor was not originally intended for the public, the developer has included it with some introductory documentation and for those willing to dive into it, it provides an insane amount of options to create your own maps and scenarios.
Three tanks are playable – the T-72B, the T-55 and the T-34/85. Other vehicles and units include: “Leopard” 1A4 MBT, M50 “Super Sherman”, SU-100 tank hunter, MTLB Prime Mover, BRDM-2 Armored Personnel Carrier, Mi-8 Helicopter, BTM-3 Entrenching Vehicle, BZO B-11 and PTO 2A45M “Sprut-B” Anti-tank Guns, 9K113 “Shturm-S” Anti-tank Guided Missile Vehicle and the KrAZ 265 Fuel Truck.
Additionally, a number of other military units and weaponry are modeled including infantry squads and anti-tank teams. See the Vehicle List section of the website for more details. Some of the equipment included was not historically employed but is included purely for the sake of gameplay.
Disclaimer: While set during a real-world conflict, this game is not intended as a political statement or to imply any support of the various factions involved. The Yugoslavian civil war has been, typically for civil wars, a bloody and violent struggle which left no side innocent, cost civilian lives on both sides, and in which there rarely was a “right” or “wrong” side.
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Sweeeeeeeet. Russian volunteers coming to help the Serbs kick ass
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1. When is it due out?
2. Will there be MP?
2. Will there be MP?
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I'm already looking forward to the sequel: T-80U, Europe on Fire
Make it from East Germany to the English Channel in a matter of days
Make it from East Germany to the English Channel in a matter of days
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Better hope your advance overruns all the Lance a firing units in time... too bad the Pershing II's are located so far back, the Soviet hated them for good reason.Vympel wrote:I'm already looking forward to the sequel: T-80U, Europe on Fire
Make it from East Germany to the English Channel in a matter of days
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M1 and Leopard 2 have been done. A T-72 never has- and T-72B tanks are not crappy, heretic. They're the ultimate T-72. (Well, besides T-72BM tanks, but that's neither here nor there ... I wonder if the T-72Bs will be pre or post first generation ERA).Panzer Grenadier wrote:Sounds great, there hasn't bee a good tank simulation for several years now. Still, Id rather command a M1 or Leopard than a crappy T-72.
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RTOP! "LAN and online multiplayer are available."BlkbrryTheGreat wrote:2. Will there be MP?
I'm not even sure I'd like this, but reading that made me drool. I think I just like reading about the amount of care and detail put into a game.
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Indeed: instead of "Make it from East Germany to the English Channel in a matter of days" it should be "Get tactically nuked in a matter of minutes"Sea Skimmer wrote:Better hope your advance overruns all the Lance a firing units in time... too bad the Pershing II's are located so far back, the Soviet hated them for good reason.Vympel wrote:I'm already looking forward to the sequel: T-80U, Europe on Fire
Make it from East Germany to the English Channel in a matter of days
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They haven't?Vympel wrote:M1 and Leopard 2 have been done. A T-72 never has- and T-72B tanks are not crappy, heretic. They're the ultimate T-72. (Well, besides T-72BM tanks, but that's neither here nor there ... I wonder if the T-72Bs will be pre or post first generation ERA).Panzer Grenadier wrote:Sounds great, there hasn't bee a good tank simulation for several years now. Still, Id rather command a M1 or Leopard than a crappy T-72.
Considering I learned my Russian tanks from Operation Flashpoint....
As yet there are no realistic tank simulators that allow you to control T-72s: there is however at least one (Steel Beasts) that allows you to blast the living shit out of them .They haven't?
Which reminds me, I think the T-72 will also be drivable in Steel Beasts II...
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"Making fun of born-again Christians is like hunting dairy cows with a high powered rifle and scope." --P.J. O'Rourke
"A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself." --J.S. Mill
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"Making fun of born-again Christians is like hunting dairy cows with a high powered rifle and scope." --P.J. O'Rourke
"A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself." --J.S. Mill
Didn't an M-1 during Gulf War I kill something like 10 T-72's in under two minutes in a running fight when the 7th Corps was trying to close the gap on the Republican Guard? I thought I saw that in one of the many many documentaries that aired shortly after the war on the History Channel.
I assume this is more a training issue than the overall effectiveness of the tanks because if not I don't get the T-72 wanking - or I could just have my facts wrong.
I assume this is more a training issue than the overall effectiveness of the tanks because if not I don't get the T-72 wanking - or I could just have my facts wrong.
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Don't recall the numbers but those weren't T-72B:s but T-72M1:s.
T-72 is not a bad tank for it's weight, it's not excellent either.
It had some advanced features at it's time, and was mass produced.
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T-72 is not a bad tank for it's weight, it's not excellent either.
It had some advanced features at it's time, and was mass produced.
-Gunhead
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Those were monkey model T-72s; russia never gives the best to foreignStravo wrote:Didn't an M-1 during Gulf War I kill something like 10 T-72's in under two minutes in a running fight when the 7th Corps was trying to close the gap on the Republican Guard? I thought I saw that in one of the many many documentaries that aired shortly after the war on the History Channel.
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
Of the Soviet Union's domestic tanks, the T-72B was the last in the T-72 line- its armour is much thicker than the T-72M and T-72M1 exported overseas en masse and it has a superior main gun and fire control, as well as provision for mounting explosive reactive armour and the ability to fire the Refleks ATGM through its main gun. The T-72BM, the last T-72, added heavy ERA that made it able to resist M1 120mm APFSDS like the T-80U and T-90 ...
The problem with this game though is that they say its a T-72B when its clearly not, a T-72B is unmistakable and anyone who can't tell the difference simply doesn't know Soviet armour too well
The problem with this game though is that they say its a T-72B when its clearly not, a T-72B is unmistakable and anyone who can't tell the difference simply doesn't know Soviet armour too well
The Iraqis weren't worth a damn, irrespective a T-72, even a T-72B, is no match for an M1, but that's not the point- its the first tank sim where we actually get to play as one- and that's far more interesting than yet another M1 sim, IMO.I assume this is more a training issue than the overall effectiveness of the tanks because if not I don't get the T-72 wanking - or I could just have my facts wrong.
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